STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
13,962 Comments
2k is the standardized salvage bonus for destroying any large battlecruiser weight ship. You'll notice it for praetors as well for example.

Not sure if they plan on changing that but then again you aren't going up against large numbers of them until late game campaigns. At which point the credit bonus functionally shouldn't matter if you have a good economy.
Phazonic Steel 17 hours ago 
big ship equals big salvage
philtheunikorn 22 Oct @ 10:43pm 
are world devastators suppose to be giving 2k credits per lucrehulk?
Phazonic Steel 20 Oct @ 5:36pm 
was a frigate had to pull a reload to fix it
Hawkeye™ 20 Oct @ 11:36am 
Possible its a framework crash, or its a battlecruiser that has already fully levelled up.
Phazonic Steel 19 Oct @ 9:08pm 
uhhh my world devs stopped gathering materials
your average engineer 14 Oct @ 6:10pm 
maybe one day they will add the yuuzhan vong maybe one day
⛧GuerrilaDragon⛧ 11 Oct @ 10:36pm 
Now that you speak of it, I noticed that it stays in the active missions tab even though I already completed it and my in-game time is roughly 40 ABY.
yes king 11 Oct @ 7:11pm 
is the katana fleet mission supposed to stay in active missions after you go to deep space and capture some of the ships?
Hawkeye™ 9 Oct @ 4:09pm 
If I was to guess, it probably has something to do with how their house favour mechanic works - as that's their really only unique mechanic, but I'm no developer.
That's a framework crash. For reasons unknown to me the Hapes are known to be more susceptible to them. The only thing you can do is to load a save from before the crash happens. One of the reasons why it's recommended to keep multiple saves instead of just one.
GrandInquisitor77 9 Oct @ 11:50am 
hey guys, dunno if anyone else had this issue, but theres a game breaking bug I had with my hapes playthrough, basically at some point I couldnt build any space stuff at all except for level 1 space stations, no buildings, no ability to replace capital ship losses, only fix was booting up a new game
John Shepherd N7117 6 Oct @ 6:15pm 
@Hawkeye, ty for the response but that didn't work.
Mr Corey on youtube clarified is a 3.5 feature. So is not available.

Ar'alani admiral also gets replaced by Siath, in the Empire of the hand. Not sure why, she isn't dead, was resupplying her fleet and poof, she is gone. Around Week 72
Hawkeye™ 5 Oct @ 3:30pm 
@Shepard

Enable in game subtitles
mexicochulo046 5 Oct @ 2:59pm 
alright thanks
orangesodaplease 5 Oct @ 2:45pm 
i meant what ever jacen ruled mb
John Shepherd N7117 5 Oct @ 1:50pm 
@Anyone:
Game launches I can play but the button on the lower left side of the screen. Faction Government information doesn't work.
If I click on it, no pop up happens like I've seen on some guides on youtube by Corey.
Hawkeye™ 5 Oct @ 11:21am 
They're incompatible and I don't think there's any developer interest in a 'mega mod'
⛧GuerrilaDragon⛧ 5 Oct @ 10:59am 
They're two very different mods...
mexicochulo046 5 Oct @ 10:58am 
it is compatible with fall of the republic?
NickRhinstein 4 Oct @ 2:18pm 
@serephiel

The mod has its own model style, particle effects and map assets. It looks better than vanilla for sure, but not as big into spectacle as Remake. It's more meant to look clean and readable.
Hawkeye™ 4 Oct @ 9:35am 
@Koperek

Known issue, survival interacts weirdly with the build filters. Best fix is to open it from a fresh start rather than after doing a GC

@Serephiel
The mod uses fresh models made in house, so what you see in the screenshots is what you get, since otherwise graphic overhauls won't apply.
Serephiel 4 Oct @ 9:15am 
Does this mod make the graphics look better? Or do I need a different mod for that?
Koperek 4 Oct @ 5:32am 
I don't know if that was the case before but the survival mode is broken. It didn't show that i can even chose a faction and the battle of corse didn't start.
Is it a submod specifically designed for Thrawn's Revenge? If so? Probably. So long as it is updated to 3.4. Otherwise? No.
Dexter Morgan 3 Oct @ 6:30pm 
is this mod compatiable with the 1v1v1 mod?
GrandInquisitor77 3 Oct @ 4:27pm 
Update, just played as quite a few factions in skirmish, and this mod is awesome, also found extra ships and heros, although the hapens heros are a bunch of battle dragons which was really fun to play!!!
Hawkeye™ 3 Oct @ 3:05pm 
I presume they are referring to Jacen's rule of the Galactic Alliance rather than a splinter empire he made. As for the Pellaeon class, that's probably ages away.

As for the 3.5 question, your best bet would be to watch Corey's preview playthrough though be aware that no date has been given.
⛧GuerrilaDragon⛧ 3 Oct @ 12:00pm 
Uhh, what is Jacen's empire....?
orangesodaplease 3 Oct @ 11:53am 
first when is 3.5 coming and whats it adding and second when are you adding legends stuff like pellaeon class and jacens empire
Hawkeye™ 3 Oct @ 10:48am 
Some independent forces units are in the PDF pool for mission rewards, plus there are mercenary recruitment buildings that give temporary units on land battles.

Some unit rosters have been re-balanced and shifted since you last played, notably the providence has shifted from Pentastar to the CSA. The Empire of the Hand has, more than likely, undergone the very same revamp ergo why some things are different.

In the next update, generic missions will be coming to the Imperial factions and there'll be a way to customise your build roster in a new galactic conquest.
GrandInquisitor77 3 Oct @ 5:37am 
O.M.G. THANK YOU GUYS so much, i didnt appreciate earlier versions of the mod as I thought shield pen, and other aspects of the game were messed with to feel more BaLaNcEd, (who cares about balance in 2025?? just give each faction really cool OP stuff to counter other really cool OP stuff like command and conquer generals instead of complaining) anyway updated and redownloaded swe at w to find this gem looks insanely cool, so far love the chiss and pentastar alignment although seems a few ships missing here and there ( a couple of chiss ships and providence class) any way to get mercenary ship buildings like what yden mod did for skirmish and campaign? just an idea cheers and thank you again!!
Hawkeye™ 2 Oct @ 3:04pm 
It's already in for the New Republic, but that's because it's part of their government mechanic (you also only get one per slot).

3.5 will have a option in custom GC that lets you do one planet start with your intended starting heroes, plus more.
GeneralMacek 2 Oct @ 11:36am 
Could the feature of recruiting heroes in the Fall of the Republic From the Grounds up CG be added to Thrawn's Revenge FTGU as well?

I'd love to add Pellaeon and his lieutenants into the GC.
molchåmor 27 Sep @ 6:26pm 
@Chief In general; If the galactic map freezes i.e. acts like it is paused, look for the crossed swords battle icon on the map when it happens, then reload a previous save, and rush that location/planet to prevent the AIvsAI battle that hangs/loops to happen.
Chief7 27 Sep @ 3:04pm 
Hey I am running into an issue where the game thinks it is paused. I can edit build queues, but progress and time do not move forward. I have tried reloading earlier saves but each time it has just been a matter of "when" for when the same thing happens. Anyone have any solutions? Would hate to lose the campaign
abc 27 Sep @ 1:59am 
I haven't made the eclipse so i don't know, but it works just fine for me on the Sovereign, but what you can also do is edit the file and make its aoe damage and range from 0 to w/e so it becomes a nuke.
danielr.arcia 26 Sep @ 7:38am 
Does the Eclipse have some glitch? Every time I use it, it automatically focus fire on the fighters like it's some kind of frigate or corvette, instead of focusing on other capitals like it should be intended to. It's very frustrating to see all those turbolasers bolts flying aimlessly
abc 25 Sep @ 9:54pm 
I've legit looked through every file in the xml under units for Mandalorian_Commando_Team I cant find it only the varriant for it under influence, I just want to edit them to be alot less garbage. WHere did you guys hide this influence troop fr
abc 25 Sep @ 4:35pm 
Where can i find mandalorian comandos in the xml files, for the life of me i cant figure out where yall put them.
FlipperYew 25 Sep @ 1:20pm 
my favorite mod for this game hands down
jonathan_ward82 24 Sep @ 3:08am 
After the recent outage I'm pleased to say (for me at least): "its working, its working!"

This is wizard!
IRampagingRhin0  [author] 23 Sep @ 3:29pm 
It seems to have been a steam side issue, people do seem to be able to launch mods again.
molchåmor 23 Sep @ 3:01pm 
Not my fix got it from another
Kyle Katarn 23 Sep @ 2:56pm 
what about submods?
mongo4904 23 Sep @ 2:29pm 
how do i do that?
Tronexodus 23 Sep @ 2:29pm 
why that happened mod !!! not working without molchämor posted fix !!!! thanks molchämor
Darkfall 23 Sep @ 2:07pm 
@molchåmor - you are amazing, thank you for the fix!
molchåmor 23 Sep @ 1:55pm 
Workaround to start the mod: Replace your STEAMMOD steam start option with:

Modpath=..\..\..\workshop\content\32470\1125571106
Kyle Katarn 23 Sep @ 1:49pm 
well at least i am not the only one :D i thought i go crazy