Cities: Skylines

Cities: Skylines

Red Hawk Elementary Kindergarten (deprecated)
16 kommentarer
KMSYNC 13. mar. 2017 kl. 19:29 
It doesn't work anymore
1upAviator 19. feb. 2017 kl. 21:14 
Turns ground blue with major clipping (building almost appears to be submerged). Unsubbed.
ABoxOfHope 29. nov. 2016 kl. 16:20 
@Badi_dea thanks, fits great with my resident areas :)
Badi_Dea  [ophavsmand] 28. nov. 2016 kl. 19:14 
@HungryHungryCities : It's done, thanks for the push to do it! http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=808637188
ABoxOfHope 22. nov. 2016 kl. 19:42 
@Badi_Dea okay thank you. I hope it works out for you, if you attempt it :)
Badi_Dea  [ophavsmand] 22. nov. 2016 kl. 15:45 
Funny you should mention it, we were discussing something like that not too long ago on Simtropolis. If I get some time over the Thanksgiving holiday here in America I'll take a crack at it.
ABoxOfHope 22. nov. 2016 kl. 9:13 
Hey, pretty cool. I was wondering if you could create a 'lawn prop' I desperately need it for several buildings that I have, to make it look more realistic. I was hoping for it to be 1x1 in size, or maybe slightly bigger. I don't see anyone working on this, I don't know why. Anyway, this is kind of like a request...If you read this, please consider it.

All the grass textures don't compare to this one. That's the texture I was looking for.
Badi_Dea  [ophavsmand] 10. okt. 2016 kl. 17:00 
If the sub building version is giving you problems, I have linked the non-sub building version at the top of the page.
Brickitect 10. okt. 2016 kl. 8:38 
Error while parsing sub-building definition file(s). Contact the author of the assets.
List of errors:
Red Hawk Elementary Gymnasium - Sub-building with name RedHawkElemGymGround not loaded.
No sub buildings specified for Red Hawk Elementary Gymnasium.
Red Hawk Elementary School - Sub-building with name RedHawkElemMainGround not loaded.
No sub buildings specified for Red Hawk Elementary School.
Londsw 7. sep. 2016 kl. 4:16 
i love it so much
Badi_Dea  [ophavsmand] 6. sep. 2016 kl. 23:16 
Not in this case, unfortunately. I'm not baking the texture map from a high-res model (except for the LOD) I'm creating a texture atlas and UV-ing the faces based on that.
ez1 6. sep. 2016 kl. 22:48 
Ah OK, you can easily set the shingle texture to tile if it has a seamless repeat, which most stock textures do these days. Check your modeling program's documentation about how to do that; it's one of the easier things in 3d modeling, thankfully.

Since roofs are so iimportant in this game -- it's basically all you ever see of the buildings TBH -- the roof textures become very important. Also, you might want to drop the overall luminosity of your lighting rig, the buildings look a bit bleached out.
Badi_Dea  [ophavsmand] 6. sep. 2016 kl. 17:38 
I didn't subdevide any of the faces on the roof, so I guess the texture is probably a little larger than it should be - but hey, if I got everything perfect on my first asset, you guys would expect too much on the next one :-P
I'll have to make a version 2.0 when I get better at this.
ez1 6. sep. 2016 kl. 10:22 
Hi this is a very appealing set but I have to ask, Are the roof shingles intended to be that big? If they are meant to be shingles then the texture is very overscaled, right now each one is about 2-3 feet long...
cawaiiciel 6. sep. 2016 kl. 6:42 
Thanks.
Scrumptious Hotdog 4. sep. 2016 kl. 3:32 
Looks great! Very well done.