Battlezone: Combat Commander

Battlezone: Combat Commander

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TOTAL COMMAND AIP assets
   
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8.564 MB
31. dec. 2020 kl. 12:45
12. sep. 2024 kl. 17:43
13 ændringsbemærkninger ( vis )

Abonner for at downloade
TOTAL COMMAND AIP assets

Beskrivelse
(This asset is a also part of the Battlezone TOTAL COMMAND config mod, that reimagines BZ1998, TRO, and ROTBD)

Stock compatible AIPs for BZTC races.

This asset in its entirety and with credit to Coxxon, can be used as a linked asset in other's config mods.
7 kommentarer
Coxxon  [ophavsmand] 17. mar. 2022 kl. 13:30 
more tweaking to get aip to work faster and efficient ... hopefully
Coxxon  [ophavsmand] 10. okt. 2021 kl. 21:16 
Fixed AIP switch to properly include each race.
Coxxon  [ophavsmand] 8. okt. 2021 kl. 21:13 
UPDATE: AIP asset - Further reduction of scav building and resource collection, so AI won't waste as much time and money on them, and move along attacks faster.
Coxxon  [ophavsmand] 28. jan. 2021 kl. 21:41 
reworked "0" aips to build less scavs
Coxxon  [ophavsmand] 25. jan. 2021 kl. 18:41 
- Generally AIPs should cycle faster.
- AI should now build its base regardless of what player has.
- Removed collect field retries.
- Lowered attacks (except on pools) to 1, should move aip faster.
- AI late game AIP builds full base and uses special/heavy units, though for some reason it still takes a while to get there.
Coxxon  [ophavsmand] 22. jan. 2021 kl. 20:23 
aip asset - minor change to hopefully lower initial AI scavenger production in mpi.
Coxxon  [ophavsmand] 12. jan. 2021 kl. 20:23 
UPDATE
- moved MP_lists to Core config, so they won't interfere if others use the AIP asset in their own mods. They will have to modify their own mp vehicle lists to include BZTC vehicles.