XCOM 2
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Long War of the Chosen
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2.826 GB
16. des. 2021 kl. 8.14
28. feb. kl. 22.41
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Long War of the Chosen

Beskrivelse
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Populære diskusjoner Vis alle (172)
45
5
23. mars kl. 11.24
FESTET: LWOTC 1.2.0 release date: December 16, 2024
Tedster
17
15. juli kl. 2.50
error detected attempting load of package: LW_PerkPack_Integrated
mikhail_suslov_2004
7
28. juli kl. 14.28
[Bug/Issue] SupplyExtraction_LW began without any crates present
Ms. Steal Yo Critz
2 446 kommentarer
Cloins 2 timer siden 
I have a weird bug going on, I probably messed up somehow when I reinstalled but I haven't been able to figure it out. All skills cost 0 points so soldiers get all possible abilities whenever they level up, doesn't affect wotc faction soldiers. Can someone enlighten me what's wrong?
Tedster  [skaper] 6 timer siden 
Experimental has the latest stuff on it, though I hope to make a release to this version soon.
neur0n23 24. aug. kl. 2.15 
Hi everyone, Hi @Tedster - I am in the process of preparing a new Campaign based on your TedJam List here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3310020642
I see that in the list there is a link to Long War of the Chosen [Experimental] version of the mod with ID 2663990965 But there is no regular LWotC version with ID: 2683996590
Is this intentional? Or was the regular version not yet available when you created the list? Which one should I use for the most current playthrough in August 2025 ?
Guacamacole 23. aug. kl. 16.16 
Is this compatible with the Halo mods (was of the chosen version) ?
Tedster  [skaper] 21. aug. kl. 20.47 
@ItsVeryOrdinary - the visuals of the game are actually completely disconnected from the game logic (look up MVC architecture if you want more technical details), so it's actually a visual bug where the units are. Various speed-up mods make it more likely to happen, and the save/load should restore the actual location unless it decides to render them under the map. checking for highlights with AOE, or tilescanning is the best way to tell where they actually are.
Deathraven13 21. aug. kl. 17.49 
This tend to happen, you reload and they are somewhere else but If you remember their old location you can target them, or you can target them using the icon next to your actions (I think you need to enable something like ennemy icons or move planner).
ItsVeryOrdinary 21. aug. kl. 17.42 
I probably missed something but I keep getting a bug where when I load a save the LWOTC enemies teleport to different locations. Twice it's happened where an enemy teleports underneath the map and shoots me with pinpoint accuracy regardless of cover but is impossible for my soldiers to attack. Is there a known fix for this, or maybe a mod incompatibility?
ThePwnageKitty 21. aug. kl. 1.46 
@disasternoj it should be in a location like this C:\Users\yourprofile\Documents\My Games\XCOM2 War of the Chosen\XComGame\SaveData. if you installed it on a different drive theres a good chance it moved there, but it should be in that pathing. if that doesn't work try having steam relocate it to another drive and then back to C. also I never use the new mod launcher because it doesn't seem to let me have the older xcom 2 base game mods active, so I'm not sure if that is causing any issues for you....
DDD 19. aug. kl. 14.35 
Great mod , No shame starting from the lowest diffcty then go from there
megabot 18. aug. kl. 16.23 
Thanks for the info Tedster! I was told to search for Qol collections but was not told that there are pinned ones or that I should pick them. that will help!