XCOM 2
Amalgamation Classes WOTC
439 Comments
XpanD 10 Aug @ 8:26am 
You can add this mod to get rid of the warning: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1127050498
PsychoNerd 9 Aug @ 9:31pm 
I've been playing for a few days now and, while I still get the warning about missing mods, I haven't had any actual issues uninstalling mid-game. I even had a soldier that I forgot had one of these classes and all that happened was he reverted to a rookie.
PsychoNerd 7 Aug @ 2:33pm 
@XpanD Thanks, I'll try that :steamthumbsup:
XpanD 7 Aug @ 1:08pm 
Should be, not entirely sure how the game handles missing classes for already-rolled mission soldier rewards though. Make a separate save just in case.
PsychoNerd 7 Aug @ 12:54pm 
This may be a stupid question, but is it safe to uninstall this mid-game, assuming I don't have any soldiers using these classes? This is a great mod, don't get me wrong, it's just too much for me.
XpanD 2 Aug @ 1:34pm 
Sounds like you were using something like Choose My Class with a custom config before, and the config got reset back to 3 choices. Should be able to edit that and get it back.
Пиво 2 Aug @ 12:42pm 
Hey, can someone help, please?
I started one campaign with the Amalgamation Classes mod, and when my rookie was first promoted to a squaddie after a mission (not in GTS), I used to have a lot of classes options. I would say, there were probably around 10 or more amalgamation classes to choose to promote the soldier (not all 252).
Then, I had some crashes with MOCX, did some troubleshooting, removed MOCX mod, but kept Amalgamation. Then I cleaned all configs for a fresh start, and started a new campaign, but now when I promote a rookie after a mission, there are only three options to choose from which is a bit boring. I didn't do any changes to the mod configs in the previous campaign, and that's why I'm frustrated now. Anyone knows how to have more classes options for a promotion?
Stukov81-T.TV 20 Jul @ 10:31pm 
Or you could remove it
Stukov81-T.TV 20 Jul @ 10:30pm 
Actually you would need to add some exclusions
Soul 20 Jul @ 6:30pm 
You can make it more rare by changing its spawn rate in the class ini file.
MatthewMeeple 20 Jul @ 2:32pm 
Sentinel is OP. Would you consider toning it down? Or at least make it more rare to spawn
maraganina 17 Jun @ 7:18pm 
@☥¤§ÑîGHTMÃRɧ¤☥ extreme disappointing that you haven't fixed it yet
Stukov81-T.TV 12 Jun @ 12:09am 
You can do it yourself quite easily without the help of an AI
☥¤§ÑîGHTMÃRɧ¤☥ 11 Jun @ 11:30pm 
i bet an ai could figure it out.
☥¤§ÑîGHTMÃRɧ¤☥ 11 Jun @ 11:29pm 
extreme disappointing that this is incompatible with LWOTC and no team of people have fixed this issue yet with mod compatibility with LWOTC or even LW2.
Soul 23 Mar @ 10:11am 
Also,you can check with amalgamation console helper how many time each spec can be into a combo set to see how rare they are,some can be in 200 of them,some in 30 cause they require specific specs setups
EvilBob22 23 Mar @ 10:06am 
The NumInForcedDeck stuff is only if you are using non-Amalgamation classes and Amalgamation classes together. If so, you'd increase the number for the non-Amalgamaion classes to have more than 1 possible to show up.

Technical reason:
Base game, the 4 base classes each have NumInForcedDeck = 1, so you must get one copy of each (all of the forced deck) before it opens the promotions up to randomly pick from any class. But, it also controls which classes you can promote rookies to in the GTS: they don't show up if NumInForcedDeck = 0 (like base game PsiOps).

Amalgamation builds classes out of all of the possible spec combos (minus a bunch marked incompatible). In order to allow rookies to be promoted to these classes in the GTS, all of them are set to NumInForcedDeck = 1. So, if you had a soldier become a mod-added class, you'd have to see every possible combination of Amalgamation specs before you'd see a 2nd of that mod-added class.
Stukov81-T.TV 23 Mar @ 8:58am 
this is an issue that sometimes arises with Choose my Class, and nothing in Amalgamation can change that. I had that issue in 1 out of around 100 campaigns, other people have had it more often though. If you don't use CMC and let Amalgamtion do its stuff this will not happen, of course that means you ahve no control what you get
Blazing Camel Gaming 23 Mar @ 7:19am 
I'm using Choose My Class set to 5 options to pick from, but I am not getting very much class variety. I have most of the amalgamation classes available from the workshop and some of them I rarely ever see (or perhaps never at all).

I see there is a section in the description about the NumInForcedDeck variable, but I don't understand it. Is it saying that I need to go to each amalgamation class config file, find the NumInForcedDeck variable, and then increase it? I searched a few class config files and do not see that variable anywhere.

I went into the Amalgamation mod config file (2428993550) and I see the NumInForcedDeck variable. Is that the variable that accounts for all plug-in classes, or just the ones created by this mod? If it is the former, what would be a sensible value to use instead of 1, considering I have most of the plug-in classes installed?
Ba'el 23 Mar @ 6:35am 
Does anybody have like an overview list what all of the specs do? Because I find it very hard to view it in game and I dont want to promote and reload to view them
Soul 21 Mar @ 10:44pm 
I can say the ones I installed so far are like : brigand/fusiller/ravager/dragoon/harbringer/undead/maverick/psion/firebug/adversary/veil walk.

And checking them none seem to touch the sawoff clipsize or anything related to it,and checking all my mods I only have the LW2 mod touching the clip size and its set to 2,so I'm confused as hell.
Boisegangpc 21 Mar @ 10:08pm 
@Soul I believe that might be an issue with one of the sub-mods. I'm not entirely sure which one. You may need to just try enabling and disabling the additional specs one-by-one in the mod launcher.
Soul 21 Mar @ 8:24pm 
When I have this mod enabled the sawedoff shotgun get 99 shots,anyone got that too?
blubertater 14 Mar @ 3:04pm 
thank you! seems to work just fine :cool_seagull:
XpanD 14 Mar @ 3:02am 
You can exclude a spec from appearing with itself, that effectively disables it. (set both the A and B values to the same template name)
blubertater 14 Mar @ 2:32am 
is there a config option to disable a spec alltogether? like disable shadow from appearing at all
i saw the IncompatibleSpecs area in the configs but it seems to be for specific exclusions
i installed like 4 extra specs and am going cross-eyed trying to find every spec name to incompatible with lol
great mod, really spiced up a recent playthrough :) :cozybethesda:
Stukov81-T.TV 17 Feb @ 9:22pm 
Don't click promote unit from the after mission screen
xDreadbloodx 17 Feb @ 2:54pm 
i keep getting the base classes as an option for rookies, does anyone know how to stop this, im also running WOTC Shadow Ops perk pack for some of the mods that add more amalgamation classes.
Boisegangpc 20 Jan @ 12:33am 
@XpanD I've been using Xylth's GTS to mitigate the issue, which seems to work on my end, even with 50-60 potential options. There's a small stutter but it's workable.
Samuel_200599 19 Jan @ 2:08pm 
Hi! I'm having a problem recently with some Amalgamation mods, I have others installed and the game runs normally, but with some mods that needs the Modpocalypse Perks. The game crashes after I complete the first mission and level up my soldiers on Armory and try to go back on Avenger's Menu or any other menu on the airship (srry for the bad english, I'm not a natural speaker)
XpanD 19 Jan @ 6:05am 
To get those, enable the AllowAWC setting in Amalgamation's "XComAmalgamation.ini" config. (the main one, not the ones under the spec type folders)

Note that they won't appear on already-rolled soldiers, you'd have to rebuild them through the console to make them pop up there. (which will reroll tree perks and random stat gains too!)
Mioraka 19 Jan @ 6:02am 
I saw in Odd's season 9 that he had some soldiers with fourth row with some random perks for some soldiers with amalgamation. Does anyone know how to enable that?
XpanD 17 Jan @ 8:25am 
Unfortunate. Saw that mentioned before, but I don't use GTS promotions myself. Any non-console options that do work for large class amounts?
Stukov81-T.TV 17 Jan @ 8:09am 
Xylth's GTS does not work
XpanD 17 Jan @ 2:09am 
Yup, known issue, the GTS chokes beyond a certain number of classes. (and Amalgamation generates a ton!)

Installing Xylth's GTS /may/ work. I think that also has a limit, but it might stretch it upwards enough to work. You can also use my Console Helper mod to force a spec combination, along with a house rule to wait X days or the like. Not optimal, but the Helper is built to handle crazy class counts.
Boisegangpc 16 Jan @ 10:00pm 
My game crashes when I try to use the GTS, it seems to be once I hit a certain threshold of specs and combinations. Rookie field promotions are fine with Choose My Class, it's just the GTS getting an aneurysm and dying when I try to slot a roookie in.
MrGenton 12 Jan @ 10:16am 
Has anyone tried this mod with LWOTC?
XpanD 26 Dec, 2024 @ 2:55am 
You can also use my Console Helper mod to force specific combinations, or roll a random set with one or more preferences locked in. Bit cheaty, but works well for characters that need specific themes.
Stukov81-T.TV 25 Dec, 2024 @ 10:59pm 
one thing you can do is setting a specific class in the character pool and use the choose my class mod with the setting that one of the classes is always the one you set in the pool if available
UmbraStar 25 Dec, 2024 @ 9:05pm 
Seen amalgamation around for a long time, stuck with RPGO because I enjoy having thematic characters for my friends based around specific perks interacting. Is there a way to increase the number of specializations they generate with? And is there a way to select which specializations you get?

For example, if I wanted a character that was pistol based, and wanted 2-3 pistol related specializations, is there a way to force that? It looks amazing, and looks to be far more stable than RPGO, but just not sure about exactly how it works or how it would fit into the campaign idea I have. Its overwhelming for me with all the add on packs for amalgamation.
Stukov81-T.TV 19 Dec, 2024 @ 2:32am 
I think you can just do it once for all. There should be a config for that
EvilBob22 18 Dec, 2024 @ 10:36pm 
You're welcome! I had the same problem :)
Abyssionknight 18 Dec, 2024 @ 10:34pm 
Ah I am using that! You just saved me a lot of time sifting through mods. Thanks a lot!
EvilBob22 18 Dec, 2024 @ 10:26pm 
Are you using Rusty's Armour Category Tweaks? If so, you need to add them in to Amalgamation as allowed armor types.

So do either stuff like allow light armor (spider/wraith) for all soldiers in XComAmalgamation.ini:
+AllClassAllowedArmors="soldier_Light"

or add them to only certain classes, probably based on primary specs:
+ExtraAllowedArmors=(SpecName="Shadow", ArmorType="soldier_Light")

Then, do the same for the rest of the primary specs and other armor types (or drop Rusty's Armour Category Tweaks).
Abyssionknight 18 Dec, 2024 @ 9:53pm 
Just curious, but does amalgamation effect your ability to use things like spider suit and exo suit? Having an issue currently where only hero units can use them, since they're the only units not being tweaked by amalgamation, I have to at least ask, though i'm sure it's some other mod causing problems.
h4ilst0rm  [author] 17 Dec, 2024 @ 11:45pm 
You are not supposed to have the same skill in multiple places in the skill tree. The scout spec is added by some other mod.
Sqwertl 17 Dec, 2024 @ 11:05pm 
Pretty sure this is unintended. When my soldier promoted, with one new option being identical to one skill it already had, the new skill was automatically selected and used up the soldier's promotion.
Specifically, I have a soldier that is an Infantry - gunslinger - scout. The soldier's corporal scout promotion was quick draw which I chose and it's sergeant gunslinger perk was quick draw which was selected without any other input when I clicked on the promote soldier button after a mission. The other skills of the same rank now cost AP
Hillhome 2 Dec, 2024 @ 9:21pm 
Thank you EvilBob for that! I found it. It does fairly say that the abilities might just be broke which... that's fair! It also might be ridiculously strong to get some of them too I'm sure.
EvilBob22 2 Dec, 2024 @ 5:12pm 
@Hillhome Yep, it's off by default, but there is a setting if you want to turn them back on. Look in XComAmalgamation.ini for "AllowAWC = false" and change it to true (it's pretty close to the beginning of the file).
Hillhome 2 Dec, 2024 @ 4:37pm 
Does Amalgamation as a mod disable the "XCOM" row of soldiers abilities? They are present for the special classes (Reaper, Skirmisher, Templar) but not for any of the "normal" soldiers. Just curious!