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It seems to be an issue with the draconis race.
[7] 7ff6fc804375 Star::TechController::initializeModules
[8] 7ff6fc69015f Star::Player::init
[9] 7ff6fc8c1f92 Star::WorldClient::initWorld
[10] 7ff6fc8bfeaa Star::WorldClient::handleIncomingPackets
[11] 7ff6fc835653 Star::UniverseClient::handlePackets
[12] 7ff6fc836905 Star::UniverseClient::update
[13] 7ff6fc2f5da7 Star::ClientApplication::updateRunning
[14] 7ff6fc2f473d Star::ClientApplication::update
[15] 7ff6fcabd4d1 Star::SdlPlatform::run
[16] 7ff6fcabd68d Star::runMainApplication
[17] 7ff6fc2f7731 WinMain
[18] 7ff6fcca07af __scrt_common_main_seh
[19] 7ffb22217034 BaseThreadInitThunk
[20] 7ffb23e22651 RtlUserThreadStart
[21:37:53.689] [Error] Exception while calling script init: (LuaException) Error code 2, [string "/tech/stargazer/stargazer.lua"]:78: attempt to perform arithmetic on a nil value (field 'colorIndex')
stack traceback:
[C]: in metamethod '__add'
[string "/tech/stargazer/stargazer.lua"]:78: in function <[string "/tech/stargazer/stargazer.lua"]:2>
[0] 7ff6fc3aa213 Star::captureStack
[1] 7ff6fc3a8f9e Star::StarException::StarException
[2] 7ff6fc37cfb1 Star::LuaEngine::handleError
[3] 7ff6fc55e9bb Star::LuaEngine::callFunction<>
[4] 7ff6fc562513 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> >
[5] 7ff6fc9dfd5f Star::LuaContext::invokePath<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> >
I see that the 1.4.6 note says a transparent wing color option was added, but is it possible to make the wings completely invisible for oneself if one wanted to fly like, say, Superman?
Again that's a lazy guess. I do know a fair bit as far as writing code is concerned but not for SB in particular outside of the very basics of the system so your guess is probably way more informed than mine, but I'll try talking to the dragon race author about it and see if he knows about the issue.
"pony", "pegasus" , "unicorn", "changeling", "alicorn", "batpony", "avali", "kazdra", "dragon"
I'm using avali and it has the error. Made an angel and no problems between world loads.
Found an error in the log that directly points to stargazer.
[15:14:49.280] [Info] initing in stargazer.lua
[15:14:49.286] [Error] Exception while calling script init: (LuaException) Error code 2, [string "/tech/stargazer/stargazer.lua"]:78: attempt to perform arithmetic on a nil value (field 'colorIndex')
stack traceback:
[C]: in metamethod '__add'
[string "/tech/stargazer/stargazer.lua"]:78: in function <[string "/tech/stargazer/stargazer.lua"]:2>
[0] 7ff61950a213 Star::captureStack
[1] 7ff619508f9e Star::StarException::StarException
[2] 7ff6194dcfb1 Star::LuaEngine::handleError
Thing is techs are always re-initialized once you move to a new world. Everything that works using a script in this game works like that. The only thing that I can think of that could be the source of your problem would be that an other mod is un-equipping the tech from your player when your character loads into a new world/instance.
To better understand and potentially find a solution to your problem, I'm going to need a log as I am unable to repeat your issue. You might be having more mods than you think or something else could be causing issues.
Before you send me your log please repeat the steps that lead to the tech malfunctioning.
Here is a guide on how to get your game log: https://imgur.com/gallery/LAVHL