Portal 2

Portal 2

Unportable Portals: Introduction (Part 1)
46 kommentarer
hub 5. apr. 2021 kl. 3:20 
:cupup:
€in€r vØn vi€l€n  [ophavsmand] 26. sep. 2020 kl. 10:45 
@Joric It is intended :)
Joric 25. sep. 2020 kl. 12:39 
Does the yanking the cube away off the laser intended? It shouldn't be really because this move is not legit but I don't see any other way.
Joric 25. sep. 2020 kl. 12:27 
Very nice! Moving portals were frightening at first but I managed. Real easy map overall but entertaining.
stormsend 29. okt. 2019 kl. 9:24 
Awesome concept and you used it for a great map. I needed the training at the start or that really difficult last chamber. Took some time but I survived. Thanks for the fun. Thumbs up and Fav.
bullfrog 15. dec. 2018 kl. 2:22 
Ditto @Leomievs's comments - definite thumbs up.
Leo 22. sep. 2018 kl. 5:02 
Very nice introductory map. I like the idea of combining the portal gun on/off concept with moving platforms. Thumbs up!
Petutski 13. juli 2018 kl. 6:53 
Great logical map. Thanks!
Mammadno 6. feb. 2018 kl. 6:19 
the last part was awesome. well done :triggered::2015holly:
vincaduchess 2. aug. 2017 kl. 10:36 
Loved it but needed a hint for chamber3. Thanks for your work!
ƒlechette 29. juli 2017 kl. 11:51 
my brain hurt.
€in€r vØn vi€l€n  [ophavsmand] 13. maj 2017 kl. 5:30 
Ah, cool! Thanks for the tip! :)
TeamSpen210 11. maj 2017 kl. 2:55 
Neat portalgun concept! Just a tip - you can use the `hud_saytext_time` console var to prevent `sv_cheats` from showing onscreen. Set it to 0 before, and back to 12 after. You might also want to retake your screenshot - it's missing your fancy buttons.
nock 2. maj 2017 kl. 7:36 
Nice map and nice concept Flooper. Played this and Part 2 on my stream on Friday, link below

https://youtu.be/TpJ-d9gp1jc?t=1m15s
quat 1. maj 2017 kl. 18:54 
THIS IS AMAZING DUDE
Fireball19 29. apr. 2017 kl. 11:24 
very well done, nice concept and with a hard anough puzzle :steamhappy:
dmuk 22. apr. 2017 kl. 12:57 
Thx, will givit a try ...
€in€r vØn vi€l€n  [ophavsmand] 22. apr. 2017 kl. 2:46 
@dmuk: You want me to give you a hint? Try getting the cube off the button while you are standing on the lightbridge's origin.
dmuk 21. apr. 2017 kl. 20:21 
Need a thought on #3, but am geetting there
dire.fcs 21. apr. 2017 kl. 17:03 
Good concept, well done!
kwinten 21. apr. 2017 kl. 14:56 
great ! someone who does a new concept ? i say yes !
I always like your chambers, thumbs up
| \_/ () 21. apr. 2017 kl. 9:09 
I loved that there are 3 chambers. And moving portals -wtf!!!
It's always nice to see fresh new portal concepts. I'd say this one has come to life successfully.
Great job!
Robo SK. 20. apr. 2017 kl. 8:35 
HI. Wery interested button. Good logical test. All thumbs up :steamhappy:
ViiNTAGE 20. apr. 2017 kl. 7:57 
Hey I did a blind playthrough or your map I hope you enjoy! Feel free to recommend me other maps of yours to play :)

https://www.youtube.com/watch?v=eSymC1Xf-J8
1980 20. apr. 2017 kl. 5:50 
This is another new play concept. Very Good:steamhappy:
jandlml 19. apr. 2017 kl. 23:31 
excellent map! love the new concept. took a bit of thought at the end.
Steve1965 19. apr. 2017 kl. 10:08 
Great map. dven1 - agree on hardest part. I believed the laser was instant-off so I was trying to find a way to use the other laser to keep it energized. (there is no way) Then I found if you just lift the reflector block straight up, it works.
samadhi440 18. apr. 2017 kl. 23:31 
Interesting concept. (Good interesting. Not "Interestinnng...")
gordon 18. apr. 2017 kl. 23:23 
Very innovative design - the end had me stumped for some time. I like the unique design elements. Love seeing these great concepts!
kot16ru 18. apr. 2017 kl. 12:57 
WOW. EXCELLENT. BEST JOB. Thanks.
dven1 18. apr. 2017 kl. 6:30 
Nice unique map, well made and sufficiently lit. Clever use of triggered portal gun, it adds a whole new dimension to solving the map. The hardest part for me was yanking the laser cube away fast enough to allow the portals to persist. Thanks for your efforts.
Psychological Atom 18. apr. 2017 kl. 1:53 
Great puzzle
Spaceminnow 17. apr. 2017 kl. 19:21 
Very good exit puzzle.
Malfaction 17. apr. 2017 kl. 15:11 
This concept adds an additional puzzle element that requires some new thinking! Enjoyed it but I now have to rest my brain. Thumbs up!
€in€r vØn vi€l€n  [ophavsmand] 17. apr. 2017 kl. 10:44 
Thank you guys for your feedback! 2nd Part is in the work :)
indifferential 17. apr. 2017 kl. 9:07 
Interesting concept and good puzzles with it. I like that there's moving portals while not movable portal gun.
quatrus 17. apr. 2017 kl. 8:33 
Excellent novel concept for the on/off portalgun. Really locks in a serial pathwayto the solution. The last chamber was typically difficult for laser puzzle, just needed to find the only placemment of the cube to execute. Well done. Thanks for the challenging creation.
jgaultney 17. apr. 2017 kl. 8:02 
Very good puzzles, especially the last one! Thumbs up. :steamhappy:
Tuleby 17. apr. 2017 kl. 5:09 
:p2aperture: Nice puzzles with moving portals and on/off portalgun. :p2chell::thumbs:
tuleby recommends this thing :yazdwink:
Mikeastro 16. apr. 2017 kl. 14:16 
It took me far too long to figure out that last bit :p Very cool concept; I'd love to see more of it!
gabet4 16. apr. 2017 kl. 10:46 
verry nice puzzle with moving portals "GREAT"
but if I save it partway when I restart from svae the moving portal does not work
€in€r vØn vi€l€n  [ophavsmand] 15. apr. 2017 kl. 15:32 
Thank YOU!
Jade BGE 15. apr. 2017 kl. 15:32 
That was very interesting! It puts a fun spin on things. Excellent! Thank you
€in€r vØn vi€l€n  [ophavsmand] 15. apr. 2017 kl. 15:20 
@tuleby (CZ): Thank you for your report! I fixed the unintended ways as shown in your video and made a custom button model (with blue color).
€in€r vØn vi€l€n  [ophavsmand] 15. apr. 2017 kl. 8:07 
Danke für dein Feedback! Werde mich bald an die nächste map setzen. :)
Dir auch schöne Ostern!
M-A-R-K-74 15. apr. 2017 kl. 7:59 
Was für ein geiles Konzept, mach mal bitte weitere Maps davon.
Frohes Osterfest dann :-)