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1) Recyclotron has no boost at all and the other boosts are far too small (and cost a lot in maintenance).
2) If player chooses Deep Core Mining (+2 production / cell) then Core Waste Dump is not even avaiable and Deep Core Mining will be enormously crippled / impeded.
Personally I would like to lower the maintenance costs of the cleanup structures. I don't know where to find the mod files. For me this is the best mod for MoO:CTS. I can not imagine playing without it. Further refining would add to the value.
Program Files (X86) > Steam > steamapps > workshop > content > 298050 > 798662726 > ColonyStructureTypes.yaml Open the yaml file with notepad to edit.
COPY AND SAVE YAML FILE BEFORE YOU MAKE ANY CHANGES. I am an idiot who learned how to code by repeatedly smashing my face against a Dvorak keyboard, DO NOT TRUST ME!
Any Place where it says "workingStatus: yes" change to "workingStatus: true", Save file.
Play game.
Turn your enemies into smoking craters (with less pollution).
Error parsing Backend.Settlements.ColonyStructureType. Key 'structure_atmospheric_renewer' on Variable 'workingStatus' with value 'yes'.
(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
FormatException: Value is not equivalent to either TrueString or FalseString.
at System.Boolean.Parse (System.String value) [0x00000] in <filename unknown>:0
[...]
at SerializedData`1[DataType].DeSerializeMapping (QiHe.Yaml.Grammar.Mapping source) [0x00000] in <filename unknown>:0
The workingStatus variable seems to expect true/false instead of yes/no. Not that it matters much as the mod is working as expected, but maybe this can have some unforeseen consequence elsewhere.