Cities: Skylines

Cities: Skylines

Red Hawk Elementary Kindergarten (deprecated)
16 Comments
KMSYNC 13 Mar, 2017 @ 7:29pm 
It doesn't work anymore
1upAviator 19 Feb, 2017 @ 9:14pm 
Turns ground blue with major clipping (building almost appears to be submerged). Unsubbed.
ABoxOfHope 29 Nov, 2016 @ 4:20pm 
@Badi_dea thanks, fits great with my resident areas :)
Badi_Dea  [author] 28 Nov, 2016 @ 7:14pm 
@HungryHungryCities : It's done, thanks for the push to do it! http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=808637188
ABoxOfHope 22 Nov, 2016 @ 7:42pm 
@Badi_Dea okay thank you. I hope it works out for you, if you attempt it :)
Badi_Dea  [author] 22 Nov, 2016 @ 3:45pm 
Funny you should mention it, we were discussing something like that not too long ago on Simtropolis. If I get some time over the Thanksgiving holiday here in America I'll take a crack at it.
ABoxOfHope 22 Nov, 2016 @ 9:13am 
Hey, pretty cool. I was wondering if you could create a 'lawn prop' I desperately need it for several buildings that I have, to make it look more realistic. I was hoping for it to be 1x1 in size, or maybe slightly bigger. I don't see anyone working on this, I don't know why. Anyway, this is kind of like a request...If you read this, please consider it.

All the grass textures don't compare to this one. That's the texture I was looking for.
Badi_Dea  [author] 10 Oct, 2016 @ 5:00pm 
If the sub building version is giving you problems, I have linked the non-sub building version at the top of the page.
Brickitect 10 Oct, 2016 @ 8:38am 
Error while parsing sub-building definition file(s). Contact the author of the assets.
List of errors:
Red Hawk Elementary Gymnasium - Sub-building with name RedHawkElemGymGround not loaded.
No sub buildings specified for Red Hawk Elementary Gymnasium.
Red Hawk Elementary School - Sub-building with name RedHawkElemMainGround not loaded.
No sub buildings specified for Red Hawk Elementary School.
Londsw 7 Sep, 2016 @ 4:16am 
i love it so much
Badi_Dea  [author] 6 Sep, 2016 @ 11:16pm 
Not in this case, unfortunately. I'm not baking the texture map from a high-res model (except for the LOD) I'm creating a texture atlas and UV-ing the faces based on that.
ez1 6 Sep, 2016 @ 10:48pm 
Ah OK, you can easily set the shingle texture to tile if it has a seamless repeat, which most stock textures do these days. Check your modeling program's documentation about how to do that; it's one of the easier things in 3d modeling, thankfully.

Since roofs are so iimportant in this game -- it's basically all you ever see of the buildings TBH -- the roof textures become very important. Also, you might want to drop the overall luminosity of your lighting rig, the buildings look a bit bleached out.
Badi_Dea  [author] 6 Sep, 2016 @ 5:38pm 
I didn't subdevide any of the faces on the roof, so I guess the texture is probably a little larger than it should be - but hey, if I got everything perfect on my first asset, you guys would expect too much on the next one :-P
I'll have to make a version 2.0 when I get better at this.
ez1 6 Sep, 2016 @ 10:22am 
Hi this is a very appealing set but I have to ask, Are the roof shingles intended to be that big? If they are meant to be shingles then the texture is very overscaled, right now each one is about 2-3 feet long...
cawaiiciel 6 Sep, 2016 @ 6:42am 
Thanks.
Scrumptious Hotdog 4 Sep, 2016 @ 3:32am 
Looks great! Very well done.