Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Coupled with fleet tenders the hapens have really good ships because most don’t have hard points
The imperial remnant has the most diverse of the imperial rousters so think classic star destroyer groups with escorts
Greater malrood I believe relys on smaller ships with fleet tenders
I have not played the pentstar alighnment, the eriadu authority or empire of the hand so I can’t say anything about them although pa has venators
New republic has mon cal cruisers with regenerative shields and really good starfighters think battle carrier groups during ww2
The huts have terrible shields but great armor and rely on missles but there ships have sails
And the corporate sector are basically the confederacy of independent systems so they have most of there ships
Strongest is... both relative and also playstyle dependent. Every faction plays differently, and so depending on your preferences you might find different factions easier or harder to play compared to someone else.