Arma 3
Atlas' Hitmarkers
247 kommentarer
Atlas1205  [ophavsmand] 29. juni kl. 8:35 
It's actually the base game's launcher crosshair
Booze_Rooster 28. juni kl. 16:03 
works great, only complaint is how large and blocky the visual marker is. Would love to see different options that are less intrusive on the screen.
mOrbidlyObese 10. dec. 2024 kl. 23:35 
keeps saying undefined variable in _ishitsoundenabled line 43
Atlas1205  [ophavsmand] 23. sep. 2024 kl. 17:59 
@Nikki I believe so, yes.

I specifically coded it to work in vehicles. Tanks, APCs, etc.
Nikki 23. sep. 2024 kl. 17:42 
Does this work when in aircraft?
Atlas1205  [ophavsmand] 30. maj 2024 kl. 21:58 
What hot key? You're supposed to change settings from the CBA menu. It comes with CBA obviously, and can be accessed in the game settings menu if I remember right.
Bucky 20. maj 2024 kl. 22:07 
umm what the hot key for pulling up the menu
Condasoft 31. mar. 2024 kl. 9:29 
Hey is there a way to have this run as a script instead of mod dependency could you plop the code into a composition?
ketanna6873 11. mar. 2024 kl. 20:03 
rofl brother, i was working on a similar code for a buddy. while doing research on my eventhandlers i discovered your mod. saves me the trouble of building this... good job
Atlas1205  [ophavsmand] 26. jan. 2024 kl. 7:07 
Glad you like it.
REX_[rus] 26. jan. 2024 kl. 4:31 
Such an easy yet so useful mod! ty
Atlas1205  [ophavsmand] 1. dec. 2023 kl. 18:59 
The sound effect settings are client-side, since they are mostly a preference thing.
TacticalMetalhead 1. dec. 2023 kl. 16:20 
Is there a way to forcibly remove death/hit sounds to all clients from a server manager perspective? Or are sound adjustments locked to clients only?
Atlas1205  [ophavsmand] 25. juli 2023 kl. 9:09 
Cannot comply
Yars 25. juli 2023 kl. 4:00 
Please add hitmarkers when damaging vehicles, nice mod
Serenity 28. juli 2022 kl. 14:56 
Haldor-Of-The-Hammer 2. juli 2022 kl. 13:33 
Can you add the Taco Bell Bong effect for a hitmarker?
Atlas1205  [ophavsmand] 14. apr. 2022 kl. 12:49 
Brilliant idea. I will try to add it when I have some free time.
Tnomic 14. apr. 2022 kl. 12:18 
If you're still adding to this mod, would you be willing to add the Dead Space RIG flatline? There's a clear sample here: https://www.youtube.com/watch?v=y5psyfZ9OZA
liwocom 23. dec. 2021 kl. 18:24 
命中提示:Atlas' Hitmarkers
nader 12. dec. 2021 kl. 10:05 
hiya, does this mod work on KoTH servers of codefourgaming?
Atlas1205  [ophavsmand] 26. nov. 2021 kl. 17:37 
Do let me know how it goes. I do not own the DLC so I cannot personally make it work. Still will be something interesting to look at, though.
Dr. Diesel Submarine 26. nov. 2021 kl. 11:30 
Well that's a shame. I wouldn't call it a third party, it's an official DLC. Will have to fix it myself, then.
Atlas1205  [ophavsmand] 26. nov. 2021 kl. 11:12 
No idea how it works, and I'm not interested in third party DLCs in any form. At least it's nothing gaming breaking so just ignore it.
Dr. Diesel Submarine 26. nov. 2021 kl. 9:11 
There is an undefined variable "atlas_hitmarkers_lastHit" error when hitting enemies with SOG Prairie Fire DLC melee attack (which is avaialbe as a fire mode on some of the SOG weapons)
Atlas1205  [ophavsmand] 20. nov. 2021 kl. 17:02 
That is not a problem with this mod. Blame the twat admins for disallowing CBA. Also this mod has always required CBA.
Killrock 20. nov. 2021 kl. 13:46 
Mhhh.... i dont Play Arma 3 the last 4 Months, so today i want to play it again on exile. Normely i use this Mod, but with this Updates ... i can´t use it any more. Because the Mod needs now CBA, and now the Server dont allow me to Join, because no Key. befor it was way better because you can use it on every server without Key. But now is it Usless for me :(
Atlas1205  [ophavsmand] 8. nov. 2021 kl. 23:34 
It already is modular, more or less.
Bunnyonabun - I'M BACK, BABY! 8. nov. 2021 kl. 23:14 
I'm not entirely sure, but I think he means an in-game modular hit/kill sound system (like in Team Fortress 2) without having to go into the files and figure all that stuff out?
Atlas1205  [ophavsmand] 5. nov. 2021 kl. 13:34 
Unless you mean the player's death sound. That one is more or less just for fun. You can turn it off if you don't like it.
Atlas1205  [ophavsmand] 5. nov. 2021 kl. 13:33 
How serious do you want it to be? These sounds I can find are the best available already.
Predator14 5. nov. 2021 kl. 11:58 
Can you add more sound for kill sound? because there is really not much to vary and the sounds are not serious enough for a campaign or a SP / COOP scenatio
Predator14 2. nov. 2021 kl. 15:37 
Ok :/
Atlas1205  [ophavsmand] 2. nov. 2021 kl. 15:36 
Unless there's a clear sound sample, no can do.
Predator14 2. nov. 2021 kl. 14:42 
https://www.youtube.com/watch?v=xf88oDusR9I
like in this video it would be great! ;)
Predator14 2. nov. 2021 kl. 14:40 
Can you add a headshot kill sound like hell let loose?
Tnomic 8. okt. 2021 kl. 18:19 
Understood. I don't know either, but it was brought up by someone in a discord and figured I'd ask while I had this page open. Thanks for the reply
Atlas1205  [ophavsmand] 6. okt. 2021 kl. 8:07 
No sir, I don't even know what it sounds like.
Tnomic 6. okt. 2021 kl. 7:21 
With the addition of the death sound from Dark Souls, think you can add the damage sfx from DS!?
Bolt ⚡ 3. okt. 2021 kl. 18:41 
I forgot you added the oof lol
Watkins "Suger" 30. sep. 2021 kl. 2:54 
Missed that, my bad.
Atlas1205  [ophavsmand] 30. sep. 2021 kl. 0:03 
Do you really need to ask that? The description says it's a client-side mod.
Watkins "Suger" 29. sep. 2021 kl. 15:16 
I have a Question, will this mod work with multiplayer? at least if the server has it loaded?
Atlas1205  [ophavsmand] 21. aug. 2021 kl. 8:27 
No can do. Most of these sounds are found on Youtube, as I do not have access to any higher quality sound files.
Jigen 鍛冶屋 21. aug. 2021 kl. 7:57 
interesting mod lmao, although the hitmarker sounds seem cut from gameplay, any way you can isolate them or find better quality files?
Atlas1205  [ophavsmand] 20. aug. 2021 kl. 14:47 
@Gonzo-GT

I fixed the volume issue, I think. Now the kill sound effects cascade from the top priority (headshot > kill > hit) if one of the higher priority sounds is turned off. Update posted.
Atlas1205  [ophavsmand] 20. aug. 2021 kl. 8:33 
Thanks, I'll try them out.
Tokyo Cowboy 20. aug. 2021 kl. 8:18 
I have uploaded them to my Google Drive, link in previous comment. Probably best to copy & paste into browser as Steam will tell you it's a malicious site. They are in ogg format. Like I said in previous comment, they are from JSRS Sound Mod though. I don't really understand the Arma Public License No Derivatives, hope you can use them.
Atlas1205  [ophavsmand] 20. aug. 2021 kl. 8:08 
@Gonzo-GT I remember I have fixed that issue - guess not. I'll look at it and see what's wrong today.

@Tokyo Cowboy Good suggestion. It's easy to code but yes, I need some good sound effects for it.
Tokyo Cowboy 20. aug. 2021 kl. 7:42 
Didn't realise you had updated, works great, thank you. I haven't noticed any drop in performance but I have a relatively high end system (getting 95-125fps in my missions with a lot of mods & scripts).

Do you think you would be able to add non-lethal headshot hit marker sounds? I have some sounds in mind (https://drive.google.com/drive/folders/1pmSesjS6-S_wsyOkC01R0aJTKrQ3FPlE) along with some regular hit marker, kill marker & headshot kill marker sounds. They are from the JSRS Sound Mod though, so not 100% sure on the legal terms of using them.