Source Filmmaker

Source Filmmaker

Berserker Armor [Berserk and the Band of the Hawk]
44 Comments
Sandro Pertini 16 Apr, 2022 @ 11:51am 
Forza Napoli
Evangelion 13 17 Jan, 2018 @ 3:39pm 
hey you! yeah you! you're doing great things! keep it up
[FaZe] Armpit Licker 26 Sep, 2017 @ 3:55pm 
C L A N G
Skyes 31 Aug, 2017 @ 4:38pm 
This is wonderful, thank you very much!
Nyarlathotep 6 Jul, 2017 @ 12:04pm 
Thank you man. 2 weeks ar no problem. You don´t need to hurry. I take everything what you can give me. I can use the lower quality models for fight/difficult animation scenes and the new for close ups ;)
I´am honestly very grateful for you help. :)
OffstageWeevil  [author] 6 Jul, 2017 @ 12:10am 
I don't have any of the old files, and won't have them for a week and a half. If you don't mind using lower quality models I can port some of the old ones for you when I'm back, but until then all you can do is messing with the rotation in SFM...
Nyarlathotep 4 Jul, 2017 @ 9:50am 
Thanks for you answer.
Yes i can fix it in SFM, but this doesent work really god. The animation looks broken.
I uploaded a animation test video so you can see the Problem:
https://www.youtube.com/watch?v=_aHucLobSK4&feature=youtu.be

The golden age Guts works fine. The Guts in the middle and the left Zodd are "fixed"

This is really sad because i cant make my fan film :(

Is it possible to use the golden age bones for the Guts armor model or have you an other recommendation?

Thanks for you help.

OffstageWeevil  [author] 4 Jul, 2017 @ 1:22am 
Oh ok well you can probably just import the broken animation into SFM and rotate the bone in motion editor
OffstageWeevil  [author] 4 Jul, 2017 @ 1:19am 
I've had this happen in Unreal Engine 3, this is most likely caused by bone rotations being different from the built-in skeleton used by your program. In UE3 there was a thing called "bone translation retargeting", where you could adjust the animation.
I can't look into the older files because I'm away from my usual working station, but from what I have I see that Guts(berserker armor) has his knee bone rotated by 180 degrees (Y axis) compared to other models. Zodd doesn't have that issue tho. That's the most help I can currently provide :feste:
Looking forward to Guts Kampf :Konrad:
Nyarlathotep 3 Jul, 2017 @ 11:33am 
Hey, Amazing work. But i have a problem with the bones from you models. I made animations with ipi mocap studio and export the Model from SFM to this programm. But when i import it in Mocap than this happens:

Zodd:http://www.bilder-upload.eu/show.php?file=45ade8-1499106429.jpg
The legs are weird.

Guts: http://www.bilder-upload.eu/show.php?file=9183b5-1499106486.jpg
The legs to

Zodd-apostle:http://www.bilder-upload.eu/show.php?file=5cf56e-1499106649.jpg
Arms are weird

The other models, like the golden age Guts models are working fine.
Do you have a solution for this problem? ;)
MajorJace 29 Jun, 2017 @ 3:37pm 
It's Outfit name in-game is called "The Blackswords Man" hope that also helps.
MajorJace 29 Jun, 2017 @ 3:33pm 
Nope it doesn't seem so, I'll post a link to an Image to help you with which Armor I'm talking about

http://vignette2.wikia.nocookie.net/berserk/images/0/0f/Black_Swordsman_Guts_from_Berserk_Musou.jpg
OffstageWeevil  [author] 29 Jun, 2017 @ 6:43am 
Haven't I ported that already? I won't have a stable internet connection for about 2 weeks, during which time I'm planning on porting as many models as I can. Unless you're talking about a gmod version, which I'm not doing.
MajorJace 28 Jun, 2017 @ 11:09pm 
Are you going to port Guts with the Armor Godo gave him?
The Bald Guy 26 Jun, 2017 @ 1:06pm 
forgottt to say
The Bald Guy 26 Jun, 2017 @ 1:05pm 
i mean into garrys mod
OffstageWeevil  [author] 26 Jun, 2017 @ 12:55pm 
and Dragonslayer is in this pack. If you mean the original sword then I haven't ported that yet
OffstageWeevil  [author] 26 Jun, 2017 @ 12:54pm 
Uhhh I already have
The Bald Guy 26 Jun, 2017 @ 10:38am 
also the dragon slayer
The Bald Guy 26 Jun, 2017 @ 10:38am 
can u port the regular guts pls not in the beserker armor
Mailer 4 Jun, 2017 @ 11:22pm 
Natsu 4 Jun, 2017 @ 8:28pm 
Create model for garry mod plz
OffstageWeevil  [author] 19 May, 2017 @ 6:07am 
Gael the Abysswalker from King's Field
SA1L0R_BVR0 18 May, 2017 @ 8:50pm 
oh look, new DS model
rpig2002 16 May, 2017 @ 5:08pm 
hehe that 400lb dragonslayer should do the job just fine :3
MaeSteRWaR 11 May, 2017 @ 6:38am 
Awesome model..just out of curiosity ...do you have any plans on extracting other Band of the Hawk models like Zodd?????
AxelTheRed 8 May, 2017 @ 6:20pm 
Oh! Nevermind! I restarted SFM and suddenly the texture started working. Hmm. :P
AxelTheRed 8 May, 2017 @ 6:08pm 
I'm having a few issues with the Dragonslayer's textures. They're not showing up in SFM
Mailer 6 May, 2017 @ 8:15am 
@Mr. Marol

Well, you are very well timed, I have to say, since I literally just finished uploading it. Knock yourself out:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=920235317
Marol 6 May, 2017 @ 8:14am 
HYPE--
OffstageWeevil  [author] 6 May, 2017 @ 8:14am 
Marol 6 May, 2017 @ 8:13am 
@Mailer

Let me know when and put a link. I need this in my life.
Mailer 4 May, 2017 @ 9:25pm 
@Mr. Marol

Yes sir, it will be.
Marol 4 May, 2017 @ 4:17pm 
@Mailer Just a question, is it going to be a Player Model? Please tell me it will be.
OffstageWeevil  [author] 4 May, 2017 @ 2:25pm 
Permission granted :BullyGirl:
Mailer 4 May, 2017 @ 1:53pm 
Hey Navlaan. Good pal.
Is it alright if I do my deeds on this model and port it over to Garry's Mod as well?
I don't need to be patient for this one, I'm pretty sure.
I'll credit you, once again, as I did last time.

Best regards! :trophy:
Marol 4 May, 2017 @ 1:07pm 
GRIFFIIIIIITH!
Kluck37 28 Apr, 2017 @ 8:49am 
You should try to port this to Gmod
NOKT 26 Apr, 2017 @ 1:50pm 
YES !
こがらすまる 24 Apr, 2017 @ 11:40pm 
My brother, come join me.
In battle we are stronger.
Neoluce 24 Apr, 2017 @ 8:44am 
awesome sauce!
Tinkaton Enjoyer 23 Apr, 2017 @ 9:05pm 
I love you.
Titus 23 Apr, 2017 @ 5:46pm 
Nice.