Surviving Mars

Surviving Mars

Not enough ratings
ashbsdgj5675iytjdnaaaaaa
   
Award
Favorite
Favorited
Unfavorite
Items (88)
Add Rivals
Created by ChoGGi
Add rivals to existing/new games. Mod Options: Rival Amount: How many rivals to spawn. This is ignored if you've manually selected rivals below! Rival Spawn Sol: Pick Sol that rivals will spawn on. Rival Spawn Sol Random: Turn this on to randomise Rival Sp...
Infobar More Info
Created by ChoGGi
Want to know if your battery storage will last the night? See how many resources are remaining in occupied deposits. Curious why you keep getting a "not enough power" warning even though capacity is full? Resource tooltips: Stored Resources Remaining Time:...
Dome Show Bonus Info
Created by ChoGGi
Show bonuses from Research/Vista sites in dome colonist popup. Requested by SoftwareSimian. ...
Drones Use Nearest Waste Dump
Created by ChoGGi
Drones will always use nearest wasterock dump site to drop off. Known Issues: Might freeze your game... ...
Defence Towers Attack Dust Devils
Created by ChoGGi
Defence Turrets will attack Dust Devils. Mod Options: Unlock Tech Defence Turret: Start with towers unlocked (needed unless playing mystery that unlocks them). Ignore Meteors: Turn on to have towers ignore meteors. Requested by: rdr99 and Emmote https://st...
Unlock Research Tech
Created by ChoGGi
Unlock research tech in mod options. Related mods: Unlock Breakthroughs, Game Rules Breakthroughs Other Mod Options: Tech Researched: Turn on to research instead of unlock tech. Always Apply Options: Unlock/Research techs whenever you load a game/start a n...
Change Drone Type
Created by ChoGGi
Adds a button to hubs and rovers that lets you switch between wasp (flying) and regular drones (global setting, not per building). You will need to repack/unpack to change them on current hubs. This mod requires Space Race DLC. Mod Options: Martian Aerodyn...
Show Consumption Resources
Created by ChoGGi
Adds info to Consumption (and Production) tooltip to see how much material is being used at factories (or anything else that consumes resources). It looks better in the Production tooltip, but it should be in the Consumption one, so it's in both. ...
Auto Scrap Capsules
Created by ChoGGi
Automagically scrap supply pods a few seconds after they land (save you console users some clicks). Requested by QSquared. ...
Farm Hours Remaining
Created by ChoGGi
Add actual hours instead of just sols to harvest time left. Also shows time for Ranches....
Research Small CheckMarks
Created by ChoGGi
The finished research checkmarks in Green Planet are a bit large for my taste. This also reduces the blue background opacity. Mod Options: Shrink percent counters: Like the checkmarks, but slightly bigger. Hide blue background: Removes the light blue backg...
Show Tunnel Lines
Created by ChoGGi
When any tunnel is selected; this will show lines connecting paired tunnels. Mod Options: Remove On Select: Remove lines when selection changes. Random Colours: Use a few colours, disable to only use white. ...
Shuttle Reservation System A.I.
Created by SkiRich
Shuttle Reservation System A.I. v4.3.1 June 2nd, 2022 B&Bv2 and Prunariu patch Compatible and Coexistance with existing shuttle controls capable I am honored some of my ideas have made it into the base game of Surviving Mars. This mod is fully compatible, ...
Omega Unlocks All Slowly
Created by ChoGGi
The Omega Telescope will unlock a new breakthrough every 10 Sols. Mod Options: Sols Between Unlock: How many Sols to wait before unlocking the next one (default 10). Show Notification: Show a notification when a breakthrough is unlocked. Random Chance: If ...
Solar Array Follows Sun
Created by ChoGGi
The panels do it, why not the array panels? I also made the arrays sink into the ground at night. Requested by tresslessone. ...
Career A.I.
Created by SkiRich
Career A.I. v1.8.8 June 19th, 2022 B&B and Prunariu Patch Compatible The Intelligent workplace selection and jobhunting A.I. for colonists. Career A.I. introduces three new A.I.'s for colonists, an Intelligent Workplace Selection A.I. a Job Hunting A.I., a...
Stop Auto-Rovers During Storms
Created by ChoGGi
Rovers will not do automated tasks when a meteor storm is active. Such as collecting the goodies that just dropped from the sky. They'll finish up whatever task they're on then aim for the nearest working laser/missile tower/drone hub (in that order) Mod O...
Patient Transport Route
Created by ChoGGi
Transports will no longer remove a route just because the supply area is empty of resources. Instead they'll just sit by the pickup area till more shows up (same for drop off). Use mod options to change minimum resource to wait for (default 10). ...
Increased Dome Work Area (15 Hexes) Reupload
Created by Kalshion
This is a reupload of MissedFrizzle Mod. All I've done is update it to work with the current version. If Ampoliro/MissedFrizzle updates his mod, I will remove this one. Increases the work area for domes to 15 exterior hexes (default: 10). Go modestly large...
Passages Use Empty Hexes
Created by ChoGGi
You can place passages at hexes you normally can't build on (white highlighted hexes only). Check the selection panel after placing a passage construction site, if it says "Dome Connection Established" then it'll work, if it says "Connection Failed!" then ...
Shuttles Fly During Duststorms
Created by ChoGGi
Title pretty much says it all. Known Issues: No Flying Drones Requested by A_DEM. ...
Remove SupplyPod Limit
Created by ChoGGi
Remove limit for Rovers (1) Drones (8) on supply pods (and rockets). Reload save to update ResupplyItemDefinitions if changing mod option to enable/disable. ...
Construction Show Max Radius Range
Created by ChoGGi
Shows maxed grid for ranged buildings when in construction mode. Ranged buildings: Triboelectric Scrubber / Triboelectric Sensor Tower Subsurface Heater Core Heat Convector Forestation Plant Drone Hub This also shows a circle for any heater buildings (sinc...
Spire Buildings Anywhere
Created by ChoGGi
You can place them anywhere in a dome (as many as you like). Not requested by 3punkt1415? ...
Drone Hub Range
Created by ChoGGi
Increase range of drone hubs (see mod options). Doesn't seem to work on xbox. Requested by lovely_sombrero. ...
Replace Quotes
Created by ChoGGi
Replace names/quotes with other names/quotes. You can also remove all quotes. By default this mod doesn't do anything, see mod options for names to replace. Turn off mod option and restart game to reset strings. Added so far: Elon Musk > Nwabudike Morgan V...
Random Starting Sector
Created by ChoGGi
Picks a random square instead of same each time. Mod Options: Minimum Surface Deposits: Use a sector with at least this many surface deposits (concrete and scattered metals). Minimum Subsurface Deposits: Use a sector with at least this many subsurface depo...
Block Pets
Created by ChoGGi
Pets will no longer spawn from service/residence buildings. Mod options to choose allowed pets. Less pets will spawn, but there's also a mod option to increase spawn rate. Requested by paladinBoyd....
Show Transport Route Info
Created by ChoGGi
Shows a line connecting the transport route when you select a transporter (also shows res type). Mod options to show text, icon, or both. Requested by VladamirBegemot. ...
Mohole Limit Production
Created by ChoGGi
Add buttons to Mohole to toggle producing resources. ...
Surface Concrete
Created by ChoGGi
Surface deposits of concrete spawn around actual deposits for some quick concrete without mining. These models have been in since release and never used. ...
Surface Resource Markers
Created by ChoGGi
Add mini markers to surface resources. Toggle in mod options. Requseted by Daegog. ...
Additional Mission Colors
Created by IkeFanboy64
Simple color mod I made that adds in five extra mission color pallettes that I thought y'all may like. Green Day: Similar to Blue Sky, but with sage green and grey instead of dark blue and orange Cobalt: Red Steel, but in blue Olympus Red: Palette consisti...
Drones Fix Leaks Faster *Updated*
Created by EODNinja
Drones fix leaks in 30 seconds instead of 60 seconds. Updated Spectre9000's mod to patch 1.35 as his was last updated in 2018 and no longer works. Original credit goes to him....
Psychiatric Hospital
Created by ChoGGi
Specialized building to treat traits. Mod options to cure any trait. https://github.com/ChoGGi/SurvivingMars_CheatMods/issues/56 ...
Sanatorium Cure More Traits
Created by hlechner
Add: Loner, Hypochondriac and Whiner to be cured in Sanatorium. Why not Renegade? - Since DLC "Below and Beyond" there is an upgrade that allows to cure renegade on sanatorium without any mod. Why not Idiot? - To not feel like cheat, the Idiot trait is bet...
Unlock All Storybit Options
Created by ChoGGi
You can pick all options in dialogs (no commander/sponsor limit). Requested by Fellownerd. ...
University Vacancies
Created by ChoGGi
This adds a mod option (global not per building) that will change the default behavior of university training. If it's enabled then universities will train based on vacancies instead of work slots. If two specs have the same vacancies then it'll use whatev...
Dome Show Work Slots
Created by ChoGGi
Show all work slots for each dome. Requested by sigmiditoilet. ...
Extended Research Pack Updated
Created by Lockloven
Adds a number of technologies to be researched. Simply updated the original mod to work with the updated game, as the original mod author (Witcher) has not updated in some time. Original mod link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1348...
No More Outside Suffocation
Created by ChoGGi
Colonists like to walk from a dome on one side of the map to the other and keel over on the way. I've had no luck getting them to stop doing that, so... This changes the amount of oxygen time they have (from 4 hours to 100 Sols). Changes dehydration outsid...
Retain National Names
Created by hetmankp
This mod has only one purpose. It gives colonists born on Mars names based on the mission sponsor's nationalities, rather than the game's default Martian names....
More Colonists on Rockets
Created by Tuck Davis
Allows to send 24 colonists per rocket. Starting Applicantpoolsize is 50% higher. Big shoutout to FreeWillie4 who created this mod, I mad this updated version cause the game has long time not seen any patch and their mod was outdated....
Remove Negative Anomalies
Created by ChoGGi
Remove any anomalies that cause bad things to happen (with no rewards). Dust Devil: Expect fierce Dust Devils to form at the Anomaly location Crust Fault: RC Explorer has malfunctioned Requested by SoftwareSimian. ...
Improved Underpowered Techs
Created by Tremualin
These technologies felt slightly under-powered to me, to the point where I often skipped them, so I buffed them a little. Fuel Compression: Rocket Rare Metal Export capacity increased by 10. Smart Homes: All new buildings have a chance of satisfying Luxury...
Tremualin's Library
Created by Tremualin
I got tired of writing the same code and fixing the same bugs in all my mods, so I decided to make a shared library with all my code, and tests. Original game fixes: Fixed a bug with modded traits not applying their daily effects. Fixed a bug with Sanatori...
Advanced Terraforming
Created by Tremualin
This mod makes the first 50% half of Terraforming easier to start in the early to mid game, while making the other 50% of Terraforming harder but more engaging. Most of the changes are save-game compatible; but some buildings will require rebuilding for so...
Ignorant Meteor Defence
Created by ChoGGi
MDS Lasers and Defensive Turrets won't shoot down meteors with anomalies or other resources in them. Includes mod option to temp disable if one is going to hit a bad spot. Mod Options: Ignore Anomalies, Ignore Metals, Ignore Polymers Ignore No Buildings: M...
Expanded Cheat Menu
Created by ChoGGi
and Modding Tools. Enables cheat menu, cheat info pane, console, examine object, adds a few hundred menu items. The mod for modding Surviving Mars. Requests are welcome. If you don't know where a menu item is; Menu>Help>List All Menu Items (use "Filter Ite...
Fix Bugs
Created by ChoGGi
This mod fixes a few dozen bugs. Mostly from Below & Beyond, and bugged Storybits. Mod Info (description is too big for steam) Mod disabled by content restrictions ...
More Heat Buildings
Created by ChoGGi
Certain buildings now heat an area. Stirling GHG Factory Fusion Reactor Extractor with the fueled upgrade Carbonate Processor with amplify Requested by Lonesamurai. ...
Disable Dust Storm Maintenance
Created by ChoGGi
When a dust storm starts all MOXIEs and Moisture Vaporators will have maintenance disabled for the duration. ...
Superior Education School Upgrade
Created by Lietouren
I created this simple mod as I was puzzled why the school building could not be upgraded like the School Spire. This mod was created with SkiRich's Career Ai and Nasa Education System running and was tested in a new game / several loaded games and no confl...
Nurseries (Small+Large) - Home Collective Upgrade
Created by Lietouren
It boggles the mind that there is no Home Collective Upgrade for Nurseries especially since 'children are the future' even more so on the red, desolate world of Mars. This mod does just that - requires standard cost of 5 Polymers to Upgrade and adds +10 Se...
Increase Ranch Storage
Created by ChoGGi
Increase the limit allowed for the ranch storage depots, so cows are practical. Sets storage to 600, see mod options to change (if you use a mod that increases output). ...
Drone Load Balancing
Created by Draco18s
This mod automatically reassigns drones from low-load hubs to heavy-load hubs every hour. Drones are moved from the highest-population low-load hub to the lowest-population heavy-load hub in order to balance the load between hubs. Compatible with Below and...
Unlimited Wonders
Created by ChoGGi
Build as many as you want. Known Issues: Only the first Morpheus works. To fix the issue with Solar panels ignoring more than one sun: Artificial Sun Range Requested by Griffdy04/BlueNightfury. ...
Hanging Gardens Children Allowed
Created by ChoGGi
Children can play in hanging gardens (remember to keep your little hellspawn under control). Includes mod option to allow garden + other services to also apply the playground_visit perk....
MDS Laser Upgrade
Created by BGR
Updated on 06/28/2023. Our engineers and scientists have made a quantum leap in Laser technology. This new technology uses a more efficient heatsink which has reduced the cool down of our MDS Lasers to 2 seconds. The new heatsink also reduces the size of t...
Disable Annoying Sounds
Created by ChoGGi
Stop certain sounds from happening. You'll need to turn off the mod option and restart the game if you want to re-enable any disabled sounds. Artificial Sun Zapping Biorobotics Workshop Ambience Cold Wave Crackling Dust Geyser Burst Mirror Sphere Crackling...
Wide Area Forestation
Created by ChoGGi
Set a larger grid size for the Forestation Plant (or smaller if you want to write something). Adds a button to change all plants to use grid size of selected plant. Mod Options: Remove Power: Remove the requirement for electricity. Max Size: Set the max si...
Drone Idle Recharge
Created by ChoGGi
Idle drones recharge when battery below 50% (change in mod options). Requested by Lesandrina....
(QoL) Eternal Fusion: auto-upgrade and close work slots
Created by DeProgrammer
Once the Eternal Fusion technology is researched, new Fusion Reactors will be constructed with all work shifts disabled and the Eternal Fusion upgrade already requested....
Medical Automation
Created by kencyr
Tree: Biomedical Effect: Medical Automation reduces the need for medics in infirmaries Reduces Medics needed from 2 down to 1 Increases infirmary Service Comfort by +25% Increases infirmary Performance by +25% Notes: Icon in the research tree isn't great, ...
Salvage Drop Amount
Created by ChoGGi
Salvaging a Building/Rover will drop the full amount of resources instead of the paltry sum tossed your way. Mod Options: Percent Drop: How much of full amount to drop. Requested by Aldernut. ...
Disable Background Blur
Created by ChoGGi
Disable the background blur when you open command centre and so on. If anyone wants to set the amount of blur, let me know. ...
Tourists Remove Specs
Created by ChoGGi
Remove specializations from all tourists, so filters work a little better. Mod option to disable (only applies to new tourists, existing have specs removed). This mod does nothing if Automated Tourism is installed. Requested by pikasnoop. ...
Improved Breakthroughs
Created by Tremualin
The goal of this mod is to improve some under-powered breakthroughs. The mod doesn't always modify the description of the breakthroughs. Cannot always modify already researched breakthroughs; a restart is required Alien Imprints Original:Uncovers new Anoma...
Fix Emigration Issues
Created by SkiRich
Fix Emigration Issues v1.5.2 Dec 13th, 2022 B&B Patch Compatible Yes its still needed, stop asking just subscribe. I'll let everyone know if the devs ever fix this. This mod is a fix to the broken code around how colonists emigrate from dome to dome. Fixes...
Fix Children Only Bldgs
Created by SkiRich
Fix Child Only Bldg v1.3 Sept 5th, 2021 Tito and Picard Patch Only This mod is a fix to the missing code that is required to make Child Only Buildings, such as the Nuseries, omit any other age group. It will stop youths, adults and seniors from occupying t...
Martian Thermostat
Created by SkiRich
Martian Thermostat v3.3.2 Oct 28th, 2021 Picard Patch Compatible Martian Thermostat is an automation to your Subsurface Heaters and Advanced Stirling Generators. Martian Thermostat automatically controls some or all of your Subsurface Heater and Advanced S...
Faster Warehouse
Created by SkiRich
Faster Warehouse - Powered Storage Depot v4.2 Sept 7th, 2021 Picard Patch Compatible Already built mechanized storage depots will now be speed controllable. New normalization routines for the little storage pads in front of them. Developed due to the frust...
LukeH's Base Additions
Created by lukeh_ro
Various small features, properties that allow my other mods have better synergy together, and shared functions that can be used in other mods bundled together, including for now: Support for additional resources mod (see Meat and Booze, others to come) Sup...
More Consumption Storage
Created by Tremualin
Doubles the consumption storage of most services (Grocers, Small Grocers, Diners, Factories, Workshops). In existing games, it's possible you'll need to rebuild the building (the game will show double storage, but the drones won't fill it)...
Passages Pass Cables
Created by ChoGGi
You can connect cables to passages. It seems to work okay, but the grid colours are off... Requested by ProDude....
Universal Depot Defaults
Created by ChoGGi
Set default settings for newly placed Universal Depots (also adds a space for seeds if GP dlc installed). Requested by Maul. ...
Disable Welcome To Mars Voice
Created by ChoGGi
You won't hear the "Welcome to Mars" voiceover when starting a new game (the dialog will still open). Requested by Yrol Denjeah....
Artificial Sun Range
Created by ChoGGi
Change the range of the Artificial Sun to add more Solar Panels (mod option defaults to default sun range). This also fixes the issue of having more than one sun and solar panels ignoring sun + 1. ...
Rocket Stock
Created by SkiRich
Rocket Stock v3.7.3 Sept 12th, 2021 Picard Patch Compatible Some functionality duplicated by Surviving Mars in Gagarin patch. I am honored that some of my ideas have made it into the main game. This mod is fully compatible with the changes in Gagrin and of...
ChoGGi's Library
Created by ChoGGi
Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions). Mod disabled by content restrictions Translation(s): Chinese (Simplified) by aiawar. Modders: You can use OpenExamine(obj) in your mods if yo...
Log Flush
Created by ChoGGi
This calls the FlushLogFile() function as soon as the game loads, as well as each new Sol. Now if SM crashes a certain way (that doesn't create the log), you still have a log to look at (unless you're on Xbox). Also included are mod options to flush more o...
Longer Passages Tech
Created by Wolvyreen
IMPORTANT: This mod is no longer maintained as the game was released almost 6.5 years ago and I have moved on from Surviving Mars. Thanks to everyone that enjoyed and rated my mods. --------------------------------------------- This mod adds two additional...
Mod Config Reborn
Created by SkiRich
Mod Config Reborn v2.6.2 Sept 8th, 2021 Picard Patch Compatible Mod Config Reborn is the next generation version of WayWockets original Mod Config. Built as a team effort to keep this essential mod alive on the workshop through this and future patch releas...
Coloured Depots
Created by RustyDios
Compatible with Picard update (Space Race, Green Planet and Below & Beyond DLC's) Changes the default yellow colour of the depots to match the colours presented in the info bar. Option exists to use the skin/paintbrush system to swap back to mono if wanted...
Fix Missing Mod Icons
Created by ChoGGi
If you have mods missing the build menu, upgrade, crop, etc icons; this is the mod for you. This will validate images for mod items and try to fix the image path of missing ones. Modders: See this post for info on manually doing it for your mod https://ste...
Recoloured Colonist Arrow Icons
Created by RustyDios
Compatible with Picard update (Space Race, Green Planet and Below&Beyond DLC's) What does this do? This mod changes the colours of Colonist Arrow icons to more distinctive colours. I don't know if any of the major DLC's added new icons, if they did the ico...
Longer Tunnels Tech
Created by Wolvyreen
IMPORTANT: This mod is no longer maintained as the game was released almost 6.5 years ago and I have moved on from Surviving Mars. Thanks to everyone that enjoyed and rated my mods. --------------------------------------------- NOTE: If you like this mod, ...
Drone Controller Show Available Resources
Created by ChoGGi
Wondering why the little buggers aren't repairing a building? The Service Area tooltip now shows a list of resources available to the selected Drone Hub, Rocket, or Rover. Construction placement (for Dronehubs) / rocket landing mode will display (rounded) ...