Sid Meier's Civilization VI

Sid Meier's Civilization VI

Removable Districts
433 kommenttia
Archon 25.3. klo 6.24 
Does this make unfinished districts removable? Would be really good for accidental placements and such, especially if it only costs the same amount of production you already put into the district. Is the production cost just the total cost of building the district?
nynthes 18.2. klo 23.07 
Can't remove Diplomatic Quarter
MeniliteZ 29.1. klo 7.27 
"will the AI also be able to do it? i could see how that would end in them just removing and building on repeat."

I have this question too.
Looks like an awesome mod, but if it cripples the AI, I can't be using it.
Voltron 10.1. klo 17.58 
The only dogshit idiot is the user "warheads". Despite the ignorant comment, I installed this anyway after reading more comments and the "Popular Discussion": "How to use on existing save". The mod worked flawlessly. Process:
In Civ6, went to Main Menu *DO NOT open your save until told at the very end*, installed the mod by going into the "more" route...I don't remember the exact options, but poke around a little you'll figure out it. After it's installed, shut down the game back to Desktop. I would recommend to exit out of the game anyway and go into the Steam Workshop and install mod that route and skip that potential for error.
follow the instructions in the "Popular Discussions".
Open the game. Load your save...
Voila. No problem at all.
Ignorant people are the source of much of their own problems. Then they're given a megaphone like the internet to broadcast their ignorance. My only recommendation: Stop breeding.
warheads 5.1. klo 22.01 
dogshit mod dont use it
XIAO 5.1. klo 7.47 
MOD就是可以让你悔棋,比如说可以把圣地删除,空出来位置拍一个学院
Queen Goblina 7.12.2024 klo 18.13 
will the AI also be able to do it? i could see how that would end in them just removing and building on repeat.
Bluesky95 17.11.2024 klo 8.58 
The devs surely must use this mod? how its not in vanilla is disgusting
PyroTheStandingClown 6.10.2024 klo 2.34 
i couldnt get the mod to function in single player so i looked at he note pad to add <AffectsSavedGames>0</AffectsSavedGames> and the note pad did not fit the description to i went and got the original one from the forms and despite having it enabled in it i can say it still doesnt seem to affect existing saves.

here is the link to qqqbbb original mod for anyone who wants to see if they can get it working in existing saves: https://forums.civfanatics.com/resources/removable-districts.26736/
jawsOnt 7.9.2024 klo 12.27 
It shows as an enabled mod in the additional content area, but when I go into the game it's not listed as a mod at all in the mods section. I know it doesn't affect saved games, but I added in the removabledistricts.modinfo area the line:
<AffectsSavedGames>0</AffectsSavedGames>
but it doesn't appear to work on a saved game. Suggestions?
Awesomus 2.8.2024 klo 18.17 
So i have to ask, does this mod disable achievements?
pollardwill13 23.7.2024 klo 15.50 
What he said. Hate being unable to cancel/move WIP (wonder in progress) to a different city
Honorable Prometheus 21.7.2024 klo 9.18 
Can you make a mod to remove wonders once built? It's really annoying when you conquer AI cities and they have built wonders in the literal worst spots. Thank youuuuu!!! :)
Kassorax 29.6.2024 klo 20.14 
currently not working
Ryan 22.6.2024 klo 12.29 
is the ai able to understand that this will removes things or does it go in a loop like build and remove and build again and again?
Ashi Boi 15.6.2024 klo 2.55 
Can't remove government plaza! The reason I got this mod is to remove it because I chose the wrong government building. Is this intention because op didn't know how to remove the governor promotions
SloganLogan 23.5.2024 klo 9.54 
doesn't seem to work for diplomatic quarter? Highly aggravating
samotron 18.5.2024 klo 8.28 
Good, I was about to quit this game. It's stupid that we can't relocate districts in base game. Like, IRL we did change the layout of cities as they grew.
只是心太软 29.12.2023 klo 5.19 
非常好用
科比-布莱恩特 17.11.2023 klo 23.47 
总结

这个游戏增强模式允许通过新的城市项目移除区域,这些项目在建造该区域时可用。
sandr1x 16.11.2023 klo 13.32 
Conflicts with Better Loading Screen (UI)
sandr1x 16.11.2023 klo 12.18 
The mod conflicts with other mods. I haven't figured out exactly which one, but it breaks the new game creation window.
Skalozubio 6.11.2023 klo 8.41 
Русский перевод здесь - Game and mods - Russian translations
Russian translation is here - Game and mods - Russian translations
shiretrib 24.10.2023 klo 7.06 
How do you get this mod. I've clicked subscribed, but no downloads.
BluJ 21.10.2023 klo 20.52 
Is there anyway this could be made to work while the district is still under construction?
Syn 24.8.2023 klo 1.01 
Finally, i can convert the taken over cities from my enemies into production powerhouses.
juanlu-gomez-garcia-1989 16.8.2023 klo 1.57 
Can it affect AI? thank you for your time
STuRoK 2.8.2023 klo 15.45 
Its pointless asking for any modifications or updates people.
NightKnight 1.8.2023 klo 19.10 
@sascha because a lot of the material, expertise, human resources, equipment, etc. already exists, which we can approximate to be half of the cost of what it takes to build, the other half being pure labor. The pure labour will be done again, but moving is easier than building complete from start.
So, option to move should end up being roughly equivalent to the cost of building it again. Also, that feels like pretty fair in terms of gameplay balance.
I appreciate your opinion, thank you for the discussion!
camembert4u 28.7.2023 klo 14.48 
@NightKnight You are forgetting the cost of actually moving an entire district's worth of materials. Additionally, "moving" a district is very easy in this mod - you remove the district and then rebuild it somewhere else, which comes to 150% of the production cost of a district. I don't see how moving a district could come to just 100% of the production cost, because then either you're making removing it free or building it half-price.
NightKnight 17.7.2023 klo 20.38 
Hi, I have a recommendation, I gave this some thought:

You should make this "Removable and Movable Districts"

Removing (disassembling) is 50% of the production cost, and reassembling is equal to 50% of the production cost, therefore "moving" is equal to 100% of the production cost, which is the same as building them again from scratch.
Makes common sense, matches real life, and perfectly balanced for gameplay,
Madisonian 15.7.2023 klo 11.45 
Works fine with City Lights...just tested, can remove rural villages to make way for boroughs or vice versa.
GreenCross6504 14.7.2023 klo 21.10 
could you make this work for city lights like removing rural districts to convert to urban
STuRoK 2.7.2023 klo 16.23 
I just posted it still works, so the problem is on your end...
Verify game files again and check for mod conflicts
ruru818 30.6.2023 klo 10.33 
it doesn't work..
STuRoK 11.6.2023 klo 14.03 
Still works for me, fyi to others, so if it doesn't it must be a conflict. (I also use like 50 mods)
冰淇林 11.6.2023 klo 7.13 
这mod有什么用嗄
Nor Dogroth 4.6.2023 klo 8.40 
This mod does not work for me, maybe it's due to a conflict with my collection.
dlb2588 2.5.2023 klo 12.49 
How can i download this to use on iPad version ?
STuRoK 28.4.2023 klo 20.56 
I wish this would let us demolish Wonders too. Anyone know how?
AyCe 25.4.2023 klo 14.06 
When I want to start a new game with this mod, it always fails with some problem regarding startup scripts. I can't see anything in my logs though. Disabling this mod fixes it. Am I doing something wrong?
1130231401 3.4.2023 klo 4.10 
nice
白眉鹰王 30.3.2023 klo 20.53 
I guess it is not compatible with existing save, eh? I installed mod and could not find the project. Gonna try in a new save.
Potatoes and Tomatoes 7.2.2023 klo 19.42 
i wish this mod could cancel districts under construction....
皮鸽劳斯咕咕咕 26.1.2023 klo 18.50 
good
esalkin 22.1.2023 klo 6.03 
IRL this is called "urban renewal" ;-)
Thanks for the mod!
nothing 18.1.2023 klo 11.47 
Is it possible to update this to include canals?
FleetAdmiralJakob 11.1.2023 klo 11.32 
Is it incompatible with any mods?
Cobber 7.1.2023 klo 15.27 
Negative, the district itself has to be fully built before the removal of it can happen.
BOT Rajraj Binks ℗ 6.1.2023 klo 3.09 
Can it "cancel" a district that is under-construction?