RimWorld

RimWorld

MiningCo. MiningHelmet
Počet komentářů: 150
Logger 16. čvc. v 15.03 
It is working for me on update 1.6 no issues
VPanda 12. čvc. v 3.21 
what about 1.6?
Pasaway 31. říj. 2024 v 1.33 
I added this mod to a 1.5 game: No issues detected.
getitdonehector 30. říj. 2024 v 2.35 
I can verify that this mod still works for 1.5.
g3 20. zář. 2024 v 10.22 
1.5?
Pasaway 13. srp. 2024 v 22.12 
I have used this (in 1.4) and rocket man without issue. I do keep colonies small though.
Porknelius 14. čvc. 2024 v 1.20 
If you use rocketman your game must lag like hell
Porknelius 14. čvc. 2024 v 1.20 
Does this upgrade the glow grid every time the pawn moves tile???
Stellar ❤️💙💛 7. čvc. 2024 v 12.46 
1.5 please
Professor H. Farnsworth 17. kvě. 2024 v 3.58 
@LadyStoic DLC doesn't matter, if it works it works whether you have the DLC or not. This does indeed work, but I suspect it's also just an XML addition so, all that needs be done is updating the mod version to include 1.5.
LadyStoic 11. kvě. 2024 v 9.01 
Still seems to work with 1.5, though I don't have the Anomaly DLC.
blastattack360 14. dub. 2024 v 20.10 
1.5?
Rikiki  [autor] 11. pro. 2023 v 12.33 
@Balthazad: Well, it depends how you envision the mining vest. I mostly see it as a utility suit, designed to improve work abilities, not as a combat cloth.
But the magic of modding allows you to easily change it to your taste! :-)

Why would you change the layer type?
Balthazad 10. pro. 2023 v 22.08 
<statBases>
<MaxHitPoints>260</MaxHitPoints>
<WorkToMake>20000</WorkToMake>
<Mass>2.0</Mass>
<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
<ArmorRating_Sharp>0.30</ArmorRating_Sharp>

<ArmorRating_Heat>0.10</ArmorRating_Heat>
<Insulation_Cold>10</Insulation_Cold>
<Insulation_Heat>10</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<MiningSpeed>0.15</MiningSpeed>
<WorkSpeedGlobal>0.05</WorkSpeedGlobal>
</equippedStatOffsets>
<generateCommonality>0.2</generateCommonality>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Things/Apparel/MiningVest/MiningVest</wornGraphicPath>
<layers>
<li>Middle</li>
</layers>
_____________
trust me, it needs these changes to work properly along with other mods/items ;)
The Blind One 21. srp. 2023 v 5.54 
The helmets kinda low res and the texture isn't really clean but the mining vest is straight fire.
The Blind One 21. srp. 2023 v 5.52 
The helmets kinda low res but the mining vest is straight fire
Scurvyez 11. čvc. 2023 v 11.01 
@Dester You would need a way to mask out the areas of the light you do not wish to see. Which, if you want to do it properly would require a new shader built in Unity.
Rikiki  [autor] 8. čvn. 2023 v 10.11 
@M00nStalker: It may be possible but it is probably not that easy as I use a CompGlower to spawn/remove the light and pawns have no Comp themselves.
M00nStalker 8. čvn. 2023 v 4.59 
Would it be possible to add the light functionality to mechs from Biotech?
enigman 17. úno. 2023 v 18.28 
@Captolamia Lights Out has just received an update to address compatibility with this mod. It now ignores the helmet
Rikiki  [autor] 15. pro. 2022 v 14.02 
@Dester: that was the case in the early version of this mod but it was simplified as it was too CPU-intensive for a small realism benefit.
Captolamia 4. pro. 2022 v 11.07 
Causes draw flicker with Lights Out Mod. So conflicts with Lights Out. This flicker is very hard on people with brain issues.
Dester 3. pro. 2022 v 10.23 
Any way for the mod to be updated where the light focus is only in the facing direction which is more like real mining helmets ?
Kupie 23. říj. 2022 v 19.06 
I forked and built this on 1.4. Worked right out of the box thanks to Rikiki being a legend, it seems to be working just fine in my game: https://github.com/Kupie/Rimworld/releases/tag/1.4
g3 23. říj. 2022 v 2.45 
does this work in 1.4
roselivvi 12. lis. 2021 v 4.02 
The light isn't working automatically - do I need to change something to allow it please?
Rex705 22. srp. 2021 v 12.48 
lol would be nice to have a cave man / Medieval style hat like a glow worm headband for tribals
Daemonjax 12. srp. 2021 v 15.55 
This is nice to have with Realistic Darkness.
Undeadbanana 2. srp. 2021 v 19.02 
Thanks for the update! Mining Co. is back in business!
Pauma del Sol 30. čvc. 2021 v 19.38 
I'm amazed that this wasn't actually part of vanilla. Anybody have problems using with 1.3?
Hate me 26. čvc. 2021 v 4.27 
Update pls
SpartanXZero 20. čvc. 2021 v 1.04 
I'm surprised there isn't more of these. I mean if we can craft guns.. it's almost a no brainer to have tactical flashlights on guns, helmets or shoulders. I truly hope the modder adds a combat grade model, or at the very least someone else provides a series of tactical combat gear with directional lighting. Nightvision goggles would be cool to along with advanced tier thermal goggles.
Captain Kalenekov 17. úno. 2021 v 21.59 
This kills my framerate when pawns wearing the light move from cell to cell. Anyone else?
AngleWyrm 11. úno. 2021 v 8.31 
Or maybe shoulder-mounted lights for military gear?
thesoupiest 1. lis. 2020 v 14.30 
Add an armored version please! I'd like soldiers with lights or miners able to jump into combat.
Rikiki  [autor] 31. srp. 2020 v 7.23 
@AuntyDonna and ..::||Viper||::..: that's corrected! No need of a light for this job!
Nishe 29. srp. 2020 v 4.49 
@..::||Viper||::.. Hey, visibility and cranial protection are important right? The pawns know what's up.
Pauma del Sol 25. srp. 2020 v 13.44 
Update?
Stellar ❤️💙💛 15. srp. 2020 v 13.28 
1.2 pls?
Viper 7. srp. 2020 v 5.09 
I just noticed the funniest bug. When pawns are doing lovin', the lights turn on, when they are done, the lights go out again. xD
woz62 25. čvc. 2020 v 23.28 
Is this a research mod?
TriggerPotato 1. čvc. 2020 v 7.41 
Thanks!
Rikiki  [autor] 1. čvc. 2020 v 6.29 
@pastalavistababy: yes, here [github.com].
TriggerPotato 1. čvc. 2020 v 3.48 
Hello, is there a 1.0 version of this?
Rikiki  [autor] 14. čvn. 2020 v 17.25 
@Beronies: thanks for the report! I will look into it.
Beronies 13. čvn. 2020 v 14.57 
With Royalty the helmet counts as a building when the wearer is inside a monument, so the game gives an alert about the monument being destroyed. Goes away when they walk out, just FYI
Rikiki  [autor] 27. dub. 2020 v 14.03 
@Lelbaro: yes, you can! As long as you provide proper credits (Creative Common license).
PAD 26. dub. 2020 v 22.20 
Hi Rikiki, Can I use your files, I'm currently creating a apparel mod and I want to add some lights just like yours. Awesome mod btw! :D
Rikiki  [autor] 26. dub. 2020 v 15.00 
Quite strange as it is working fine on my GTX 1060.
Dorito DeVito 25. dub. 2020 v 19.39 
Same graphics card. Also having lag spikes from the light.