Sid Meier's Civilization VI

Sid Meier's Civilization VI

Removable Districts
430 Yorum
Cringe Queen Pixie 7 Ara @ 18:13 
will the AI also be able to do it? i could see how that would end in them just removing and building on repeat.
Daydreamer 17 Kas @ 8:58 
The devs surely must use this mod? how its not in vanilla is disgusting
PyroTheStandingClown 6 Eki @ 2:34 
i couldnt get the mod to function in single player so i looked at he note pad to add <AffectsSavedGames>0</AffectsSavedGames> and the note pad did not fit the description to i went and got the original one from the forms and despite having it enabled in it i can say it still doesnt seem to affect existing saves.

here is the link to qqqbbb original mod for anyone who wants to see if they can get it working in existing saves: https://forums.civfanatics.com/resources/removable-districts.26736/
jawsOnt 7 Eyl @ 12:27 
It shows as an enabled mod in the additional content area, but when I go into the game it's not listed as a mod at all in the mods section. I know it doesn't affect saved games, but I added in the removabledistricts.modinfo area the line:
<AffectsSavedGames>0</AffectsSavedGames>
but it doesn't appear to work on a saved game. Suggestions?
Awesomus 2 Ağu @ 18:17 
So i have to ask, does this mod disable achievements?
pollardwill13 23 Tem @ 15:50 
What he said. Hate being unable to cancel/move WIP (wonder in progress) to a different city
Honorable Prometheus 21 Tem @ 9:18 
Can you make a mod to remove wonders once built? It's really annoying when you conquer AI cities and they have built wonders in the literal worst spots. Thank youuuuu!!! :)
Kassorax 29 Haz @ 20:14 
currently not working
Ryan 22 Haz @ 12:29 
is the ai able to understand that this will removes things or does it go in a loop like build and remove and build again and again?
Ashi Boi 15 Haz @ 2:55 
Can't remove government plaza! The reason I got this mod is to remove it because I chose the wrong government building. Is this intention because op didn't know how to remove the governor promotions
SloganLogan 23 May @ 9:54 
doesn't seem to work for diplomatic quarter? Highly aggravating
samotron 18 May @ 8:28 
Good, I was about to quit this game. It's stupid that we can't relocate districts in base game. Like, IRL we did change the layout of cities as they grew.
只是心太软 29 Ara 2023 @ 5:19 
非常好用
科比-布莱恩特 17 Kas 2023 @ 23:47 
总结

这个游戏增强模式允许通过新的城市项目移除区域,这些项目在建造该区域时可用。
sandr1x 16 Kas 2023 @ 13:32 
Conflicts with Better Loading Screen (UI)
sandr1x 16 Kas 2023 @ 12:18 
The mod conflicts with other mods. I haven't figured out exactly which one, but it breaks the new game creation window.
Skalozubio 6 Kas 2023 @ 8:41 
Русский перевод здесь - Game and mods - Russian translations
Russian translation is here - Game and mods - Russian translations
shiretrib 24 Eki 2023 @ 7:06 
How do you get this mod. I've clicked subscribed, but no downloads.
BluJ 21 Eki 2023 @ 20:52 
Is there anyway this could be made to work while the district is still under construction?
Syn 24 Ağu 2023 @ 1:01 
Finally, i can convert the taken over cities from my enemies into production powerhouses.
juanlu-gomez-garcia-1989 16 Ağu 2023 @ 1:57 
Can it affect AI? thank you for your time
STuRoK 2 Ağu 2023 @ 15:45 
Its pointless asking for any modifications or updates people.
NightKnight 1 Ağu 2023 @ 19:10 
@sascha because a lot of the material, expertise, human resources, equipment, etc. already exists, which we can approximate to be half of the cost of what it takes to build, the other half being pure labor. The pure labour will be done again, but moving is easier than building complete from start.
So, option to move should end up being roughly equivalent to the cost of building it again. Also, that feels like pretty fair in terms of gameplay balance.
I appreciate your opinion, thank you for the discussion!
sascha 28 Tem 2023 @ 14:48 
@NightKnight You are forgetting the cost of actually moving an entire district's worth of materials. Additionally, "moving" a district is very easy in this mod - you remove the district and then rebuild it somewhere else, which comes to 150% of the production cost of a district. I don't see how moving a district could come to just 100% of the production cost, because then either you're making removing it free or building it half-price.
NightKnight 17 Tem 2023 @ 20:38 
Hi, I have a recommendation, I gave this some thought:

You should make this "Removable and Movable Districts"

Removing (disassembling) is 50% of the production cost, and reassembling is equal to 50% of the production cost, therefore "moving" is equal to 100% of the production cost, which is the same as building them again from scratch.
Makes common sense, matches real life, and perfectly balanced for gameplay,
Madisonian 15 Tem 2023 @ 11:45 
Works fine with City Lights...just tested, can remove rural villages to make way for boroughs or vice versa.
GreenCross6504 14 Tem 2023 @ 21:10 
could you make this work for city lights like removing rural districts to convert to urban
STuRoK 2 Tem 2023 @ 16:23 
I just posted it still works, so the problem is on your end...
Verify game files again and check for mod conflicts
ruru818 30 Haz 2023 @ 10:33 
it doesn't work..
STuRoK 11 Haz 2023 @ 14:03 
Still works for me, fyi to others, so if it doesn't it must be a conflict. (I also use like 50 mods)
冰淇林 11 Haz 2023 @ 7:13 
这mod有什么用嗄
Nor Dogroth 4 Haz 2023 @ 8:40 
This mod does not work for me, maybe it's due to a conflict with my collection.
dlb2588 2 May 2023 @ 12:49 
How can i download this to use on iPad version ?
STuRoK 28 Nis 2023 @ 20:56 
I wish this would let us demolish Wonders too. Anyone know how?
AyCe 25 Nis 2023 @ 14:06 
When I want to start a new game with this mod, it always fails with some problem regarding startup scripts. I can't see anything in my logs though. Disabling this mod fixes it. Am I doing something wrong?
1130231401 3 Nis 2023 @ 4:10 
nice
白眉鹰王 30 Mar 2023 @ 20:53 
I guess it is not compatible with existing save, eh? I installed mod and could not find the project. Gonna try in a new save.
Potatoes and Tomatoes 7 Şub 2023 @ 19:42 
i wish this mod could cancel districts under construction....
皮鸽劳斯咕咕咕 26 Oca 2023 @ 18:50 
good
esalkin 22 Oca 2023 @ 6:03 
IRL this is called "urban renewal" ;-)
Thanks for the mod!
HarryHighDef 18 Oca 2023 @ 11:47 
Is it possible to update this to include canals?
FleetAdmiralJakob 11 Oca 2023 @ 11:32 
Is it incompatible with any mods?
[1st M.I.]Cobber 7 Oca 2023 @ 15:27 
Negative, the district itself has to be fully built before the removal of it can happen.
5Raj ℗ 6 Oca 2023 @ 3:09 
Can it "cancel" a district that is under-construction?
Tass 28 Ara 2022 @ 3:27 
Doesn't work anymore.
Ahsoka Tano 17 Ara 2022 @ 18:41 
mod legit causes an error with the infinite loop cycle for AI turns, can't get past turn 1, totally useless now
lachooo 12 Ara 2022 @ 14:45 
dose it work with city lights districts?
Borotes 11 Ara 2022 @ 10:44 
The Mod is great, can you translate it to german too?
claudemac24hrs 4 Ara 2022 @ 4:58 
This should have been update to get affected saved games.
skillfulthumbs 30 Kas 2022 @ 1:19 
This mod doesn't work for me. I've played several turns past installation of the mod and I don't see any options to remove districts. Are there any incompatibilities with other mods?:steamsad: