STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

20,337 ratings
EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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File Size
Posted
Updated
17.118 GB
1 Sep, 2017 @ 11:24am
15 Apr, 2024 @ 3:53pm
170 Change Notes ( view )
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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Hutt Cartels
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (1629)
3
10 Sep @ 10:47pm
Which ISD Is Better?
Storm_Walm
1
14 Sep @ 2:20pm
Discord won't let me agree to rules
flyingaceattorney
10
16 Sep @ 8:43pm
Why does Thrawn's Revenge feel so small and spam focused?
FizzyElf
13,896 Comments
Mata52 4 hours ago 
A disclaimer to the report below: for some reason whether you start in there depends (I think) on the type of unit you start the battle with? Starting it with a land commander in a QH-7 Chariot fixed the issue. Starting it with imperial troopers triggered the bug.
Mata52 4 hours ago 
Just a small bug report: when you start a land battle on Poln Major as an >attacker< your troops will start in the bottom right of the map (behind defending forces' base). You also start with no landing pad conquered for this reason. This makes it not only awkward, but also unfair for the player.
:) 18 hours ago 
bombers do not count the same as fighters

triple click holding control and see for yourself

that selects all units of x category is a bit wonky on cruisers since it seems it groups by ability but works perfectly with strike craft
Hawkeye™ 19 hours ago 
Wait for 3.5 is all I say to that.
This is amazing! Though i wished that Thrawn was able to make Star Destroyers (Imperial Class) or at least make some sort of remnant imperial forces other then the heros. (Like if Thrawn could build maybe Basic imperial and chiss things, so he can have storm troopers, and chiss. Maybe have Chiss and Imperial Star destroyers, ect.)
CaoLex 17 Sep @ 5:51am 
The problem, that fighters counts as the same as bombers. And you want to use them differently.
Hawkeye™ 15 Sep @ 11:02am 
Control (or shift, uncertain) will select all units of the same category mask; which means you can easily select all bombers on screen.
CaoLex 15 Sep @ 10:52am 
It will be cool, if all bombers here and in other Expanded mods had some useless active ability like retreating in hyperspace just so they are easier to auto-sort.
The Imperial factions do not currently get generic missions. They will be getting them in 3.5.
bmanbeast57 9 Sep @ 3:23pm 
Im play as the galactic empire but I have not gotten any quest to get rewards like I have with the new republic is anyone else having this happen to them?