STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

18,681 ratings
EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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File Size
Posted
Updated
17.118 GB
1 Sep, 2017 @ 11:24am
15 Apr @ 3:53pm
170 Change Notes ( view )
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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
4 items
Description


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Hutt Cartels
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have two mods, covering two different periods of Star Wars history.

Clone Wars: Fall of the Republic
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (1559)
6
23 Nov @ 6:44am
vengeance class? (lore question)
00yiggdrasill00
9
15 Nov @ 2:25pm
This mod is great and sucks at the same time.
Man Cave Mike
4
20 Oct @ 1:41pm
SUGGESTION: Reverse engineered technologies
He of no Renown
13,377 Comments
BigHollar 25 Nov @ 7:56pm 
@haweisenburger thank you.
Jedipony1 25 Nov @ 3:44pm 
@Blouge No. MP GC is not supported
Blouge 25 Nov @ 4:42am 
Can you do a multiplayer campaign?
neptuniia30 25 Nov @ 1:37am 
This mod is simply horrible, the AI ​​is stupendously strong without any sense and your units are made of paper
AceCat293 24 Nov @ 4:51pm 
LOVE THE MOD ONE COMPLAINT WHY IS THE QUASAR NAT AVAILABLE TO EMPIRE :(
haweisenburger 24 Nov @ 4:46pm 
@BigHollar

Coupled with fleet tenders the hapens have really good ships because most don’t have hard points

The imperial remnant has the most diverse of the imperial rousters so think classic star destroyer groups with escorts

Greater malrood I believe relys on smaller ships with fleet tenders

I have not played the pentstar alighnment, the eriadu authority or empire of the hand so I can’t say anything about them although pa has venators

New republic has mon cal cruisers with regenerative shields and really good starfighters think battle carrier groups during ww2

The huts have terrible shields but great armor and rely on missles but there ships have sails

And the corporate sector are basically the confederacy of independent systems so they have most of there ships
@BigHollar

Strongest is... both relative and also playstyle dependent. Every faction plays differently, and so depending on your preferences you might find different factions easier or harder to play compared to someone else.
BigHollar 24 Nov @ 12:55pm 
Who has the strongest ships in this mod?
Boshty 23 Nov @ 12:36pm 
The number of pages on this thread is currently at 1337. I just thought it was a leet number ^^
BigBacon 22 Nov @ 2:15am 
If you want playable mandos either play FotR and do the deathwatch/Mando protectors thing as the CIS or wait for Revans Revenge. They ain't coming to TR.