Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Coupled with fleet tenders the hapens have really good ships because most don’t have hard points
The imperial remnant has the most diverse of the imperial rousters so think classic star destroyer groups with escorts
Greater malrood I believe relys on smaller ships with fleet tenders
I have not played the pentstar alighnment, the eriadu authority or empire of the hand so I can’t say anything about them although pa has venators
New republic has mon cal cruisers with regenerative shields and really good starfighters think battle carrier groups during ww2
The huts have terrible shields but great armor and rely on missles but there ships have sails
And the corporate sector are basically the confederacy of independent systems so they have most of there ships
Strongest is... both relative and also playstyle dependent. Every faction plays differently, and so depending on your preferences you might find different factions easier or harder to play compared to someone else.