Starbound

Starbound

All Weapons for All Races
29 opmerkingen
bidiguilo 22 okt 2023 om 19:14 
h
43770gaming 14 dec 2019 om 13:26 
Nice, but there still aren't laser guns
fan_of_lizzers 30 jun 2019 om 21:43 
now this is epic
Pherex 22 nov 2018 om 5:42 
Could you update this to include the violium,ferozium,ageis blueprints? Some modded races don't include them.
༺Keeper༻ 26 aug 2018 om 18:43 
THANK YOU SO MUCH! SO GLAD IT eXISTS
PickledGordo 2 jan 2018 om 19:49 
ok, thanks
CurlyKereru  [auteur] 2 jan 2018 om 19:48 
I think I've used this along with FU before, so it's probably compatible.
PickledGordo 2 jan 2018 om 19:43 
Fu compatible?
CurlyKereru  [auteur] 14 aug 2017 om 20:55 
I didn't even know there was racial furniture?

A mod for armor already exists on the workshop: time.http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=739997317

Honestly I'm not really interested at making more mods at this
FleshAutomaton 14 aug 2017 om 10:38 
All Armor for All Races would be great!
warmainiac 11 aug 2017 om 12:08 
could you make a virsion but all furniture?
Frith Ra 30 jun 2017 om 0:50 
I just added it cause I also find it strange how no other race can smith guns. Confirmed to work just fine on 1.3 ^_^
CurlyKereru  [auteur] 10 jun 2017 om 15:22 
I'm not certain. I don't have access to the game right now, so I'd appreciate if somebody would test it.
Someone 10 jun 2017 om 6:08 
works with 1.3 ?
CurlyKereru  [auteur] 14 feb 2017 om 10:41 
It should not require a character restart. You should be able to install and use it for old characters.
NerdCuddles 14 feb 2017 om 0:54 
douse it regire a restart?

just want to know
Star-X 3 jan 2017 om 11:26 
Should've been part of the vanilla game tbqh. Combining this with Frackin Races still gives Novakids unique bonuses while also making everyone be able to use guns.
acdeimund 2 jan 2017 om 13:34 
I think that the answer to the question for the mod is "This is the future's future. Why else would swords be so dang powerful?:steamfacepalm:"
Wayve 26 dec 2016 om 18:11 
fantastic to hear some custom races really need this mod imo (I'm looking at the gardevoir race as it has no weapons so loot weapons were the only thing you can use without mods specifically)
CurlyKereru  [auteur] 26 dec 2016 om 14:35 
@Wayve
This mod doesn't edit individual races and instead edits the default recipe files. This means that it probably adds the recipes to every single character, including custom races whether they have their own custom weapons or not.
Wayve 25 dec 2016 om 15:49 
my question is: how does this mod effect custom races with or without custom weapons tied to it?
CurlyKereru  [auteur] 19 dec 2016 om 16:58 
@Mitch
I believe somebody else has already made a mod on the workshop that does that. I don't think I even would have the skill to make another one.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=749342005
Wallbert 19 dec 2016 om 16:07 
can you bring back the weapons that were befor the big update, i realy liked the old hylotil weapons
TestSubject_2519 16 dec 2016 om 14:46 
this makes more sense since these species have obviously been transfering objects, ideas, blueprints etc. with each other for a while
All-Seeing 16 dec 2016 om 10:14 
THANKS YOU, you're not a experienced modder, but this mod must create !
Annabelle Kirumei 16 dec 2016 om 0:03 
YES finally i dont have to worry about cheating melee weapons in
McKeviin 14 dec 2016 om 20:10 
Why would anyone wonder? it says it in the description.
Kenos 14 dec 2016 om 19:03 
Before anyone panics wondering what this mod is i will test it