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Ilmoita käännösongelmasta
I have this question too.
Looks like an awesome mod, but if it cripples the AI, I can't be using it.
In Civ6, went to Main Menu *DO NOT open your save until told at the very end*, installed the mod by going into the "more" route...I don't remember the exact options, but poke around a little you'll figure out it. After it's installed, shut down the game back to Desktop. I would recommend to exit out of the game anyway and go into the Steam Workshop and install mod that route and skip that potential for error.
follow the instructions in the "Popular Discussions".
Open the game. Load your save...
Voila. No problem at all.
Ignorant people are the source of much of their own problems. Then they're given a megaphone like the internet to broadcast their ignorance. My only recommendation: Stop breeding.
here is the link to qqqbbb original mod for anyone who wants to see if they can get it working in existing saves: https://forums.civfanatics.com/resources/removable-districts.26736/
<AffectsSavedGames>0</AffectsSavedGames>
but it doesn't appear to work on a saved game. Suggestions?
这个游戏增强模式允许通过新的城市项目移除区域,这些项目在建造该区域时可用。
Russian translation is here - Game and mods - Russian translations
So, option to move should end up being roughly equivalent to the cost of building it again. Also, that feels like pretty fair in terms of gameplay balance.
I appreciate your opinion, thank you for the discussion!
You should make this "Removable and Movable Districts"
Removing (disassembling) is 50% of the production cost, and reassembling is equal to 50% of the production cost, therefore "moving" is equal to 100% of the production cost, which is the same as building them again from scratch.
Makes common sense, matches real life, and perfectly balanced for gameplay,
Verify game files again and check for mod conflicts
Thanks for the mod!