Insurgency

Insurgency

29 ratings
congress_coop
   
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Maps (co-op): Checkpoint
File Size
Posted
Updated
135.940 MB
10 Nov, 2016 @ 10:51am
8 Jan, 2017 @ 5:25am
3 Change Notes ( view )

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congress_coop

Description
The Coop (Checkpoint) version of congress

Enjoy!!
20 Comments
RusStriker 6 Nov, 2017 @ 2:28am 
fix endround overwiew and mapchange pic pls
Cyvo  [author] 12 Aug, 2017 @ 3:09pm 
You have to delete the BSP file from your map (and or) workshop directory and make shure that nothing collides with the files from this coop server.
RPGdodger 12 Aug, 2017 @ 2:12pm 
Somehow when my favorite coop costum server joins this map I get "your map differs from the servers' map", I tried removing the mod and resubing, even just removing it, I always get that error, even on a new computer.
=BB= Pudfark 1 Dec, 2016 @ 11:04am 
I like this map. It is tight in places. Makes team movement critical on my high bot count servers. Coordination, Tactics and Communication or a dirt nap. lol
Arc 21 Nov, 2016 @ 2:39am 
Map looks cool, however i'm not personally fan of narrow corridors and imho it ruins the map. If bots have one way to the objective then it is too easy for players to block that way.

Also, it should not crash the server, with 1 player/32bots:
Total 1700 entities (0 empty, 1457 edicts)

and that's nowhere near the limit (2048), additional players are probably taking more edicts but unless you are running with more than 8 it should not be a problem
R-C-MAN 16 Nov, 2016 @ 8:21am 
Can you add more photos please
DeadWish 13 Nov, 2016 @ 1:27pm 
What a great map, thnx.......
☭ GRASHOOPER ❸ 12 Nov, 2016 @ 10:44am 
Now It Works
Thanks
Mamba 12 Nov, 2016 @ 9:12am 
We tried it last night, no lag or crashes; 4 players, maybe a dozen bots.
Map layout/flow is a bit unusual but still challenging, thanks!
Dogman <<AD>> 12 Nov, 2016 @ 7:59am 
Cyro I think s on counters may be during bot spawn i ll look closer and let you knowThanks again