Starbound

Starbound

Stargazer's Dream (flight mod)
207 Comments
Ashtar 30 Jan, 2023 @ 7:24am 
can remove the wing animation please?
Tia.V 20 Jul, 2021 @ 2:36pm 
For some reason every time I teleport the flight techs stop working until I place down a tech console, choose another tech, then choose the flight tech again. Anyone else experiencing this?

It seems to be an issue with the draconis race.
Nerezza 12 Jul, 2021 @ 2:28am 
the flight tech always stops working when i teleport after getting it from the outpost, i use the avali race mod if that has anything to do with it
Pinkamena11FazPony 2 May, 2021 @ 7:29pm 
If I remove this mod will it corrupt my save?
kyukiyoshida 18 Mar, 2021 @ 8:37pm 
[6] 7ff6fc9e1647 Star::LuaBaseComponent::init
[7] 7ff6fc804375 Star::TechController::initializeModules
[8] 7ff6fc69015f Star::Player::init
[9] 7ff6fc8c1f92 Star::WorldClient::initWorld
[10] 7ff6fc8bfeaa Star::WorldClient::handleIncomingPackets
[11] 7ff6fc835653 Star::UniverseClient::handlePackets
[12] 7ff6fc836905 Star::UniverseClient::update
[13] 7ff6fc2f5da7 Star::ClientApplication::updateRunning
[14] 7ff6fc2f473d Star::ClientApplication::update
[15] 7ff6fcabd4d1 Star::SdlPlatform::run
[16] 7ff6fcabd68d Star::runMainApplication
[17] 7ff6fc2f7731 WinMain
[18] 7ff6fcca07af __scrt_common_main_seh
[19] 7ffb22217034 BaseThreadInitThunk
[20] 7ffb23e22651 RtlUserThreadStart
kyukiyoshida 18 Mar, 2021 @ 8:37pm 
[21:37:53.689] [Info] initing in stargazer.lua
[21:37:53.689] [Error] Exception while calling script init: (LuaException) Error code 2, [string "/tech/stargazer/stargazer.lua"]:78: attempt to perform arithmetic on a nil value (field 'colorIndex')
stack traceback:
[C]: in metamethod '__add'
[string "/tech/stargazer/stargazer.lua"]:78: in function <[string "/tech/stargazer/stargazer.lua"]:2>
[0] 7ff6fc3aa213 Star::captureStack
[1] 7ff6fc3a8f9e Star::StarException::StarException
[2] 7ff6fc37cfb1 Star::LuaEngine::handleError
[3] 7ff6fc55e9bb Star::LuaEngine::callFunction<>
[4] 7ff6fc562513 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> >
[5] 7ff6fc9dfd5f Star::LuaContext::invokePath<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> >
kyukiyoshida 18 Mar, 2021 @ 8:32pm 
Hey so im having an issue that a couple other people are having. I'm playing the avali race, which i know doesnt work with the wings. It just seems that if the wings wont work on that character, it disables the entire thing. A potential suggestion? Maybe instead of characters being blacklisted, make default color of wings transparent, as it seems the main issue with the wings is cosmetic, they dont fit the sprites properly, if they're invisible\transparent it shouldn't matter. But that depends on if that is even the issue, not sure, so I snagged a small portion of the log file pertaining to it. Posting in a second comment due to character limits

Z'uldiss 10 Feb, 2021 @ 2:50pm 
I think I better not use a flight mod since it's making things a little too easy (though Phase Shift was worse since I could just fly through blocks), but I'm curious about something here.

I see that the 1.4.6 note says a transparent wing color option was added, but is it possible to make the wings completely invisible for oneself if one wanted to fly like, say, Superman?
Paadra 5 Nov, 2020 @ 8:47am 
Is there any way to get this to work with the Kazdra race? I just can not get the flight tech to keep working when you teleport.
amalgum12 20 May, 2020 @ 10:36am 
Derp when I say removed the mod I don't mean the issue disappeared for the existing character, I mean I haven't managed to cause it on a new one, old character still can't fly.
amalgum12 20 May, 2020 @ 10:34am 
@C0bra5 Yeah so long story short it was the dragon race mod, it was, as you said, re-initializing the tech on loading a different world, but not actually equipping a different one. I removed the other mod works fine now, if I had to guess, without reading any code, way too lazy for that, I'd assume it's the other mod trying to equip it's tech, seeing one there, and giving up without re-loading the script for the first tech, in this case yours.

Again that's a lazy guess. I do know a fair bit as far as writing code is concerned but not for SB in particular outside of the very basics of the system so your guess is probably way more informed than mine, but I'll try talking to the dragon race author about it and see if he knows about the issue.
Dark Prince 17 Mar, 2020 @ 5:51pm 
is there a way to get the tech via commands?
Pherex 16 Feb, 2020 @ 5:37pm 
That's been the only error thus far that has been noticed. I don't see any other error to show problems with this interacting with any other mod.
C0bra5  [author] 16 Feb, 2020 @ 5:33pm 
that's just a blacklist of races for which i don't show the wings while flying, mostly because their body shape either already include wings or don't fit the wing position. as for the error you posted it's related to the color picking of the wings... the only way for this to happen would be for you to have hit the special 1 or special 2 key while wearing the tech... honestly i'm not sure why there is no check to prevent the color changing on incompatible races.
Pherex 16 Feb, 2020 @ 4:35pm 
@amalgum12 Were you perchance using an "invalid" race?

"pony", "pegasus" , "unicorn", "changeling", "alicorn", "batpony", "avali", "kazdra", "dragon"

I'm using avali and it has the error. Made an angel and no problems between world loads.
Pherex 16 Feb, 2020 @ 3:27pm 
Oh and this mod is one of the best. :smile:
Pherex 16 Feb, 2020 @ 3:25pm 
@C0bra5

Found an error in the log that directly points to stargazer.


[15:14:49.280] [Info] initing in stargazer.lua
[15:14:49.286] [Error] Exception while calling script init: (LuaException) Error code 2, [string "/tech/stargazer/stargazer.lua"]:78: attempt to perform arithmetic on a nil value (field 'colorIndex')
stack traceback:
[C]: in metamethod '__add'
[string "/tech/stargazer/stargazer.lua"]:78: in function <[string "/tech/stargazer/stargazer.lua"]:2>
[0] 7ff61950a213 Star::captureStack
[1] 7ff619508f9e Star::StarException::StarException
[2] 7ff6194dcfb1 Star::LuaEngine::handleError
C0bra5  [author] 23 Jan, 2020 @ 6:22am 
@amalgum12
Thing is techs are always re-initialized once you move to a new world. Everything that works using a script in this game works like that. The only thing that I can think of that could be the source of your problem would be that an other mod is un-equipping the tech from your player when your character loads into a new world/instance.

To better understand and potentially find a solution to your problem, I'm going to need a log as I am unable to repeat your issue. You might be having more mods than you think or something else could be causing issues.

Before you send me your log please repeat the steps that lead to the tech malfunctioning.
Here is a guide on how to get your game log: https://imgur.com/gallery/LAVHL
amalgum12 22 Jan, 2020 @ 12:24pm 
An easy solution might be to have the mod detect when the player beams down and refresh the tech. Not sure if there are any hooks for that though.
amalgum12 22 Jan, 2020 @ 11:03am 
Uninstalling Draconis doesn't fix it. Unrelated, Vinyl. Nice
amalgum12 22 Jan, 2020 @ 10:55am 
The techs cease functioning when changing worlds, I have Draconis installed as well, and am playing an Avali, I think that the dragon flight tech fights with yours, and I got it without intending to on a long running character
C0bra5  [author] 21 Nov, 2019 @ 7:16pm 
it is
AuzCakez7 30 Sep, 2019 @ 7:45pm 
now i can build a base better. thanks!
C0bra5  [author] 27 Aug, 2019 @ 6:24pm 
sorry, i don't come around to my mods often, there is a reported issues with tech additions, but i have been unsuccessful at reproducing the error so far. If the mods don't show up there might be an issue with an other mod that directly overrides the tech upgrade ui.
KhaosDuck 6 Apr, 2019 @ 11:57am 
I have added you as a friend, Cobra. Could I speak with you privately?
Isaac Hipkiss 14 Mar, 2019 @ 12:25pm 
Can't see the wings!
gunns22 12 Feb, 2019 @ 8:04am 
I've been looking for a mod that lets you fly FOREVER. But earlier today, with a huge chasm filled with precious ores I would be missing, was the last straw. So, thanks for giving me the gift of flight so I wouldn't have to suffer leaving those ores behind.
Landfighter777 13 Nov, 2018 @ 12:14pm 
Would there be a change in the future to make it use the idle zero-G animations for idle floating and flying around?
Fox Milk 7 Oct, 2018 @ 8:29pm 
this made my shitty parkour map easy to build
NoodleTuxxy 8 Sep, 2018 @ 8:56pm 
heyo, the wings only appear when falling. Ive looked throught this forumn and havent found any answers yet. no im not using any backwear, and im not playing as a custom race. anyone have any solutions?
Kitten 28 Aug, 2018 @ 8:25am 
i will test
Kitten 28 Aug, 2018 @ 8:25am 
wait i just saw the desc i will install if u make draconis wings flap instead [is that already a part of this mod?]
Kitten 28 Aug, 2018 @ 8:22am 
tho it may not be possible
Kitten 28 Aug, 2018 @ 8:21am 
if you can make it use the wings on draconis already in another mod i will install it [draconis is a mod race]
Redregil 6 Aug, 2018 @ 7:00pm 
then I don't know
Cillo 2 Aug, 2018 @ 1:33pm 
Even without backwear it still does that for me
Redregil 2 Aug, 2018 @ 7:46am 
yeah if you have backwear equped when you activate the new tech it seems to do that I think
Cillo 31 Jul, 2018 @ 12:59pm 
It seems that the wings still don't appear while I'm flying, they only appear once I've stopped flying and I'm falling. I've tried just about everything in this comment section and the patch notes to get them to appear while I'm holding the space bar to fly, but with no results.
Azriel 29 Jul, 2018 @ 6:20am 
So uhm... is there a trick or something to getting these techs? Cause I have this installed, but the techs aren't available at the tech console.
Redregil 26 Jul, 2018 @ 12:13pm 
wish it worked with wing backwear though
shutupgaydog 12 Jul, 2018 @ 5:05am 
despacito
Tali 24 Jun, 2018 @ 6:42am 
Nice Discord name. That's so accurate.
Trinity 18 Jun, 2018 @ 4:53am 
As iLoveBacons has asset problems, since it IS a vanilla server that has mods on their website but only the mods there are allowed. BTW, do you know any FU-compatible servers? If you do, DM me them via Discord. (REECaptcha#5471)
Trinity 18 Jun, 2018 @ 4:51am 
ok thx for lmk (Letting Me Know is lmk)
C0bra5  [author] 17 Jun, 2018 @ 11:30am 
yes, because techs have to work with with new files, graphics and scripts.
Trinity 15 Jun, 2018 @ 6:31pm 
Hey, does this mod add new assets? I would like to be joining the iLoveBacons server on a new character, but the server doesn't allow mods that add assets.
Tali 1 Jun, 2018 @ 3:13pm 
Good! The Dragon's Wings vanilla tech was replaced with a simple infinite jump, and I was trying to find a real flight thing.
Lienom Zekon 22 May, 2018 @ 11:21am 
do the wings show this time
Average.Computation 24 Feb, 2018 @ 2:16pm 
seems like this would go along well with just like real birds
Anna_Plays 24 Nov, 2017 @ 11:22pm 
ps i just installed it