Stellaris

Stellaris

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Ancient Empire 2.0 [Stellaris 4.1]
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File Size
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4.006 GB
9 Feb, 2021 @ 5:59am
8 Oct @ 9:51am
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Ancient Empire 2.0 [Stellaris 4.1]

In 1 collection by AetherGhost
Ancient Empire Mod and Compatibility Patches and some Related Mods
7 items
Description
Stellaris 4.1.* Compatible
Introduction
Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown reasons, a series of related technologies, ships, and event mechanics.

In the distant past, there was a mighty civilization, its influence once spread throughout the stars, but there was no unbroken feast in the world, and the ancient civilization eventually disappeared in a long time. After exploring ancient ruins, discovering lost artifacts, collating the research results of predecessors and even contacting the remnants of that distant era, the long-forgotten history of the galaxy gradually becomes known. Along with the story of the ancient civilization, is their technologies that were once developed, and the creations based on those technologies. Will these ancient and advanced technologies lead us into a new era, or will they bring terrible disasters to our galaxy? Only the time will tell us.

Features
  • Introduced a series of long event chains based on late-game/end-game environment, with challenging enemies and related technologies, ships, and more. The ships involved in the event have independent models, textures, effects, and component icons, and have unique combat mechanics that are different from the vanilla.
  • Introduced a shipset with this mod's theme, which can be selected at the beginning of the game, without using other content of this mod, shipset is compatible with NSC.
  • Events Introduced by this mod have a unique dark red UI and a special font that is more visually recognizable. The events added in this mod require player to actively trigger, which usually starts with the excavation of archaeological sites, and the player is free to decide when to start the event chains.
  • Content Introduced by this mod can be configured through the settings menu (usually in the Edict frame), allowing the settings to be adjusted at any time, which can control the strength of this mod's content (this affects both the hostile forces in this mod and the rewards that player acquired from this mod), the earliest trigger time of the mod content, etc.

Contents
Completion of one event chain does not affect the playability of the content of other event chains except in special cases, but because the difficulty of different event chains is different, completing these event chains in different order may differ in difficulty.
  • Primitive Civilizations: Some strange primitive civilizations scattered in galaxy, whose world has high-tech relics that do not match their technological level, may be related to the long-lost ancient civilization. This event chain is a precursor to the subsequent event chain of this mod.
  • Alpha Area: Ringworld witness the last time of an ancient civilization in the galaxy, ancient technologies and histories preserved in it.
  • Beta Area: An ancient psionic research facility that was closed due to an accident, and there are still some ancient artifacts and psionic research results from that era storaged in it.
  • Gamma Area: A large damaged station and a ringworld full of production facilities located in this empty space, containing the equipment, supplies and security forces needed for the expeditions of the ancient civilization.
  • Delta Area: An engineering experiment base of the ancient civilization, the long-abandoned ringworld preserves materials that have not yet been destroyed, and the surrounding space is scattered with many remains left by experiments.
  • Epsilon Area: A station with powerful shield stands alone in an empty space, and the defenses of the fallen empire try to stop anyone who wants to get closer, maybe they find something important there?
  • Zeta Area: A quarantined area guarded by the defenses of the ancient civilization, littered with the remains of countless wars, the ancient civilization seem to be quaranting the area and trying to maintain the shield that cover the ringworld.
  • Eta Area: An ancient transportation center, the remoteness of which makes some of its important facilities fortunately enough to survive the decline of the ancient civilization.
  • Theta Area: An astronomical observatory that appears ancient to the ancient civilization themselves, which used it to explore unknown universe. This event chain is precursor to the mod's events except for primitive civilizations, wanderers, and other small events.
  • Iota Area: An ancient archive chronicles a bygone time, and its maintainers want to communicate with the outside world to trade the resources they need.
  • Kappa Area: An abandoned ancient computer surrounding the star in the area, telling the history of the system and the secrets buried within it.
  • Wanderer: An ancient ship that was launched into the galaxy beyond our galaxy a long time ago. It has a powerful defense system that depends on other structures in the galaxy.
  • Other Small Events: Series of short event chains, anomalies, special projects, including Starlight-II, Tactical Support Ship, Advanced Colonizer, Science Constructor, Dimensional Obelisk, Extragalactic Exploration ...
  • More Contents Coming Soon.

Language
  • Simplified Chinese
  • English(Partially Translated by Google)
  • Other languages are in English.

Some localisation related Mods.
Ancient Empire 1.7 Traduzione Italiana
Ancient Empire Русский перевод (Intergrated into main mod)
Ancient Empire - English Localization Overwrite (Probably OUTDETED for now, intergrated into main mod)

Compatibility
Conflict with UI Overhaul Dynamic due to overwrited fleet_view.gui, compatibility patch is required.
Ancient Empire - UI Overhaul Dynamic Patch (Put below two mods)

Conflict with Real Space - System Scale that mod scaled the system, compatibility patch is required to prevent your ringworld shattered into 12 fragments.
Ancient Empire - Real Space: System Scale Patch (Put below two mods)

Compatability with other mods hasn't been extensively tested, but this Mod minimizes the modification of the vanilla content(Overwrited codes will be listed in the Mod directory), so the compatability with other mod(s) should be okay.

Our Discord Channel[discord.gg]

Legacy Version
Popular Discussions View All (18)
125
9 Aug @ 4:53am
PINNED: Bug Report
AetherGhost
78
2 hours ago
PINNED: Discussions
AetherGhost
22
1
3 Jul @ 11:00pm
Eta Area Guide (SPOILERS)
Spieler
1,070 Comments
mpames 6 Oct @ 7:58am 
This mod seems really cool but I can't include it in my load order. Historical Research completely unbalances the game. It seems like the mod is in active development so I hope that this perk will be rebalanced.
AetherGhost  [author] 4 Oct @ 9:48pm 
If you have consumer goods deficit at the start of the game, update the mod or remove common/strategic_resources/00_strategic_resources.txt.bak.
Ouroborealis 3 Oct @ 1:39am 
lol yeah, historical research completely trivializes research
The Archeaology Tradition needs some tweaks.
One notable gives research based on stored artifacts, which easily produces thousands of research, completely destroying balance.
kojak 29 Sep @ 10:05am 
CLASS_PREFIX_TOUHOU
Saint Marold YT 28 Sep @ 2:47pm 
The megastructure ‘Dark Matter Observation Post’ can be built without limit, even outside the empire's borders. AI empires build this megastructure dozens of times.

A limit would be quite appropriate here.
Onlyrock 28 Sep @ 7:00am 
This mod is causing a script error for leader's names in the UI - it shows as class_prefix_touhouScientist, etc. I have about 60 mods and went through one by one and identified this one. Not sure if it's a compatibility error with another mod but just wanted to let you know.
MegaPro1921 22 Sep @ 12:18pm 
The buildings for the Ancient Empire are in the ground
Lucanoria 22 Sep @ 8:45am 
Thank you for the quick update! :Blessing:
雷霆特大番薯⚡ 20 Sep @ 9:41am 
不建议在非常多mod的情况下玩此mod,严重卡顿,开局就卡