RimWorld

RimWorld

5,656 ratings
Bionic icons
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.821 MB
9 Mar, 2019 @ 4:43am
16 Jun @ 4:19am
35 Change Notes ( view )

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Bionic icons

Description
ABOUT
Changes the graphic for body part boxes and adds icons depending on what's inside.

I recommend also using my other mod, High quality textures for better visual quality.

MOD COMPATIBILITY
In addition to vanilla, Bionic icons has built-in icons for the following mods:


(mods marked with a version number have been tested to work on that version)

Any mods that use same textures for body part boxes as vanilla are also supported, for example:


Any other mods will most likely keep their own icons.

Load order is irrelevant.

But are there any hard incompatibilities?!?!

MODDER INSTRUCTIONS
If you want to use functionality from this mod in yours, you can do this using just XML - compatibility patches for above mods are written in XML, using two new defs: BionicIconsTextureDef (defines which icons we shall be replacing) and BionicIconsIconDef (defines what icon to use as a replacement).

SOURCE CODE
https://github.com/AUTOMATIC1111/BionicIcons

CREDITS
Inspired by Syrchalis's Prosthetic Icons mod.
DnaJur for advice on DDS.
Jon for initial work on Medical System Expansion.

UPDATES
24-Jun-2022
- changed internal texture generation to hopefully not break other mods with "Illegal characters in path" exception.
- updated box graphics to not have horrible ugly white outline when downscaled.

02-Jun-2022
- added tongue texture
- added support for YAPE
- added support for Eccentric Tech - Cosmetic Modifications
- added support for Vanilla Ideology Expanded - Memes and Structures

01-Aug-2021
- fixed a bug with EPOE eye patch breaking game

16-Jul-2021
- 1.3

04-Nov-20
- Medieval Prosthetics support

25-Oct-20
- Vanilla Factions Expanded - Insectoids support

08-Aug-20
- 1.2 support
- Alpha Animals support

15-Mar-20
- Evolved Organs Redux support, multiple fixes and compatibility changes

29-Feb-20
- 1.1 support
- DLC items support
- Medical System Expansion support

07-Apr-19:
- added support for Night Vision

17-Mar-19:
- switched to a different method of displaying icons, using CutoutComplex shader
- created an individual box graphic for every replaced sprite
- added support for Genetic Rim and Glitter Tech
Popular Discussions View All (1)
2
14 Aug @ 1:30am
Same Texture With 2 Different Masks
Afentus
329 Comments
Levelith_ 26 Oct @ 12:14pm 
Bionic Icons has issues with ImageOpt in a nutshell with the .dds file type
Arthur GC 22 Oct @ 4:26pm 
I'm also having the mask issue:

Same texture with 2 different masks inserted into texture atlas manager (Default) - Jaw | Tongue!
Same texture with 2 different masks inserted into texture atlas manager (Fleshcrafted) - Tongue | Jaw!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Femur | Humerus!
Same texture with 2 different masks inserted into texture atlas manager (ProstheticAdvanced) - Femur | Humerus!
[Br] Nasid 21 Sep @ 5:20am 
ty
LordBeef21 19 Sep @ 1:59pm 
@吱吱宸
I'm not sure what makes you think that the generated .dds files "obviously" have errors.

The issue occurs even without any .dds files generated. Just normal pngs, with an unmodified version of Bionic Icons, and there are a bunch of errors.
吱吱宸 14 Sep @ 7:09am 
The dds file generated by rimsort obviously has errors, which will cause abnormal mapping
LordBeef21 26 Aug @ 8:48am 
Hi! This mod causes many errors with Faster Game Loading.

Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Shoulder | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Archotech) - Leg | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Shoulder | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Leg | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Spine | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Heart | Eye!
Same texture with 2 different masks inserted into texture atlas manager (Bionic) - Stomach | Eye!
...
Turbyby 15 Aug @ 6:23am 
same issue with previous guys all of the sudden!
Juason [Too Friendly] 14 Aug @ 9:22pm 
So strange, this just suddenly stopped working for me too. Icons are all checkerboarded and corrupt looking.
生姜焼肉 21 Jul @ 6:20am 
I had the same problem as [PSNI]俍兵
[PSNI]俍兵 20 Jul @ 8:23pm 
Could not load Texture2D at 'BionicIcons/Boxes/Bionic' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
I don't know what went wrong with the mod. It was working fine yesterday, but now it's like this. It's having a problem with the texture loss.