Portal 2

Portal 2

Unportable Portals: Introduction (Part 1)
46 Comments
hub 5 Apr, 2021 @ 3:20am 
:cupup:
€in€r vØn vi€l€n  [author] 26 Sep, 2020 @ 10:45am 
@Joric It is intended :)
Joric 25 Sep, 2020 @ 12:39pm 
Does the yanking the cube away off the laser intended? It shouldn't be really because this move is not legit but I don't see any other way.
Joric 25 Sep, 2020 @ 12:27pm 
Very nice! Moving portals were frightening at first but I managed. Real easy map overall but entertaining.
stormsend 29 Oct, 2019 @ 9:24am 
Awesome concept and you used it for a great map. I needed the training at the start or that really difficult last chamber. Took some time but I survived. Thanks for the fun. Thumbs up and Fav.
bullfrog 15 Dec, 2018 @ 2:22am 
Ditto @Leomievs's comments - definite thumbs up.
Leo 22 Sep, 2018 @ 5:02am 
Very nice introductory map. I like the idea of combining the portal gun on/off concept with moving platforms. Thumbs up!
Petutski 13 Jul, 2018 @ 6:53am 
Great logical map. Thanks!
Mammadno 6 Feb, 2018 @ 6:19am 
the last part was awesome. well done :triggered::2015holly:
vincaduchess 2 Aug, 2017 @ 10:36am 
Loved it but needed a hint for chamber3. Thanks for your work!
ƒlechette 29 Jul, 2017 @ 11:51am 
my brain hurt.
€in€r vØn vi€l€n  [author] 13 May, 2017 @ 5:30am 
Ah, cool! Thanks for the tip! :)
TeamSpen210 11 May, 2017 @ 2:55am 
Neat portalgun concept! Just a tip - you can use the `hud_saytext_time` console var to prevent `sv_cheats` from showing onscreen. Set it to 0 before, and back to 12 after. You might also want to retake your screenshot - it's missing your fancy buttons.
nock 2 May, 2017 @ 7:36am 
Nice map and nice concept Flooper. Played this and Part 2 on my stream on Friday, link below

https://youtu.be/TpJ-d9gp1jc?t=1m15s
quat 1 May, 2017 @ 6:54pm 
THIS IS AMAZING DUDE
Fireball19 29 Apr, 2017 @ 11:24am 
very well done, nice concept and with a hard anough puzzle :steamhappy:
dmuk 22 Apr, 2017 @ 12:57pm 
Thx, will givit a try ...
€in€r vØn vi€l€n  [author] 22 Apr, 2017 @ 2:46am 
@dmuk: You want me to give you a hint? Try getting the cube off the button while you are standing on the lightbridge's origin.
dmuk 21 Apr, 2017 @ 8:21pm 
Need a thought on #3, but am geetting there
dire.fcs 21 Apr, 2017 @ 5:03pm 
Good concept, well done!
kwinten 21 Apr, 2017 @ 2:56pm 
great ! someone who does a new concept ? i say yes !
I always like your chambers, thumbs up
| \_/ () 21 Apr, 2017 @ 9:09am 
I loved that there are 3 chambers. And moving portals -wtf!!!
It's always nice to see fresh new portal concepts. I'd say this one has come to life successfully.
Great job!
Robo SK. 20 Apr, 2017 @ 8:35am 
HI. Wery interested button. Good logical test. All thumbs up :steamhappy:
ViiNTAGE 20 Apr, 2017 @ 7:57am 
Hey I did a blind playthrough or your map I hope you enjoy! Feel free to recommend me other maps of yours to play :)

https://www.youtube.com/watch?v=eSymC1Xf-J8
1980 20 Apr, 2017 @ 5:50am 
This is another new play concept. Very Good:steamhappy:
jandlml 19 Apr, 2017 @ 11:31pm 
excellent map! love the new concept. took a bit of thought at the end.
Steve1965 19 Apr, 2017 @ 10:08am 
Great map. dven1 - agree on hardest part. I believed the laser was instant-off so I was trying to find a way to use the other laser to keep it energized. (there is no way) Then I found if you just lift the reflector block straight up, it works.
samadhi440 18 Apr, 2017 @ 11:31pm 
Interesting concept. (Good interesting. Not "Interestinnng...")
gordon 18 Apr, 2017 @ 11:23pm 
Very innovative design - the end had me stumped for some time. I like the unique design elements. Love seeing these great concepts!
kot16ru 18 Apr, 2017 @ 12:57pm 
WOW. EXCELLENT. BEST JOB. Thanks.
dven1 18 Apr, 2017 @ 6:30am 
Nice unique map, well made and sufficiently lit. Clever use of triggered portal gun, it adds a whole new dimension to solving the map. The hardest part for me was yanking the laser cube away fast enough to allow the portals to persist. Thanks for your efforts.
Psychological Atom 18 Apr, 2017 @ 1:53am 
Great puzzle
Spaceminnow 17 Apr, 2017 @ 7:21pm 
Very good exit puzzle.
Malfaction 17 Apr, 2017 @ 3:11pm 
This concept adds an additional puzzle element that requires some new thinking! Enjoyed it but I now have to rest my brain. Thumbs up!
€in€r vØn vi€l€n  [author] 17 Apr, 2017 @ 10:44am 
Thank you guys for your feedback! 2nd Part is in the work :)
indifferential 17 Apr, 2017 @ 9:07am 
Interesting concept and good puzzles with it. I like that there's moving portals while not movable portal gun.
quatrus 17 Apr, 2017 @ 8:33am 
Excellent novel concept for the on/off portalgun. Really locks in a serial pathwayto the solution. The last chamber was typically difficult for laser puzzle, just needed to find the only placemment of the cube to execute. Well done. Thanks for the challenging creation.
jgaultney 17 Apr, 2017 @ 8:02am 
Very good puzzles, especially the last one! Thumbs up. :steamhappy:
Tuleby 17 Apr, 2017 @ 5:09am 
:p2aperture: Nice puzzles with moving portals and on/off portalgun. :p2chell::thumbs:
tuleby recommends this thing :yazdwink:
Mikeastro 16 Apr, 2017 @ 2:16pm 
It took me far too long to figure out that last bit :p Very cool concept; I'd love to see more of it!
gabet4 16 Apr, 2017 @ 10:46am 
verry nice puzzle with moving portals "GREAT"
but if I save it partway when I restart from svae the moving portal does not work
€in€r vØn vi€l€n  [author] 15 Apr, 2017 @ 3:32pm 
Thank YOU!
Jade BGE 15 Apr, 2017 @ 3:32pm 
That was very interesting! It puts a fun spin on things. Excellent! Thank you
€in€r vØn vi€l€n  [author] 15 Apr, 2017 @ 3:20pm 
@tuleby (CZ): Thank you for your report! I fixed the unintended ways as shown in your video and made a custom button model (with blue color).
€in€r vØn vi€l€n  [author] 15 Apr, 2017 @ 8:07am 
Danke für dein Feedback! Werde mich bald an die nächste map setzen. :)
Dir auch schöne Ostern!
M-A-R-K-74 15 Apr, 2017 @ 7:59am 
Was für ein geiles Konzept, mach mal bitte weitere Maps davon.
Frohes Osterfest dann :-)