Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													







1) Recyclotron has no boost at all and the other boosts are far too small (and cost a lot in maintenance).
2) If player chooses Deep Core Mining (+2 production / cell) then Core Waste Dump is not even avaiable and Deep Core Mining will be enormously crippled / impeded.
Personally I would like to lower the maintenance costs of the cleanup structures. I don't know where to find the mod files. For me this is the best mod for MoO:CTS. I can not imagine playing without it. Further refining would add to the value.
Program Files (X86) > Steam > steamapps > workshop > content > 298050 > 798662726 > ColonyStructureTypes.yaml Open the yaml file with notepad to edit.
COPY AND SAVE YAML FILE BEFORE YOU MAKE ANY CHANGES. I am an idiot who learned how to code by repeatedly smashing my face against a Dvorak keyboard, DO NOT TRUST ME!
Any Place where it says "workingStatus: yes" change to "workingStatus: true", Save file.
Play game.
Turn your enemies into smoking craters (with less pollution).
Error parsing Backend.Settlements.ColonyStructureType. Key 'structure_atmospheric_renewer' on Variable 'workingStatus' with value 'yes'.
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
FormatException: Value is not equivalent to either TrueString or FalseString.
at System.Boolean.Parse (System.String value) [0x00000] in <filename unknown>:0
[...]
at SerializedData`1[DataType].DeSerializeMapping (QiHe.Yaml.Grammar.Mapping source) [0x00000] in <filename unknown>:0
The workingStatus variable seems to expect true/false instead of yes/no. Not that it matters much as the mod is working as expected, but maybe this can have some unforeseen consequence elsewhere.
Only no pollution at all mod would be better.