RimWorld

RimWorld

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Archotech Expanded
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.952 MB
16 Jul, 2018 @ 9:25am
30 Aug @ 6:53pm
30 Change Notes ( view )

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Archotech Expanded

Description
This is a mod I worked on when Archotech items were first added into the game. I made this mod for myself mainly, which is why it's so unbalanced. I consider this mod to be mostly finished, and because of that I've decided to stop working on it. After 1.5, I doubt I'll keep working on this, even to update it. Because of this, I'm allowing anyone to update this themselves without the need for permission.

IS THIS COMPATIBLE WITH (RBSE/EPOE/ANY OTHER MOD)
Yes, but place this mod above them. The 3 main compatibility problems come from EPOE, RBSE, and Misc core, so move Archotech above those.

Also if you are still getting null class errors
These are usually because the mod is loaded before other mods that affect prosthetics. Move this mod above them.

About
This mod expands on both the technology of the Archotechs, an advanced "race" of machine super-intelligences.

B19 here:
Archotech Expanded B19
If you want JUST the prosthetics from the mod, go here:
Archotech Expanded Prosthetics

What does this add specifically?
Adds these new implants into the game:
  • Archotech Ears
  • Archotech Stomach
  • Archotech Liver
  • Archotech Kidneys
  • Archotech Lungs
  • Archotech Heart
  • Advanced Archotech Legs
  • Advanced Archotech Arms
  • Archotech Death Claw
  • Archotech Obliterator
  • Archotech Brain Melder
  • Archotech Spine
  • Archotech Pelvis
Also adds these three new materials into the game
  • Nanomachines
  • Picomachines
  • Attomachines

What do the body parts do?
  • The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs.

  • The Advanced Archotech Arms do the same thing as the advanced legs do, but for arms.

  • The Archotech Obliterator is an alternative to the death claw, where it deals fast consecutive blunt hits rather than 1 high powered claw attack. This is especially useful for capturing prisoners.

  • The Archotech Death Claw is a high powered Power claw, basically. For the Archotech. It's much more expensive than any other Archotech item as it serves as an archotech arm and a power claw simultaneously.

  • The Archotech Brain Melder is a better pain stopper and joy giver. It increases consciousness, removes pain, gives joy and heals scars on the brain. It's incredibly useful for any situation.

What do the materials do?
  • Nanomachines: The nanomachines are the lowest tier of all the new materials, but are considerably stronger than the strongest material currently in the game. It will be used in future recipes along with the other two materials. It can currently be used as both a fabric and a material, being able to be used as clothing as well as walls or flooring. Even longswords or clubs can be made out of this material, and receive a boost to their melee stats as such.

  • Picomachines: Picomachines are smaller than nanomachines, and thus in the lore of this game are better than nanomachines. They also can be used for all sorts of recipes, like flooring, walls, weapons or clothing. Picomachines will be used for intermediate archotech products.

  • Attomachines: These are the smallest material, and are the most expensive. It also can be used for everything. It will be used for all advanced products and most extremely late game items, when I add them.

To reiterate, this mod is not being worked on actively. I'm updating it for the sake of the people who still use this mod, but I won't be doing more than that most likely.
Popular Discussions View All (10)
1
13 Jul @ 8:35am
Bug on replaced bodyparts
Wolfkers
9
21 Dec, 2024 @ 11:13pm
1 Tribal with Picomachinery helmet
Ceepert
8
27 Jul, 2022 @ 10:42am
Getting started with this mod
greypoe
758 Comments
igor.b07 26 Sep @ 6:54am 
All the nanomachines stuff stopped regenerating hp for some reason, but i dont see any errors popping up in the log
Cripple Gaming 15 Sep @ 3:24pm 
nanomachines son
Teok  [author] 10 Sep @ 6:25am 
it gives them a spine
Champ 9 Sep @ 9:47am 
Archotech Spine what it give to pawn
Mefun12 #FixTF2 7 Sep @ 3:26pm 
It would be small hope, but would you add archtech versions of mining and farming hand?
Teok  [author] 2 Sep @ 12:19am 
it will Droll, yes, because it can't find the component that was placed on the walls. It shouldn't be a lingering error
Droll 1 Sep @ 6:08pm 
@Teok Everytime on gameload I a couple instances of this red error:

SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.GameComponent
[Ref 9177A81]
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00143] in <31482697ada14932981abc5e76101d5d>:0
Subnode:
<li Class="ArchotechExpanded.GameComponent_AEGlobalRepair"><ae_nextPawnTick>4681801</ae_nextPawnTick><ae_nextMapSweepTick>4682401</ae_nextMapSweepTick></li>
...

Idk what the hell it is, just that it mentions Archotech Expanded. It might be related to the latest revert? Its not a big deal as the error only throws once on game load.
Teok  [author] 1 Sep @ 3:23am 
I reverted the changes that did that, it was causing lag for lots of people
Ceilruxe 31 Aug @ 10:22pm 
Things made from the added materials have stopped repairing itself. It was working fine not too long ago.
Sir EatAssaLot 31 Aug @ 1:16am 
@Husocemy You have to buy them