RimWorld

RimWorld

Vanilla Furniture Expanded - Production
669 Comments
Obiben27 4 Sep @ 5:06am 
This mod is not available to select with the bug reporter
Warwolf 1 Sep @ 10:39am 
Can confirm moving it under the framework fixes the issue.
austiinos 30 Aug @ 11:39am 
I moved load order. I put this mod directly under the framework. It has fixed my issue.
austiinos 30 Aug @ 11:22am 
I'm having the same issue with the electric stove. I'm forced to click Z for search bar to see my ui again. I'm not able to place the electric stove at all.
Sanguine Soldier 29 Aug @ 5:24pm 
after attempting to use this mod, I had an issue where my Ui would disappear and I wouldn't be able to do anything after trying to place an "electric stove", and I've traced it back to this mod
Tarte Tatin 26 Aug @ 9:04am 
I saw a comment by Oskar that the mending table from VFE Ancient could be integrated into one of the Furniture Expanded module. Has that been done already or could it be this module at some point?
Beast of the Night 17 Aug @ 5:58pm 
Does anyone know of a patch that adds a helixien version of the manufacturing bench?
Asteroid 25399 7 Aug @ 6:07pm 
In case anyone else comes looking I was having problems with the electric butcher where attempting to move it caused a permanent blueprint bug. I had to edit my save to remove the blueprint.
ray 29 Jul @ 6:58pm 
For me, the working benches are fine if they are outdoor in the open. But once placed inside a room, the entire UI disappear. The workers/robots(from robot++) occasionally work, but more of the time only putting a stone on the cutting table then take it off repeatedly…
ray 29 Jul @ 6:28pm 
I have the same issue as Badcat but I don’t have LTS series. I put VFe production to end of list but there is no use…
SC_Reaper 26 Jul @ 10:37am 
Yeah I also agree with Dubby, it is nice to have people warn others in the comments.
Realm Imp 22 Jul @ 9:59pm 
I agree with dubby, its basically a warning for others so we wont have to start another playthrough with busted mods
Dubby 17 Jul @ 7:20pm 
I don't mean to sound rude, or be contrarian, but I find most bug reports in the steam comments to be useful for my own personal use. My modlist is quite hefty, over 300, so when an incompatibility arises it's helpful when others in the community share whatever bug they've come across, so that others are aware. I can't see what others have reported in Vanilla Expanded team's bug forum (nor should I!), so the workshop comments are the only place an average player like myself can turn to for help. I can understand the annoyance, though, and appreciate your work regardless.
Oskar Potocki  [author] 17 Jul @ 3:18am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Binary Vertolet Apachee 16 Jul @ 7:51am 
Hello!

There was a problem when butchering a human corpse on an electric butcher's table. The settler takes the corpse, drags it to the table, and begins butchering it, but one thing is removed from the corpse, then the settler begins butchering the same corpse again, another thing is removed, and this continues until the corpse remains naked and only then does the settler chop it for meat.

At the same time, the following error appears in the debug log:
JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn Moxo driver=JobDriver_DoBill (toilIndex=16) driver.job=(DoBill (Job_4268251) A = Thing_VFE_TableButcherElectric338297 B = Thing_Corpse_Human2085472 C = (94, 0, 201) Giver = JobGiver_Work [workGiverDef: DoBillsButcherFlesh])


I will be grateful for your help in solving the problem!
Ribes 15 Jul @ 2:24pm 
Had the exact same problem a BadCat and his fix resolved it for me. Thanks for sharing.
Darkminds 15 Jul @ 8:52am 
I have the same problem as 48_Koolaid in 1.6 i just removed the mod...
Sync 14 Jul @ 8:15pm 
I have a large model list, 150, so I'm still narrowing things down, however, when I add this mod it causes my computer to completely crash. I get a blue screen. Without it the game boots normally without errors.
Sirius254 14 Jul @ 7:34am 
The game crashes when launched with this mod on version 1.6. On version 1.5 everything works.
h 13 Jul @ 9:14am 
this works?
Calypso 30 Jun @ 9:17am 
Thanks for the help!
BadCat 24 Jun @ 9:22am 
Seems like it was just a load order issue, fixed it by moving VFE Framework to first, then LTS Systems, then VFE Production, then LTS Furnishing. :)
BadCat 24 Jun @ 7:28am 
Hi! I have the same issue with the electric stove, took a while of testing every single mod, and turning off this one helped. The second I click on the electric stove, my entire UI disappears as well.
48_Koolaid 17 Jun @ 5:06pm 
Hello! love the mod! I've been having issues with the electric stove. whenever i select it from the build menu, the UI completely disappears and i cant place it. removing this mod fixed the bug so i think maybe its the cause. just giving a heads up, and thanks for taking the time to mod!!
dr_rockzo 25 May @ 3:30pm 
Can you add a button to turn off automatic refueling for the Fueled Smelter?
ludi1989 26 Apr @ 2:14am 
Quick question: Can you add values of how much each cabinet, sink, etc., improves the work speed INSIDE the item's information chart in-game? We would be grateful! :D When choosing which linkable cabinet to build, I need to minimize the game to go to the mod's web page to check these values, because cabinets are rarely built on a regular basis, and these statistics are not included in the cabinet's menus.

PL: pytanko: jesteś w stanie dodać opis o jakie wartości każda szafka, skrzynka, zlew itp. z tego moda podwyższają produkcję tak, że jak wybiera się w menu budowania, to żeby te statystyki pojawiały się w opisie? Z góry dzięki ;) (nie wiem czy dobrze wyjaśniłem o co chodzi?)
Dubby 29 Jan @ 11:31pm 
Throwing my hat on the pile to say that none of this mods actual workbenches are appearing in the architect tab, both normally with the research completed or with dev mode on. The linkables still appear properly, though. I'm not actually getting any errors, everything just seems to have quietly disappeared? I'd also like to note that Vanilla Furniture Expanded - Production doesn't have a selectable option on the Bug Reporting forum, so forgive my otherwise unconventional report here.
Internecivus 21 Jan @ 6:46am 
What would be the reason I could see the larger versions of the bench's on the research page, but I cannot build them after finishing the research?
EdenSalad 15 Dec, 2024 @ 11:37am 
@Joe The Assembly Bench is a 1x3 version of the Fabrication Bench. Since this mod adds 2x5 versions of the 1x3 sized tables, it adds a 1x3 Fab Bench to even it out.
Duxtorm 6 Dec, 2024 @ 7:46am 
Hey, do you still provide support for this mod? I can't tell if anything's been done regarding some of the electric tables; mainly the electric butcher table.
Joe 5 Dec, 2024 @ 6:01am 
What's the point of Assembly Bench? Fabrication Bench already allows for components production. Why the redundancy?
WJSabey 12 Oct, 2024 @ 2:00am 
I think that there's an art error on the electric stonecutter, the pile of blocks at the side is taking the colour of the stuff the bench is made from. I'm pretty sure that ought to be masked to not do that.
Greven 28 Sep, 2024 @ 5:40am 
Is the smithing cabinet additive to the tool cabinet? or I can just have one or the other.
Thank you.
Oskar Potocki  [author] 16 Sep, 2024 @ 1:31am 
No :)
Bolt ⚡ 15 Sep, 2024 @ 8:30pm 
This mod getting deleted? Randomly yeeted itself from my modlist
Oskar Potocki  [author] 13 Aug, 2024 @ 3:07am 
Not a place for bug reports, especially the useless variety.
WDLKD 10 Aug, 2024 @ 1:41am 
@Marcus - @Meaty Ogre posted the patch that works with that problem
Marcus 24 Jul, 2024 @ 4:47pm 
Anyone know of a patch for dubs bad hygiene to not have duplicate kitchen sinks?

Also crazy that the kitchen sink doesn't link to the oven wtf
Meaty Ogre 13 Jul, 2024 @ 7:41pm 
I feel like this kitchen sink fix should be integrated into the mod.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3288756218
emmigeek 23 May, 2024 @ 4:17pm 
I just wanted to say; thank you, for all these wonderful mods and all the hard work your team does to keep them going.
UNCLELOZZY 5 May, 2024 @ 5:57pm 
Also @Oskar Potocki I love you.
UNCLELOZZY 5 May, 2024 @ 5:56pm 
Has anyone else had an issue where the Tailor Cabinet disappears once it is finished being built? Never seen this before. Only happens with the Tailor Cabinet.
Oskar Potocki  [author] 2 May, 2024 @ 12:22am 
Sounds like an issue with Steam. Raise it with them.
deathmagicuser 1 May, 2024 @ 4:38pm 
this mod keeps giving me the invalid depot configuration error when i try to download it
Cross Dimensional Joke 23 Apr, 2024 @ 10:29pm 
@Jolly Roger
I think you are talking about "Atelier" but that seems like it isn't updated for 1.5
Blinsin 18 Apr, 2024 @ 11:57am 
I'm unsure if this is by design or if it's because of all the mods I use. But I'm unable to toggle off the refueling of the Fueled Smelter. Thus it burns throw my wood early game even though It's not always in use.

Is there a way to toggle that off without having to uninstall the smelter?
curialbellic 18 Mar, 2024 @ 4:00am 
So Glitterworld wood
Gerewoatle 21 Feb, 2024 @ 10:06pm 
@Vivus: It's fueled with Space Wood, which burns at a much higher temperature than modern Earth wood.
The Blind One 21 Feb, 2024 @ 9:55pm 
@Vivus Blydyr

You can technically turn wood into charcoal and charcoal burns at ~1260C degrees.
Dealer Mangan 13 Feb, 2024 @ 3:09am 
Wood burns at around 500 Celsius give or take, depending on what kind of wood. That's not nearly enough to even melt Aluminum, which melts at around 600 Celsius. Other metals require even more temperature.
So perhaps change the fuel type for the new smelter from wood to chemfuel?