RimWorld

RimWorld

7,066 ratings
Vanilla Events Expanded
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Mod, 1.4, 1.5, 1.6
File Size
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2.391 MB
16 Dec, 2019 @ 10:08am
30 Jul @ 12:24am
47 Change Notes ( view )

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Vanilla Events Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popular Discussions View All (8)
141
7 Sep @ 4:48am
PINNED: Bug report
Kikohi
43
28 Aug @ 11:39am
Put your ideas for events here!
Nimble102
1
3 Aug @ 10:14am
Psionic rain aging pawns after disabling it in mod menu
K4L-Zbelko
1,953 Comments
ShadowX116 28 Sep @ 1:14am 
I'm also getting the issue of the Shuttle Crash landing in water and vanishing.
I live on the new Island feature, and all 4 that have rolled have landed in shallow water and gone poof. lol
RandomHero 14 Sep @ 4:07pm 
I followed a guide to revert from an old save file the following sections of my save: <tileBiomeDeflate> and <tileTemperatureDeflate>.. Seems to have worked, and I will probably disable Ice Age from now on to prevent the bug from happening again.
RandomHero 14 Sep @ 3:39pm 
I had Ice Age and then Global Warming right after, but it stayed cold.. And now both events have gone away, and my tile still says "growing: never" even though it used to be 20/60.... Any idea how to fix it?
AllyJamy 12 Sep @ 5:34am 
Anyone found a way to get rid of the permanent climate change?
Gabe Knight 11 Sep @ 4:05pm 
@Anker In my game it crashes an actual shuttle. Everytime.
Yxklyx 9 Sep @ 4:25pm 
> Does disabling Major Threats disable this mod's content? I've been in game for a couple of seasons and no events have fired.

That does seem to be the case.
Yxklyx 8 Sep @ 4:32pm 
Does disabling Major Threats disable this mod's content? I've been in game for a couple of seasons and no events have fired.
Anker 5 Sep @ 9:50pm 
I hope that the 'Shuttle Crash' event gets patched for Odyessy to indeed crash an actual Shuttle.
Lor 2 Sep @ 5:55pm 
Decided to chuck Save Our Ship 2 on for the first time in a long time, had to disable this mod as apparently not compatible, I've been playing with it so long I thought I'd check the mod page to see what it actually does, damn I've been so absolutely sure all of these events were vanilla I didn't realise they weren't in the base game :')

Thanks to the VE mod team, you guys do great work.
Sardaukar 1 Sep @ 1:40pm 
Love the mod. Found a small issue: when hunters come onto the map they often have emp launchers, which as you might imagine, aren't good for hunting and are super annoying.