XCOM 2

XCOM 2

4,099 hodnocení
Long War of the Chosen
377
74
27
52
20
37
36
18
71
15
37
15
26
19
12
11
9
9
6
6
3
3
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
2.826 GB
16. pro. 2021 v 8.14
28. úno. v 22.41
Poznámky ke změnám (28) – zobrazit
Abyste mohli použít tuto položku, musíte vlastnit DLC.

Klikněte na „Odebírat“ pro stažení položky
Long War of the Chosen

Popis
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Populární diskuze Zobrazit vše (172)
45
5
23. bře. v 11.24
PŘILEPENO: LWOTC 1.2.0 release date: December 16, 2024
Tedster
17
15. čvc. v 2.50
error detected attempting load of package: LW_PerkPack_Integrated
mikhail_suslov_2004
7
28. čvc. v 14.28
[Bug/Issue] SupplyExtraction_LW began without any crates present
Ms. Steal Yo Critz
Počet komentářů: 2 438
DDD 19. srp. v 14.35 
Great mod , No shame starting from the lowest diffcty then go from there
megabot 18. srp. v 16.23 
Thanks for the info Tedster! I was told to search for Qol collections but was not told that there are pinned ones or that I should pick them. that will help!
disasternoj 18. srp. v 14.06 
Could someone direct me to the location of the game saves? I've disabled Cloud Saves, but the files are still nowhere to be found in the Documents->My Games bit (War of the Chosen folder is empty except for a mod .bin file) or SteamApps (XCOMGame folders have no Saves folder).

Does this mod/ the New Mod Launcher place the save files somewhere else?
БУБНА 18. srp. v 8.18 
Мод для таких лютых задротов, которым очень нравится переигрывать по 50 раз одну миссию. В итоге либо ты дропнешь, потому как в начале уже душилово начинается, либо ты будешь сидеть и терпеть, и терпеть, пока не привыкнешь по 150 раз всё перепроходить. Хотите себе боль в районе ануса? Милости просим, этот мод для вас. Увлекательная начальная миссия где 20 рыл разных существ уже долбят тебя на этапе "пукалок". Обычным же игрокам xcom 2 это детище не советую пускай даже оно и имеет статус культового в сообществе любителей модов.
esrashoestring 17. srp. v 13.15 
working good. only issue is that my master psi operative has an impending upgrade but nothing shows up in the psi lab because they don't have the prerequisite abilities for either of the 2 final abilities. they would have needed Fuse or Soul Steal I think to get access.
Tedster  [autor] 17. srp. v 1.27 
if you want a curated content expansion, there's the TedJam+ collection maintained by myself, there's also Tiaz's collection but I have not played it and don't officially support it. for QOL collections, Sgt Hobo's (in the pinned discussion thread) is the standard recommendation.
megabot 16. srp. v 18.10 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809203986 most of the mods from this collection. I am guessing that the mod adding tech rewards is the one doing that - though I am not sure, because it is both the research screen and the encyclopedia (forgot the actual name of it unfortunately) which has descriptions of meld and things like defector aliens that can be recruited
Garr Incorporated 16. srp. v 12.24 
Vanilla LWotC does not have gene enhancements whatsoever. Those would be from one of the mods that implement Meld into the game. Personally I also encountered this behaviour with research projects, but this is 100% due to me also using MOD Collection mod to bridge some additions to my LWotC campaign.

Just to check, @megabot - which QoL mods have you added to the game? Or maybe somehow you used a different mod compilation, and some configs for vanilla research remained despite removing the mod causing it?
Necromancer 16. srp. v 12.21 
@RustyDios I found that in the files but wasn't sure exactly what I was changing. Thanks for the insight, didn't know that.
megabot 16. srp. v 11.27 
out of curiosity, where exactly do I get gene enhancements in LWOTC, or alien operatives? or is the info added by some other (quol - I have no other content) mod? it says in red text about researches how autopsies unlock genetic modifications as an example