Space Engineers

Space Engineers

GS-LB-CV-M1 Longbow-Class Atmospheric Carrier
20 Comments
CheekyHusky 19 Aug, 2018 @ 6:48pm 
Thank you so much. I am still working on the interior so i will let you know when its done :)
Mattacon  [author] 19 Aug, 2018 @ 6:30pm 
Go ahead! :)
CheekyHusky 19 Aug, 2018 @ 5:55pm 
Hi Mattacon, Thank you so much for saharing this awesome ship. I liked it so much i decided to take it to space with me !

https://i.imgur.com/b7VZ8Tg.jpg

I feel i have change dit a fair bit ( its not just ions instead of atmospheric, the entire interior + purpose of ship is changed ), so would you mind if I uploaded this as part of my fleet ? ( cheeky husky industries / CHI )

with full credit & link to your original given of course.
Mattacon  [author] 27 Sep, 2017 @ 3:31pm 
The link *should* work? If not then you can try looking through my Workshop for it.
Alien 480 27 Sep, 2017 @ 12:47pm 
the interceptor link is broken
Mattacon  [author] 20 Aug, 2017 @ 3:49pm 
That aside, I *may* plan to overhaul the Longbow's two bridges using SSGL techniques. Do not worry, I will give appropriate instructions and projectors if/when I get to that project. :P
Mattacon  [author] 20 Aug, 2017 @ 3:48pm 
Eek, that may be a new bug? I haven't encountered that particular issue up to this point, so you may want to send this to Keen as a Bug Report.
Deargbleidd 20 Aug, 2017 @ 3:41pm 
Another thing to point out, whenever I try to set the ship and all it's components to my faction it seems to break the hangar bay door open/close buttons and all the shutter open/close buttons for the bridges. Those are the only things I know of breaking if I change the ship's faction, but there could be more.
Mattacon  [author] 20 Aug, 2017 @ 3:05pm 
@Dargbleidd Ah! The turrets are disabled by default. (*This was during a time when the turrets would disobey IFF rules and shoot any grid not attached to it) I also had them hidden in the K-menu to loosen up the terminal clutter, but you can un-hide them and re-activate them. I will re-enable their K-menu visibility since the IFF issue has been solved in a recent patch.
Deargbleidd 20 Aug, 2017 @ 2:33pm 
How exavtly do you get the weapons working? they are completely inactive and they don't show up in the list of components on the ship
GudTaters 18 May, 2017 @ 3:54pm 
Thanks a bunch!
Mattacon  [author] 16 May, 2017 @ 4:06pm 
GudTaters 16 May, 2017 @ 3:13pm 
Perahps you could point me to where the blueprints for the interceptors are?(Tell me their names) or post them? They look awesome!


P.S. So does the carrier! :)
Wygos 16 May, 2017 @ 1:18pm 
Still missing couple of letters and words i would say.
Mattacon  [author] 16 May, 2017 @ 11:42am 
The numbering loosely follows how the U.S. Navy designates their own ships. "M1" would be designation for the first ship of its class (though that said this really should be "M2" and higher since the first launched one was immediately destroyed lore-wise).
Wygos 16 May, 2017 @ 8:57am 
M1 Longbow class :) where do u guys get your names from? Do they even mean something? Or is it like Dickbutt 6 balls class?
Oni No Hanzo 15 May, 2017 @ 11:40pm 
nicely done! i like the carrier!
jarhead 15 May, 2017 @ 6:01pm 
Can you make a custom build of a ship that is close in design to this? (like a sister ship)

Too see the specs that I am looking for:
http://gtm.steamproxy.vip/app/244850/discussions/0/2741975115068217188/

I like the way this looks.
J4R 11 May, 2017 @ 8:08am 
I love it, great shaping and awesome how you incorporated the hangar bays in the flanks and the landing deck on top. Good job!
Keq 10 May, 2017 @ 11:51pm 
Amazing work well done