RimWorld
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Vanilla Furniture Expanded - Production
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Mod, 1.4, 1.5, 1.6
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2.117 MB
2019년 10월 4일 오전 8시 36분
2025년 6월 30일 오전 4시 07분
업데이트 노트 18개 (보기)

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Vanilla Furniture Expanded - Production

Oskar Potocki님의 2 모음집
Vanilla Expanded
아이템 110개
Vanilla Expanded - Empire playthrough
아이템 148개
설명

[www.patreon.com]





1.1.0 (24/02/2020): We are now 1.1 compatible.
1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves.
1.0.1 (04/10/2019): Fixed the bills not being worked.
1.0.0 (04/10/2019): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.



Vanilla Furniture Expanded - Production module, is an ideal mod to fill that late game hole in production. Once you set up your vanilla workstations with tool cabinets scattered everywhere, you essentially got as far as you possibly can. This carefully designed, vanilla-fitting mod adds a new layer to workstation layout, hopefully allowing players to create manufacturing-designated rooms instead of one massive room with all the workbenches.

This mod introduces 6 new linkables, adding powerful work speed boosts but only linking to the particular type of a table. They stack with tool cabinets!

New, electric version of workbenches that were previously only available as manual stations - stone cutting, butchering and drug production now upgraded with the power of electricity.

Component assembly, which is a small version of a fabrication bench that allows only for components to be crafted. A fueled smelter, for early game colonies that have stockpiles of metal slags and no research to smelt them - now accessible with smithing research.

Most importantly, a new Manufacturing research unlocking several new, massive workbenches. Whilst they take up enough space to deserve their own dedicated crafting room, they provide 1.5x work speed bonus! In addition to that, Large Stove allows you to cook meals in bulk!

Thanks to clever coding, these workbenches will work with modded recipes, all of them in fact, as long as you load this mod as low in the mod order as possible!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML base.

XeoNovaDan, a programmer responsible for the code behind recipe inheritance.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]















































Q: Does it work with modded recipes?
A: Yes. Any mod loaded prior to Vanilla Furniture Expanded - Production will have it’s recipes copied over to the large worktables. Keep this mod as low as possible in your mod load order.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new production means?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Is this mod compatibile with Combat Extended?
A: Yes?

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these workstations to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Is the kitchen sink compatible with Dubs Hygiene?
A: Yes!
인기 토론 모두 보기(9)
46
2025년 8월 10일 오전 1시 42분
Bugs
Fargutin
18
2025년 10월 19일 오후 9시 32분
Suggestions
Evil Weevil
1
2024년 12월 6일 오전 7시 44분
Cant butcher Creatures at all, either bench
kainin007s
댓글 675
CelekDraco/ttv 2025년 10월 20일 오전 8시 15분 
Hello. Do you know if there's an uninstall/reinstall mod that works with your furniture? I'd like to be able to move the bigger benches about without having to destroy and rebuild them completely. Thank you!
The Traveler 2025년 10월 12일 오후 9시 04분 
I have 2 large machining tables, and it has been already 3 times in which somehow one of the tables completely disappears from my game, I have to build another each time.
sethkwright 2025년 10월 9일 오전 8시 35분 
PLEASE make the drug cabinet stuffable next update
sethkwright 2025년 9월 26일 오후 1시 39분 
why is there no electric art bench? balancing would make sense tbh
枯れたバラは 2025년 9월 11일 오후 2시 28분 
I use this mod my Ui would disappear and I wouldn't be able to do anything after trying to place an electric stove

Ghawblin 2025년 9월 6일 오후 10시 12분 
Noticing that the electric stonecutting table isn't impacted by poor heat.
Obiben27 2025년 9월 4일 오전 5시 06분 
This mod is not available to select with the bug reporter
Warwolf 2025년 9월 1일 오전 10시 39분 
Can confirm moving it under the framework fixes the issue.
austiinos 2025년 8월 30일 오전 11시 39분 
I moved load order. I put this mod directly under the framework. It has fixed my issue.
austiinos 2025년 8월 30일 오전 11시 22분 
I'm having the same issue with the electric stove. I'm forced to click Z for search bar to see my ui again. I'm not able to place the electric stove at all.