Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I specifically coded it to work in vehicles. Tanks, APCs, etc.
like in this video it would be great! ;)
I fixed the volume issue, I think. Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority sounds is turned off. Update posted.
@Tokyo Cowboy Good suggestion. It's easy to code but yes, I need some good sound effects for it.
Do you think you would be able to add non-lethal headshot hit marker sounds? I have some sounds in mind (https://drive.google.com/drive/folders/1pmSesjS6-S_wsyOkC01R0aJTKrQ3FPlE) along with some regular hit marker, kill marker & headshot kill marker sounds. They are from the JSRS Sound Mod though, so not 100% sure on the legal terms of using them.