XCOM 2
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Amalgamation Classes WOTC
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19 mrt 2021 om 0:20
9 jan om 8:37
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Amalgamation Classes WOTC

In 2 verzamelingen van h4ilst0rm
My XCOM 2 WOTC Mods
14 items
Amalgamation Plugin Collection
144 items
Omschrijving
Amalgamation; the process and result of combining multiple separate things into one.

Have you ever been dissapointed that you end up taking the same perks over and over again as the other options just feels lackluster in comparison?, I certainly have.

A class pack of 252 classes with mostly randomized perk trees.
Heavily inspired by RPGO and its second wave options, but implemented without the magic.

Each class has 3 rows; 3 Specializations:
6 Primary specializations each with their unique primary weapon.
7 Secondary specializations with some duplicate secondaries. (Launcher and Gremlin)
6 Tertiary specializations with LW2 secondaries.

Each specialization has a predetermined squaddie and brigadier perk, with 6 perks in-between taken from a possible 9. Not every Grenadier will have the same skills offered to them!
Sharing perks between specializations was kept to a minimum, which results in a total of 209 distinct perks used.

Commander, the resistance can only provide so many new recruits. We'll have to do with the options presented to us.

As a side effect of creating an absurd number of classes, you will most likely never see 2 soldiers with identical specializations during a single campaign.
Some minor weapon tweaks were done using WSR to make them better fit their intended purpose. It's recommended to configure Community Promotion Screen to show all abilities, so you can plan your upgrade path beforehand.

Suggested Mods
  • [WOTC] Rocket Launchers 2.0 - To provide an alternative for the LW2 gauntlet. Has integration with LW2 rocket perks and provides more BANG late in the campaign.
  • Long War SMG Pack - WotC (unofficial) - To provide an alternative primary weapon. This mod has configuration to move them to their own weapon category and allow that category for all Amalgamation classes.
  • Xylth's GTS (WotC) - To limit the number of classes you can choose from when training a rookie in GTS. Use unless you want to scroll through all 250+ classes.
  • [WOTC] Extended Explosive Tweaks - To provide a more realistic explosive experience and has integration with LW2 perks. Includes 2 perks that fit well in their respective specializations. (Included for reference in default configuration.)

Plugins for even more class combinations
Amalgamation Plugin Collection

Dynamic Class Info
The soldiers class icon and description will change depending on which skills you pick for it, prioritizing from top down. This relies on highlander functionality some of the older UI enhancement mods do not have. This mod includes optional modified version of (WOTC) UI Mod for Defense/Mobility/Psi that displays the dynamic class info correctly. Must be manually enabled in this mods XComEngine.ini. Use [WOTC] Detailed Soldier Lists Redux over the original to have the class info display properly there.

Other Classes
This mod should be technically compatible with other class mods. Each class added by this mod has NumInForcedDeck=1 to allow them to be trained in the GTS. This also means that the "first round" of promotions where you normally get one of each class has all 252 Amalgamations included, and you wont ever go through them all in a regular campaign. To get other classes to appear more frequently you will need to increase their NumInForcedDeck value to whatever portion of the 252 classes added by this mod. This has the unfortunate byproduct of not being able to guarantee a specific class without changing the class selection logic, which I do not want to poke at due to probable incompatibilities. To force a specific class through commands, see the last point in known issues.

Adding new specializations based on other class mods should be doable through config.

Mod Compatibility
Should be compatible with most things, but some mods may exhibit odd behaviour due to the sheer number of classes added. Mods such as WotC: Show GTS Class Counts will try to display every class, which will not fit on the screen.

Special Thanks
Big thanks to Musashi for making RPGO and its highlander additions also utilised here.
The people who share their perk packs publicly. This is technically just a fancy reconfiguration using those perks.
The people who ported the LW2 stuff to WOTC.
The people of the modding discord.

Design Goals
There were 3 aspects to designing the specializations: Balance, Immersion and Uniqueness. The goal was to make each specialization not be too terribly balanced compared to the others, have skills that seem reasonable from an immersion stand point and for them to play somewhat differently.
Design Doc[docs.google.com]

Weapon Changes
To better fit some of the specializations some weapons were tweaked a bit with WSR:
  • Cannon was given +2 mag size to allow using suppression more consistently.
  • Bullpup was given +1 mag size to let the Marauder shoot twice twice.
  • SMGs and Boltcasters were moved to their own weapon categories and allowed for all Amalgamamation classes.
  • Faction hero guns were made available from start.

Ability Restrictions
Not all abilities will be available with all loadouts i.e. no long range Bladestorm with a Holo-Targeter. (This did happen.)
All of the restrictions are in config, so they are tweakable if you feel something isn't available while it should be. Unfortunately there is no easy way to display these in the UI, but the intention was to keep the restrictions logical.

Known Issues
  • Perk Interactions - Not all perks from all of the perk packs will work with each other in all possible combinations. There are too many combinations to feasibly test, but report any issues you find and I might cook something up if I feel its worth it.
  • WSR and not Template Master - The tweaks I used WSR for were done before Template Master was a thing, and now I am too lazy to port them over.
  • Changing the Spec configuration under /Primary/ /Secondary/ /Tertiary/ mid campaign is not advised as incorrect edits can break your classes in spectacular fashion. I would recommend backing up those folders in case I ever need to update the default configuration / your own changes are lost if steam decides to reset them. In case of issues [WOTC] Additional Soldier Console Commands and [WOTC] Amalgamation Console Helper can be used to train soldiers to a new class.
  • Disable Any Class Wotc will crash to desktop when opening the MCM menu. The menu is too heavy to display all the possible class combinations at the same time.
Populaire discussies Alles weergeven (2)
29
16 mei om 17:24
BELANGRIJK: Bug Reports
h4ilst0rm
0
14 sep 2021 om 9:18
EU Aim Rolls - Ability Patching
TePª
439 opmerkingen
XpanD 10 aug om 8:26 
You can add this mod to get rid of the warning: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1127050498
PsychoNerd 9 aug om 21:31 
I've been playing for a few days now and, while I still get the warning about missing mods, I haven't had any actual issues uninstalling mid-game. I even had a soldier that I forgot had one of these classes and all that happened was he reverted to a rookie.
PsychoNerd 7 aug om 14:33 
@XpanD Thanks, I'll try that :steamthumbsup:
XpanD 7 aug om 13:08 
Should be, not entirely sure how the game handles missing classes for already-rolled mission soldier rewards though. Make a separate save just in case.
PsychoNerd 7 aug om 12:54 
This may be a stupid question, but is it safe to uninstall this mid-game, assuming I don't have any soldiers using these classes? This is a great mod, don't get me wrong, it's just too much for me.
XpanD 2 aug om 13:34 
Sounds like you were using something like Choose My Class with a custom config before, and the config got reset back to 3 choices. Should be able to edit that and get it back.
Пиво 2 aug om 12:42 
Hey, can someone help, please?
I started one campaign with the Amalgamation Classes mod, and when my rookie was first promoted to a squaddie after a mission (not in GTS), I used to have a lot of classes options. I would say, there were probably around 10 or more amalgamation classes to choose to promote the soldier (not all 252).
Then, I had some crashes with MOCX, did some troubleshooting, removed MOCX mod, but kept Amalgamation. Then I cleaned all configs for a fresh start, and started a new campaign, but now when I promote a rookie after a mission, there are only three options to choose from which is a bit boring. I didn't do any changes to the mod configs in the previous campaign, and that's why I'm frustrated now. Anyone knows how to have more classes options for a promotion?
Stukov81-T.TV 20 jul om 22:31 
Or you could remove it
Stukov81-T.TV 20 jul om 22:30 
Actually you would need to add some exclusions
Soul 20 jul om 18:30 
You can make it more rare by changing its spawn rate in the class ini file.