Insurgency

Insurgency

congress_coop
20 Comments
RusStriker 6 Nov, 2017 @ 2:28am 
fix endround overwiew and mapchange pic pls
Cyvo  [author] 12 Aug, 2017 @ 3:09pm 
You have to delete the BSP file from your map (and or) workshop directory and make shure that nothing collides with the files from this coop server.
RPGdodger 12 Aug, 2017 @ 2:12pm 
Somehow when my favorite coop costum server joins this map I get "your map differs from the servers' map", I tried removing the mod and resubing, even just removing it, I always get that error, even on a new computer.
=BB= Pudfark 1 Dec, 2016 @ 11:04am 
I like this map. It is tight in places. Makes team movement critical on my high bot count servers. Coordination, Tactics and Communication or a dirt nap. lol
Arc 21 Nov, 2016 @ 2:39am 
Map looks cool, however i'm not personally fan of narrow corridors and imho it ruins the map. If bots have one way to the objective then it is too easy for players to block that way.

Also, it should not crash the server, with 1 player/32bots:
Total 1700 entities (0 empty, 1457 edicts)

and that's nowhere near the limit (2048), additional players are probably taking more edicts but unless you are running with more than 8 it should not be a problem
R-C-MAN 16 Nov, 2016 @ 8:21am 
Can you add more photos please
DeadWish 13 Nov, 2016 @ 1:27pm 
What a great map, thnx.......
☭ GRASHOOPER ❸ 12 Nov, 2016 @ 10:44am 
Now It Works
Thanks
Mamba 12 Nov, 2016 @ 9:12am 
We tried it last night, no lag or crashes; 4 players, maybe a dozen bots.
Map layout/flow is a bit unusual but still challenging, thanks!
Dogman <<AD>> 12 Nov, 2016 @ 7:59am 
Cyro I think s on counters may be during bot spawn i ll look closer and let you knowThanks again
CreepyDuck 12 Nov, 2016 @ 6:00am 
it work well other server
Cyvo  [author] 12 Nov, 2016 @ 5:27am 
Ok that's interesting because it shouldn't crash even with 32 bots in game. Maybe you use plugins which are using edicts or more than 32 in AI count.
CreepyDuck 12 Nov, 2016 @ 5:07am 
it crash instantly.
Cyvo  [author] 12 Nov, 2016 @ 4:47am 
Still crashes? Made an update today and removed some entities. Think it wasn't enough :( Does the map crash instantly or only on counters or after capturing?
Dogman <<AD>> 12 Nov, 2016 @ 4:44am 
Both are very will made and thanks for time put you into them, we as other still get edicts or crash at some points on the maps, but still, my server folks really enjoy them
Extream 11 Nov, 2016 @ 5:48pm 
i would like to say nice on the maps (GRATE WORK !) BUT frequency_coop and congress_coop have a small problem frequency locks up at d and congress crashie server but ya i would love to see any other maps:steamhappy:
Daimyo 11 Nov, 2016 @ 2:34pm 
@Cyvo So far my community loves the map(amazing detail btw). However, like frequency_coop, many don't seem to fond of the more linear leaning approach and I was wondering if I could have your permission to create a second version for my servers only (wont release to workshop unless you're okay with it). Let me know if that is okay and or if you'd like to change it up a bit based on feedback. This would only be for coop modes: checkpoint, conquer, outpost, hunt

I can start an open thread and get feedback then point you to it if you'd like. Thanks and keep up the good work!
☭ GRASHOOPER ❸ 11 Nov, 2016 @ 11:18am 
F**ing edicts !
☭ GRASHOOPER ❸ 11 Nov, 2016 @ 11:17am 
On this map server crash
ED_Alloc: No free edicts
Daimyo 10 Nov, 2016 @ 12:54pm 
I added to our server rotations, I'll let you know how it goes later today!