FortressCraft Evolved

FortressCraft Evolved

steveman0's Todo List
24 Comments
Robert 18 Nov, 2018 @ 7:53pm 
And I have no clue if it's really "general" now either. For the base game I can only think of the power boosters and health ampules which work like that, so they might well have been added as exceptions like you say. If you could look at that when you got nothing else to do that would be great. If not, I'll probably survive with having 1 less slot in my main inventory ;)
Robert 18 Nov, 2018 @ 7:41pm 
Cool, thanks.
steveman0  [author] 18 Nov, 2018 @ 7:23pm 
I thought the few cases were exceptions (power boosters) not general functionality. I could be mistaken. I didn't make that change myself and never looked into the details. If it's possible now then it wouldn't be too hard. I can add it to the list but still not likely anytime soon.
Robert 18 Nov, 2018 @ 3:29pm 
I was chatting with another modder and he told me that since one of the last patches it's an officially supported feature of the base game that you can use stuff from your suit inventory like that. But again, I can fully understand that you have more important things on your plate than an old mod you didn't update for quite a while. No worries!
Robert 18 Nov, 2018 @ 3:24pm 
Niche features which are included in the base game? Considering that you can use use stuff like power boosters from your suit inventory etc. But if you lack the time that's alright. It's obviously not that important for any of us.
steveman0  [author] 18 Nov, 2018 @ 3:08pm 
I'm not sure what hoops Mad Vandal jumped through to make that possible. Just because it's possible doesn't mean it is easy or worth the effort to do so. With my schedule, I can't justify jumping through hoops for niche features.
Robert 18 Nov, 2018 @ 10:23am 
And in functionality it's also very similar to your ToDo list remote, that's why I was wondering why it didn't work with your remote todo list check thingie as well...
Robert 18 Nov, 2018 @ 10:21am 
Sorry, started typing without looking up details. It's the "Power Management Remote Display" from Mad Vandal's mod "Power Management". It can be put into the suit inventory, it can be placed into the hotbar, and it can be used from the hotbar while being in the suit. So it's obviously possible.
Robert 18 Nov, 2018 @ 10:18am 
I have a suit item from another mod which is usable though. So I'm afraid you are wrong there.
steveman0  [author] 18 Nov, 2018 @ 9:58am 
I'm pretty sure that isn't possible. The remote is a usable item. It can't be used from within the suit inventory. It has to be in your inventory to be usable from the hotbar.
Robert 16 Nov, 2018 @ 1:38am 
Hi. I've started using this mod and was surprised that the Remote can't be moved into the suit inventory. Would it be time consuming to add/change that, please?
Twitch : 50 Shades of Skittles 3 Nov, 2018 @ 8:39am 
Subbed!
Kleadron 16 Jun, 2017 @ 9:28am 
do you use the todo list for things you need to fix with your mod?
steveman0  [author] 3 Dec, 2016 @ 4:15pm 
Can do. I was reviewing the new categories and I just didn't find one that fits earlier. That one should do though.
Demerzel 3 Dec, 2016 @ 2:47pm 
How about moving this item to the 'progression' tab with the item configurator too. Since all the suite upgrades are in that tab.
steveman0  [author] 3 Dec, 2016 @ 7:19am 
It has to be loaded in. It doesn't explicitly require power but you'll need to make sure the segment is loaded in somehow otherwise it won't work. Otherwise there's no limit once it is loaded.
Demerzel 3 Dec, 2016 @ 7:01am 
Don't know sometimes it's working sometimes it's not.
IS there a range limit?
steveman0  [author] 3 Dec, 2016 @ 6:59am 
Uh, have you accidentally lost the sync to the list? I explicitly tested the open/close to work. And the code for opening didn't change.
Demerzel 3 Dec, 2016 @ 5:56am 
I can't open it with (Y) since last update. :/
Demerzel 2 Dec, 2016 @ 7:56am 
I know it's nit picking but since there is no (X) close the window button. And I open and close the inventory. I guess this would be a good thing. If it's not require lot of effort.

steveman0  [author] 2 Dec, 2016 @ 7:33am 
Hmm, I suppose I could make Y close the window too.
Demerzel 2 Dec, 2016 @ 3:58am 
Y open the window but doesn't close it ? :D

Any possibility to make y to close the window too?
theEscape 26 Nov, 2016 @ 5:25am 
Very interesting concept.
Demerzel 24 Nov, 2016 @ 1:43am 
Now we need mad vandal's projector mod to support this mod. ☺