Sid Meier's Civilization VI

Sid Meier's Civilization VI

Removable Districts
430 Comments
Cringe Queen Pixie 7 Dec @ 6:13pm 
will the AI also be able to do it? i could see how that would end in them just removing and building on repeat.
Daydreamer 17 Nov @ 8:58am 
The devs surely must use this mod? how its not in vanilla is disgusting
PyroTheStandingClown 6 Oct @ 2:34am 
i couldnt get the mod to function in single player so i looked at he note pad to add <AffectsSavedGames>0</AffectsSavedGames> and the note pad did not fit the description to i went and got the original one from the forms and despite having it enabled in it i can say it still doesnt seem to affect existing saves.

here is the link to qqqbbb original mod for anyone who wants to see if they can get it working in existing saves: https://forums.civfanatics.com/resources/removable-districts.26736/
jawsOnt 7 Sep @ 12:27pm 
It shows as an enabled mod in the additional content area, but when I go into the game it's not listed as a mod at all in the mods section. I know it doesn't affect saved games, but I added in the removabledistricts.modinfo area the line:
<AffectsSavedGames>0</AffectsSavedGames>
but it doesn't appear to work on a saved game. Suggestions?
Awesomus 2 Aug @ 6:17pm 
So i have to ask, does this mod disable achievements?
pollardwill13 23 Jul @ 3:50pm 
What he said. Hate being unable to cancel/move WIP (wonder in progress) to a different city
Honorable Prometheus 21 Jul @ 9:18am 
Can you make a mod to remove wonders once built? It's really annoying when you conquer AI cities and they have built wonders in the literal worst spots. Thank youuuuu!!! :)
Kassorax 29 Jun @ 8:14pm 
currently not working
Ryan 22 Jun @ 12:29pm 
is the ai able to understand that this will removes things or does it go in a loop like build and remove and build again and again?
Ashi Boi 15 Jun @ 2:55am 
Can't remove government plaza! The reason I got this mod is to remove it because I chose the wrong government building. Is this intention because op didn't know how to remove the governor promotions
SloganLogan 23 May @ 9:54am 
doesn't seem to work for diplomatic quarter? Highly aggravating
samotron 18 May @ 8:28am 
Good, I was about to quit this game. It's stupid that we can't relocate districts in base game. Like, IRL we did change the layout of cities as they grew.
只是心太软 29 Dec, 2023 @ 5:19am 
非常好用
科比-布莱恩特 17 Nov, 2023 @ 11:47pm 
总结

这个游戏增强模式允许通过新的城市项目移除区域,这些项目在建造该区域时可用。
sandr1x 16 Nov, 2023 @ 1:32pm 
Conflicts with Better Loading Screen (UI)
sandr1x 16 Nov, 2023 @ 12:18pm 
The mod conflicts with other mods. I haven't figured out exactly which one, but it breaks the new game creation window.
Skalozubio 6 Nov, 2023 @ 8:41am 
Русский перевод здесь - Game and mods - Russian translations
Russian translation is here - Game and mods - Russian translations
shiretrib 24 Oct, 2023 @ 7:06am 
How do you get this mod. I've clicked subscribed, but no downloads.
BluJ 21 Oct, 2023 @ 8:52pm 
Is there anyway this could be made to work while the district is still under construction?
Syn 24 Aug, 2023 @ 1:01am 
Finally, i can convert the taken over cities from my enemies into production powerhouses.
juanlu-gomez-garcia-1989 16 Aug, 2023 @ 1:57am 
Can it affect AI? thank you for your time
STuRoK 2 Aug, 2023 @ 3:45pm 
Its pointless asking for any modifications or updates people.
NightKnight 1 Aug, 2023 @ 7:10pm 
@sascha because a lot of the material, expertise, human resources, equipment, etc. already exists, which we can approximate to be half of the cost of what it takes to build, the other half being pure labor. The pure labour will be done again, but moving is easier than building complete from start.
So, option to move should end up being roughly equivalent to the cost of building it again. Also, that feels like pretty fair in terms of gameplay balance.
I appreciate your opinion, thank you for the discussion!
sascha 28 Jul, 2023 @ 2:48pm 
@NightKnight You are forgetting the cost of actually moving an entire district's worth of materials. Additionally, "moving" a district is very easy in this mod - you remove the district and then rebuild it somewhere else, which comes to 150% of the production cost of a district. I don't see how moving a district could come to just 100% of the production cost, because then either you're making removing it free or building it half-price.
NightKnight 17 Jul, 2023 @ 8:38pm 
Hi, I have a recommendation, I gave this some thought:

You should make this "Removable and Movable Districts"

Removing (disassembling) is 50% of the production cost, and reassembling is equal to 50% of the production cost, therefore "moving" is equal to 100% of the production cost, which is the same as building them again from scratch.
Makes common sense, matches real life, and perfectly balanced for gameplay,
Madisonian 15 Jul, 2023 @ 11:45am 
Works fine with City Lights...just tested, can remove rural villages to make way for boroughs or vice versa.
GreenCross6504 14 Jul, 2023 @ 9:10pm 
could you make this work for city lights like removing rural districts to convert to urban
STuRoK 2 Jul, 2023 @ 4:23pm 
I just posted it still works, so the problem is on your end...
Verify game files again and check for mod conflicts
ruru818 30 Jun, 2023 @ 10:33am 
it doesn't work..
STuRoK 11 Jun, 2023 @ 2:03pm 
Still works for me, fyi to others, so if it doesn't it must be a conflict. (I also use like 50 mods)
冰淇林 11 Jun, 2023 @ 7:13am 
这mod有什么用嗄
Nor Dogroth 4 Jun, 2023 @ 8:40am 
This mod does not work for me, maybe it's due to a conflict with my collection.
dlb2588 2 May, 2023 @ 12:49pm 
How can i download this to use on iPad version ?
STuRoK 28 Apr, 2023 @ 8:56pm 
I wish this would let us demolish Wonders too. Anyone know how?
AyCe 25 Apr, 2023 @ 2:06pm 
When I want to start a new game with this mod, it always fails with some problem regarding startup scripts. I can't see anything in my logs though. Disabling this mod fixes it. Am I doing something wrong?
1130231401 3 Apr, 2023 @ 4:10am 
nice
白眉鹰王 30 Mar, 2023 @ 8:53pm 
I guess it is not compatible with existing save, eh? I installed mod and could not find the project. Gonna try in a new save.
Potatoes and Tomatoes 7 Feb, 2023 @ 7:42pm 
i wish this mod could cancel districts under construction....
皮鸽劳斯咕咕咕 26 Jan, 2023 @ 6:50pm 
good
esalkin 22 Jan, 2023 @ 6:03am 
IRL this is called "urban renewal" ;-)
Thanks for the mod!
HarryHighDef 18 Jan, 2023 @ 11:47am 
Is it possible to update this to include canals?
FleetAdmiralJakob 11 Jan, 2023 @ 11:32am 
Is it incompatible with any mods?
[1st M.I.]Cobber 7 Jan, 2023 @ 3:27pm 
Negative, the district itself has to be fully built before the removal of it can happen.
5Raj ℗ 6 Jan, 2023 @ 3:09am 
Can it "cancel" a district that is under-construction?
Tass 28 Dec, 2022 @ 3:27am 
Doesn't work anymore.
Ahsoka Tano 17 Dec, 2022 @ 6:41pm 
mod legit causes an error with the infinite loop cycle for AI turns, can't get past turn 1, totally useless now
lachooo 12 Dec, 2022 @ 2:45pm 
dose it work with city lights districts?
Borotes 11 Dec, 2022 @ 10:44am 
The Mod is great, can you translate it to german too?
claudemac24hrs 4 Dec, 2022 @ 4:58am 
This should have been update to get affected saved games.
skillfulthumbs 30 Nov, 2022 @ 1:19am 
This mod doesn't work for me. I've played several turns past installation of the mod and I don't see any options to remove districts. Are there any incompatibilities with other mods?:steamsad: