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[FSF] Vanilla Bionics Expansion
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.385 MB
23 Jun, 2018 @ 2:51am
25 Sep @ 5:03pm
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[FSF] Vanilla Bionics Expansion

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game. Everything is balanced around vanilla stats, costs, skills and time. Each prosthetic/bionic/archotech changes the body parts efficiency and nothing more. Every part affects only what they are supposed to so there are no weird or whacky bonuses.

The following prosthetics/bionics/archotechs have been added.

Artificial Bone, Artificial Nose, Prosthetic Eye, Prosthetic Hand, Prosthetic Spine, Prosthetic Lung, Prosthetic Kidney, Prosthetic Liver, Prosthetic Stomach, Bionic Lung, Bionic Kidney, Bionic Liver, Bionic Power Arm, Archotech Ear, Archotech Jaw, Archotech Spine, Archotech Heart, Archotech Lung, Archotech Kidney, Archotech Liver, Archotech Stomach.

Royalty Specific (Loaded if you own Royalty)

Drill Arm, Field Arm, both arm types plus the Power Arm will require the research Specialized Limbs.

The artificial part is merely a replacement and offers no advantage over a natural one. The prosthetics and bionics fill out parts omitted from the base game. Prosthetics give 80% part efficiency, bionics give 125% part efficiency and most archotech give 150% efficiency, all of them are comparable to items in the base game. The power arm I added to make the power claw viable for people who no longer have a shoulder.

Ordinarily a power claw can only be attached to a hand, if the shoulder is removed or lost it can no longer be installed. The power arm is a bionic arm with a power claw attached. It is as efficient as a bionic arm (125% efficiency) that deals the same damage as a power claw. It is made using a bionic arm, a power claw and some advanced components.

All Archotech items can only be obtained from quest rewards or from traders.

Mod Settings

The mod settings require XML Extensions and can be found alongside others in the mod setting section. All mod settings are off by default.

Compatibility

If the Royalty DLC is found Royalty specific changes will be done.

This mod will likely run with other bionics mods like EPOE or Rah's Bionics but it is not recommended. Running multiple large bionics mods will result in duplicate body parts with differing stats. My mods are designed to be run on their own or in conjunction with bionics mods that simply add additional implants.

I've added support for Elite Bionics Framework. If the mod is loaded alongside my own bionic parts will be given a HP bonus. It is however not required and is simply an optional addition.

Vanilla Skills Expanded

If Vanilla Skills Expanded is loaded alongside my own mod the Bionics expertise will be added. This allows all bionics and bionics related items to be crafted faster.

Recommended Mods

Prosthetic No Missing Body Parts
This mod changes how the game checks for hands and feet making it possible to wear items such as gloves, boots and rings on bionic limbs. Check your mod settings for it to ensure all possible bionics are enabled.

Elite Bionics Framework
THIS MOD IS NOT REQUIRED
This mod can be run alongside my own mod. If my mod finds it enabled a HP bonus will be added to bionic parts. To my knowledge and from my brief testing it can be installed and uninstalled without issue.

Xenobionic Patcher
While A Dog Said is the popular choice for animal bionics. Xenobionic Patcher makes bionics a one size fits all. You can install normal human bionics on your animals without crafting, finding or buying separate bionics.

Bionic Icons
Modifies the icons for bionic boxes so you can tell what they contain without clicking on them.

Languages/Translation

Chinese Simplified Translation provided by homet4

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]
The Bionics Table texture was put together by FrozenSnowFox by gluing together Rimworld textures.

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (2)
17
2 Jun, 2024 @ 3:24pm
PINNED: Bug Reports
FrozenSnowFox
551 Comments
jpinard 5 Oct @ 6:29pm 
I was wondering about that. Thanks!
FrozenSnowFox  [author] 2 Oct @ 4:36pm 
@jpinard
As mentioned I haven't tested them to compare them. So you'd have to check it yourself. However, while the Detoxifier Kidney has a lower efficiency the bonus stats will probably put it higher because straight stats typically offer larger bonuses than what the efficiency percentage offers.
jpinard 2 Oct @ 4:31pm 
You think Blood Filtration is better on your kidney or the detoxifier kidney?

I have to tell you I love the organ transplant part of this game. I have Cystic Fibrosis and had a double lung transplant, so it makes me feel at home :)
FrozenSnowFox  [author] 2 Oct @ 3:03pm 
@jpinard
The bionic kidney simply improves kidney function which improves Blood Filtration and Immunity Gain Speed. The Detoxifier Kidney also provides Toxic Resistance, I never checked how it compares in terms of Blood filtration and Immunity Gain Speed but its probably a bit better.
jpinard 2 Oct @ 6:47am 
What does the bionic kidney do? And how does it compare to the detoxifier kidney?
A 26 Sep @ 3:58pm 
Hey, thanks for the response. I appreciate all the work you do for the community.
FrozenSnowFox  [author] 25 Sep @ 7:05pm 
@A
It's been asked a number of times but I don't have any plans to add them.
A 25 Sep @ 6:47pm 
Any way we could get fingers / toes?
FrozenSnowFox  [author] 12 Sep @ 11:51pm 
@Ja dAttaque
That's vanilla behaviour and this mod does not make any changes to it. A Prosthetic Arm which is also vanilla replaces the shoulder, arm, hand and fingers. If the shoulder is still attached the game might be stupidly considering you replacing the limb rather than giving them a full new limb. There could also be something with Ideology or Traits where they don't like non natural things. It could also maybe be due to the Prosthetic Arm having a worse efficiency than a normal arm.

I haven't dabbled much with patching up NPC pawns with prosthetics so I'm not sure about the specifics of what is allowed and what isn't. There should be a mod or two floating around to remove the restriction if need be although I don't know the name of any offhand.
Ja dAttaque 12 Sep @ 11:42pm 
Am I doing something wrong?
If a prisoner has a missing arm, and I surgically attach a prosthetic arm, I am getting unhappy faction: harmful surgery performed on member.