RimWorld

RimWorld

Vanilla Events Expanded
1,933 Comments
Danyule 20 hours ago 
global warming is just anti-fun. Temperature of 50+ sustain for years?
SanDimas 18 Aug @ 12:17pm 
alright playing without this mod i get raids normally now, dos it have a specific load order or something?
SanDimas 18 Aug @ 10:30am 
could this mod affect raid events im having raids every 20 or more days
ArmoredStone 16 Aug @ 8:47pm 
Pretty big issue" I just spent two days trying to troubleshoot why I couldn't expand my growing zones. I had absolutely no idea why I couldn't. I finally figured it out, and it was because of the drought. It drops the fertility so much that the game no longer registers it as a viable growing zone so I can't even alter the zones.

The only reason I say it's a big issue is because if someone else is in my position, they'll probably spend hours trying to figure it out too. I was about to start a new save because I thought my save was glitched.
wardy940 16 Aug @ 3:38pm 
Mod VanillaExpanded.VEE has multiple RimWorld.IncidentDefs named VEE_IceAge. Skipping.

Any idea why im getting a bunch of errors like this when i load the game up? i get maybe 15-20 and never see these events that are in the error log
ArmoredStone 16 Aug @ 12:08am 
Is anyone else having an issue with Drought not actually doing anything? My crops seem unaffected. Not sure if it's a mod conflict but I don't think I have anything that impacts crop growth, and it's just haygrass so It's a vanilla crop
calpal278 15 Aug @ 6:00am 
rimworld players try reading mod description challenge (impossible not clickbait)
Gerewoatle 14 Aug @ 10:02am 
@apollodown - Multifaceted skill issue.
apollodown 14 Aug @ 4:48am 
CLIMATE CHANGE IS SO STUPID.

Yes, thank you for making the planet turn up to 120 C. And there's no way to reverse it. Hours of my life wasted.

WHO THOUGHT OF THIS CRAP
ArmoredStone 13 Aug @ 10:33am 
I do have two suggestions/requests if you have time to add them :)
1. When I hover over an event in the manager, it would be nice to have a description of what the event actually does (so I don't need to come back to this page every time for a reminder)
2. For the "Number of days between purple events" slider, let us set a range so it can be somewhat random, or just let us set up a percentage chance every day that a purple event can happen. Also you may want to indicate which events are purple events in that menu

Love the mod :) thank you so much for keeping it updated <3
ArmoredStone 13 Aug @ 10:27am 
Wait this mod lets me change what events are enabled/disabled while in game????? Dude I've been asking AI for a mod that does this for as long as I can remember and it never gave me anything
*flips table*
Zipzopdippidybopbop 13 Aug @ 5:35am 
I play it and I only receive strange visitors. I get no other anomaly events, and I have yet to interact with the monolith.
Wolfy910 12 Aug @ 9:19pm 
Hey guys I have this mod installed and noticed it has options for anomaly. In my game i have it set so anomaly events dont start till I interact with the monolith.
Will this mod override this and cause the anom events before I interact with the monolith ?
Miha_metan 10 Aug @ 1:22pm 
Why does this mod add flowers? Are they supposed to appear in the purple events?
Sevatar the Sinner 10 Aug @ 12:53pm 
my shuttle crash events keep spawning people non stop until i break the shuttle. any idea what i broke here? XD
Herg The Derg 6 Aug @ 11:01pm 
shuttle crashes should give a shuttle engine
coochieparade 5 Aug @ 11:57am 
UPDATE: yeah I was missing something, that I had already installed this mod and forgot lmfao
coochieparade 5 Aug @ 10:00am 
Am I missing something or aren't some of these events like the cargo pods and the shuttle crash in vanilla? Did they just like rip you off lol?
LittleSister 4 Aug @ 5:19pm 
no idea how the mod actually calculates it but its waaaaaaay to generous with the Wanderer Joins (traitor) events the setting says the base chance is 0.2 but in my personal experience 9 out of 10 wanderer joins events turn out to be a traitor
PFC Calico 3 Aug @ 12:07pm 
It's nice that this works natively with mods but I am finding that mods that do things on a regular basis get fucked over by this mod. For example Mashed's Bloodmoon is supposed to be every 30 days but with this mod forcing it to have a weighting causes it to fire initially around day 30 but then again around 70 - 90 or even as late as day 110. I tried using the scheduled events mod as well to try and override this but then I get the event firing every 30 days and then at roughly random between those 30 days because of this mod.
Mbos 3 Aug @ 4:16am 
@unlucky rubberducky its because it sconsiderd a world event not a map event. If you go to the mod options for vanilla events you can turn it of there.
Terra 3 Aug @ 12:16am 
Can confirm as well that the shuttle crashing in the water instantaneously deletes it.
Xeonzs 2 Aug @ 7:02pm 
I just wanted to say thank you for having an option in the mod settings to cancel both map and world events besides having the option to disable future events.
Xeonzs 1 Aug @ 9:38am 
The shuttle crash landing on water bug is still an active bug with this mod even though the vanilla one is resolved.
The event will trigger, the ship will crash, the ground will clear snow, but the ship is not spawned / instantly despawned before spawning any bodies.
Darth Diabetus 30 Jul @ 11:56pm 
Is the bug of permanent biome change with Ice Age/Global Warming still around?
Zipzopdippidybopbop 29 Jul @ 4:42am 
New update for Rimworld has fixed a core bug whereby shuttles landing on water would be lost. Wonder if that has fixed the shuttle crash landing bug seen in this mod (whereby shuttles disappear on landing)?

Will test and check it out.
jonny.fischer 29 Jul @ 2:59am 
Как Ice Age и Global Warming могут быть одновременно ? разве это не взаимоисключающие события ?
How can Ice Age and Global Warming occur simultaneously? Aren't these mutually exclusive events?
Hazardous 28 Jul @ 12:08pm 
Is psychic rain supposed to be active in orbital locations? I thought I was clever. :c
Zipzopdippidybopbop 28 Jul @ 10:27am 
@Harry

I think so/not sure; I'm in winter so cannot see the ground, but based on my biome (cold bog) I assume it may have occurred in mud/water.
valentijn78 28 Jul @ 5:36am 
Odyssey's forced asteroid raids from a fake hostile space faction break the disabling of raids via Vanilla Events Expanded. I consider this primarily an Odyssey problem because there's no option to disable the faction as you can with other hostile factions in the game settings. Hopefully they'll fix it eventually because forcing people to play with a hostile faction is obnoxious af :-/

But in the meantime, the game eventually starts runtiming every couple seconds while on an asteroid if raids are fully disabled via Vanilla Events Expanded. Even with logging disabled, the game flashes each time and isn't really playable while it's happening.

Turning on raids in the mod, then disabling and immediately re-enabling the mod (do NOT load the game until it's re-enabled) stops the constant runtimes.
unlucky rubberducky 27 Jul @ 11:10pm 
don't think its fully updated with odyssey, got the 'psychic rain' event and it followed the ship around multipe jumps to new places
Harry_Robinson1 26 Jul @ 8:37am 
@Zipzopdippidybopbop I have this bug, but so far it's always happened when the shuttle landed on water. Has it happened for you with it on land?
Zipzopdippidybopbop 26 Jul @ 3:48am 
Strange. Wonder if there are mod conflicts...
Turambar 25 Jul @ 10:03am 
No, it worked fine for me.
Zipzopdippidybopbop 25 Jul @ 6:29am 
Anyone else experiencing the Shuttle Crash bug whereby the shuttle crashes, but immediately disappears (along with any potential survivors/bodies)?
Turambar 25 Jul @ 1:04am 
Shouldn't the shuttle crash be a charity event?
Tegotia 23 Jul @ 9:17pm 
Noticed a soft mod incompatibility - the drought doesn't recognize Dubs Bad Hygiene's crop irrigation as a way to allow crop growth
Gerewoatle 22 Jul @ 12:43am 
@pfalcon - Ha ha, yeah. Yeah, it sure is.
pfalcon365 22 Jul @ 12:15am 
global warming is an incredibly punishing and annoying event...
BaguetteMan 16 Jul @ 11:02am 
Are we ever gonna get more events?
.-.tommytsunami.-. 15 Jul @ 9:01pm 
is it normal for every wanderer to be a traitor? even when i turn off the event in settings they still wander in and turn out to be one.
月吟裔德格 13 Jul @ 5:49am 
and failure of lake terrain generation.

Error in GenStep: System.ArgumentException: An item with the same key has already been added. Key: Map--1-PlayerHome
[Ref A75FE736] Duplicate stacktrace, see ref for original
月吟裔德格 13 Jul @ 5:46am 
It seems to cause the failure of islands terrain generation.
ObscureParticle 12 Jul @ 11:25am 
Has drought been adjusted for the new Grassland biome? Sounds like if i settle there now I have double the chances of it. One form the Odyssey DLC and one from Vanilla Events Expanded.
Hasselbachel 7 Jul @ 6:08am 
@jesus.fulchini Probably because they are hardcoded to only occur after 3 ingame years
CrazyOatmeal 1 Jul @ 12:54pm 
Ice age global warming combo has happened 4 times now, classic oskar code
😑 30 Jun @ 7:55am 
sweet
Nim 29 Jun @ 11:53pm 
Although I'm a little scared to suggest this, I feel like the Long Night event should also have the cooling effects of Ice Age.
Futstub 29 Jun @ 10:03am 
Let's gooooooooo. Thx Oscar!
jesus.fulchini 24 Jun @ 10:49am 
When I try to start an Ice Age through the debug menu it doesnt let me, ive tested all other events even vanilla ones and the only ones that dont seem to work are Ice Age and Global Warming. Is there a fix? Im trying to make a gameplay were winters and summers last years.