Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND AIP assets
7 Comments
Coxxon  [author] 17 Mar, 2022 @ 1:30pm 
more tweaking to get aip to work faster and efficient ... hopefully
Coxxon  [author] 10 Oct, 2021 @ 9:16pm 
Fixed AIP switch to properly include each race.
Coxxon  [author] 8 Oct, 2021 @ 9:13pm 
UPDATE: AIP asset - Further reduction of scav building and resource collection, so AI won't waste as much time and money on them, and move along attacks faster.
Coxxon  [author] 28 Jan, 2021 @ 9:41pm 
reworked "0" aips to build less scavs
Coxxon  [author] 25 Jan, 2021 @ 6:41pm 
- Generally AIPs should cycle faster.
- AI should now build its base regardless of what player has.
- Removed collect field retries.
- Lowered attacks (except on pools) to 1, should move aip faster.
- AI late game AIP builds full base and uses special/heavy units, though for some reason it still takes a while to get there.
Coxxon  [author] 22 Jan, 2021 @ 8:23pm 
aip asset - minor change to hopefully lower initial AI scavenger production in mpi.
Coxxon  [author] 12 Jan, 2021 @ 8:23pm 
UPDATE
- moved MP_lists to Core config, so they won't interfere if others use the AIP asset in their own mods. They will have to modify their own mp vehicle lists to include BZTC vehicles.