RimWorld
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Vanilla Events Expanded
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Mod, 1.4, 1.5, 1.6
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2.391 MB
16 Thg12, 2019 @ 10:08am
30 Thg07 @ 12:24am
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Vanilla Events Expanded

Trong 2 bộ sưu tập tạo bởi Oskar Potocki
Vanilla Expanded
110 vật phẩm
Vanilla Expanded - Empire playthrough
148 vật phẩm
Mô tả
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Thảo luận nổi bật Xem tất cả (8)
140
24 Thg08 @ 4:31am
ĐÁNH DẤU: Bug report
Kikohi
1
3 Thg08 @ 10:14am
Psionic rain aging pawns after disabling it in mod menu
K4L-Zbelko
42
3 Thg08 @ 12:11pm
Put your ideas for events here!
Nimble102
1.935 bình luận
Good Old Jim 15 giờ trước 
This ever going to get a 2.0 reboot like some of the other Vanilla Expanded series? Feels like it could use it. Some events are outdated and with the massive improvements to the base game etc... its opened the door for tons of new interesting events.
Landromat 23 Thg08 @ 1:08am 
and i just lost a save because of ice age. Meh
Danyule 21 Thg08 @ 4:14pm 
global warming is just anti-fun. Temperature of 50+ sustain for years?
SanDimas 18 Thg08 @ 12:17pm 
alright playing without this mod i get raids normally now, dos it have a specific load order or something?
SanDimas 18 Thg08 @ 10:30am 
could this mod affect raid events im having raids every 20 or more days
ArmoredStone 16 Thg08 @ 8:47pm 
Pretty big issue" I just spent two days trying to troubleshoot why I couldn't expand my growing zones. I had absolutely no idea why I couldn't. I finally figured it out, and it was because of the drought. It drops the fertility so much that the game no longer registers it as a viable growing zone so I can't even alter the zones.

The only reason I say it's a big issue is because if someone else is in my position, they'll probably spend hours trying to figure it out too. I was about to start a new save because I thought my save was glitched.
wardy940 16 Thg08 @ 3:38pm 
Mod VanillaExpanded.VEE has multiple RimWorld.IncidentDefs named VEE_IceAge. Skipping.

Any idea why im getting a bunch of errors like this when i load the game up? i get maybe 15-20 and never see these events that are in the error log
ArmoredStone 16 Thg08 @ 12:08am 
Is anyone else having an issue with Drought not actually doing anything? My crops seem unaffected. Not sure if it's a mod conflict but I don't think I have anything that impacts crop growth, and it's just haygrass so It's a vanilla crop
calpal278 15 Thg08 @ 6:00am 
rimworld players try reading mod description challenge (impossible not clickbait)
Gerewoatle 14 Thg08 @ 10:02am 
@apollodown - Multifaceted skill issue.