RimWorld

RimWorld

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Elite Bionics Framework
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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24 feb, 2019 @ 1:40
19 aug @ 0:33
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Elite Bionics Framework

I 4 samlingar av Vectorial1024
Vectorial1024's RimWorld Mods
10 artiklar
Elite Bionics Framework: Known Dependent Mods
19 artiklar
Elite Bionics Framework: Known Compatible Mods
15 artiklar
Elite Bionics Framework: Community Unification
7 artiklar
Beskrivning
A common framework to change body part max HP, along with a bit of something else. Please check the changelog tab for the latest version.

Package ID: V1024.EBFramework

Quick Info and Compatibility
  • Requires Harmony only!
  • Visible Error Logs is strongly recommended to help with detecting bugs
  • HugsLib or Log Publisher from HugsLib is strongly recommended to send bug reports
  • Safe to add to existing saves; might be unsafe to remove from saves (e.g. bionics will lose EBF effects)
  • Should have no problems with most other mods, see below for more info
  • Multiplayer compatibility: YES
  • GitHub repo link is here: https://github.com/Vectorial1024/EliteBionicsFramework
  • XML/C# modders may want to read the README to see how to add compatibility with this mod
Background and Overview
Elite Bionics Framework is the child of the abandoned, never-released mod Elite Bionics (ELTE). Originally drafted in Fall 2018, the idea was that, because installing bionics will make pawns weaker by reducing the HP pool (Ludeon Forums[ludeon.com]), ELTE bionics would trade some of the bonus body part efficiency buff for max HP buff.

This would make ELTE an interesting competitor to the bionics duopoly at the time (EPOE and RBSE), but due to the lack of art skills and general creativity, ELTE was scrapped.

To not let the programming effort go to waste, the underlying tech that buffs max HP was reorganized to become the Elite Bionics Framework.

Cheers to the ambition of becoming the third greatest bionics mod after EPOE and RBSE!

Framework Description
Other modders may manipulate body parts through this framework. Currently, these manipulations are supported:
  • Changing max HP of body part (v1.0.0)
  • Changing melee attack damage of bionics (v2.1.0)
Note that, normally, when body part max HP is increased, the pain and bleeding rate will both also increase. This mod scales down the bleeding rate in order to avoid nonsensical instant-death situations due to instant-bleed-out.

However, pain levels are not touched to maintain balance. End users should aim for drugs, implants, or armor to reduce the pain of your soldiers/workers before and during battle.

Modders (and perhaps end users too) may refer and subscribe to Elite Archotech, another mod under my name, for inspiration and immediate usage.

There are some documentation on GitHub for modders too.

Known Issues and Latest News
  • This framework will emit warnings if it detects any mod that tries to get the max HP of body parts without using this framework.
  • Uninstalling this mod may have problems: if a body part sustains injury such that total severity exceeds the vanilla-allowed max HP, the body part is instantly destroyed. This is vanilla behavior.
  • 24 Dec 2021: Compatibility with Humanoid Alien Races now fixed (only for RW >= 1.3); Special thanks to RocketDelivery!
  • 2 July 2022: Compatibility with a whole bunch of other mods (e.g. Qaulity Bionics, Pawnmorpher) now fixed via Community Unification; refer to the Community Unification collection for more details
  • 17 Aug 2025: A new way for C# mods to provide compatibility with Elite Bionics Framework is now available
The GitHub Repo
Many things, including changelogs, non-Steam downloads, and issues, are on the GitHub repo of this mod. Link: https://github.com/Vectorial1024/EliteBionicsFramework

Credits and Legal Stuff
  • RimWorld belongs to Ludeon Studio. Some textures used as illustration above are from RimWorld assets.
  • Harmony is provided by pardeike.
  • Mods in the Community Unification list are all made by someone else (except EBF, of course, EBF is made by me).
  • Thanks to Neceros and Bar0th for finding a patching bug and suggesting a more resilient solution to how this mod patches vanilla code
  • Thanks to RocketDelivery for solving the seemingly magical incompatibility with Humanoid Alien Races

Support and Donation
You are welcome to buy me some coffee at Ko-Fi to support my work!
https://ko-fi.com/vectorial1024

Conclusion
Please report bugs and error messages below!
Populära diskussioner Visa alla (20)
4
8 jan @ 7:15
Body Size Not affecting Max HP for parts
Substantiate
8
25 aug, 2023 @ 11:59
Mod not wirking, getting error
manlorn
13
21 nov, 2021 @ 19:20
Found A Bug
Krystenix
743 kommentarer
Helixx247 18 timmar sedan 
it keeps throwing an error : [Quality Bionics Remastered] Failed to apply quality ... to wood, anyway to fix this?
Vectorial1024  [skapare] 20 aug @ 3:53 
Maybe DaLLaN knows about this side, maybe not, but I no longer care.

If they patch EBF just to cancel the dialog box but never bothered to fix their code (ahem Quality Bionics Remastered ahem), then once again, it really is on DaLLaN, and I shall stand vindicated.
Vectorial1024  [skapare] 20 aug @ 3:49 
At first glance EBF does not deal with consciousness.

Also, from what I can read at their GitHub repo, the Consciousness Patch code is written in a way which is arcane (AI generated?). Compatibility cannot be confirmed.
L. Velociraptor 19 aug @ 17:01 
@Vectorial1024 -- I don't have a horse in this race, so-to-speak, but I did notice that DaLLaN seems to be back. Mechalit Core and Cyber Fauna were both updated to 1.6 and the boilerplate message was removed. It does look like there were some changes on DaLLaN's side though, so maybe a patch isn't needed any more?

That's it. Just wanted to inform you if you were not already aware. I hope folk respect your decision, regardless of what it is. :p2cube:
Astraos 19 aug @ 10:14 
@望月 is that why they go so high for me? I ended up removing conciousness patch cause of it lol
choi4624 19 aug @ 8:02 
This is last reason that I use hugslib. now removed :D
望月 19 aug @ 8:02 
EBF will change the status of the "Breathing, Bloodpumping and Blood filtration" of the mod "Consciousness Patch" by more than 100%, which will cause the values to become very exaggerated.
EBF会将“Consciousness Patch”这个mod的“Breathing, Bloodpumping and Blood filtration”的状态改变超过100%,这会导致数值会变的非常夸张。
Vectorial1024  [skapare] 18 aug @ 9:41 
Also, I think removing DaLLaN's DLLs have the potential risk of losing all prior DaLLaN's bionics because the bionics from the save files will fail to find their correct definitions, but I could be wrong here.
Vectorial1024  [skapare] 18 aug @ 9:33 
I haven't been able to reply until now.

I will only add to the discussion on DaLLaN that I have been too busy for too long to actually implement the changes at the correct timing. I stand by my decision. The correct timing to remove support is when RimWorld 1.6 came out, but I was too busy.

Re Quality Bionics Remastered, there is actually a planned 2nd look at the compatibility. I will try to get to it asap.

I will not apologize for removing support for DaLLaN's mods because that is a right move, but I will instead apologize for failing to think of a good way quick enough for other mods to programmatically provide max HP buff data to EBF. This has missed my mind for many years wondering why adoption of EBF is not high enough when seemingly the pathway should be there (it was never there).
red 18 aug @ 8:12 
@Vectorial1024 : Am I understanding you correctly that you made this decision because it was implied that those mods would never be updated, but then did not implement this action until after they actually had been updated?

So there's no technical reason here, you're just upset that the creator of that mod had a grievance with Ludeon?