RimWorld

RimWorld

QualityBuilder
810 Comments
VitaKaninen 16 Oct @ 7:29pm 
@Ryan WILL-HELP-YOU, use the 1.6 version. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3512466087
Ryan WILL-HELP-YOU 16 Oct @ 1:39pm 
any tried on 1.6?
VitaKaninen 14 Sep @ 7:48am 
@Sneaky Demon117, check the settings for your map. You probably have the work restricted to your best builder.
Sneaky Demon117 14 Sep @ 7:46am 
My pawns will supply the build but not construct without forcing them to do so.
Kaalund 2 Sep @ 10:36pm 
any thoughts on why they deconstruct and bring resources but dont build on it? just a normal bed i want to masterwork. they only work on it if i order it. and constructor bots do nothing
Zophar Ptay 17 Aug @ 12:29pm 
Works fine in 1.6, just add it to your list
umZ 17 Aug @ 7:02am 
1.6
Giganteo 8 Aug @ 2:32pm 
1.6
Teemo 5 Aug @ 7:14pm 
This is the one I made that fixed the bugs that had been reported back in 1.5
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3512466087
fs_hyena 4 Aug @ 5:34pm 
@Zei thank you good sir this was one mod that I could barely live without because I was annoyed with anything normal or lower LOL I must provide quality to my colonies after all anyone that dares to say otherwise face my death squad hahaha:praisesun::mhwgood:
Zei 1 Aug @ 5:09am 
I've created a sort of cross over between this mod and Improve This, a sort of spiritual successor, if anyone's interested. Simple Improve
GolpeBaixo 27 Jul @ 4:42am 
i dont know why but i still using the 1.5 version of the mod and playing on 1.6 version of the game and the mod still working :steamhappy:
VitaKaninen 21 Jul @ 5:39am 
I don't think so, but there is a working alternative. QualityBuilder Unofficial 1.6
Dr.™ 21 Jul @ 4:15am 
Anyone know if the author is still around to update this?
Monty 20 Jul @ 4:22pm 
update please 1.6
Monty 19 Jul @ 5:33pm 
1.6
IchigoMait 19 Jul @ 1:33pm 
You can use this instead at the moment.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3512466087

Though you have to unsubscribe from this one, because they use the exact same build id name.
_JJ_ 19 Jul @ 9:23am 
it seems the quality builder symbols on structures dont hide on map in the gravship animations
EvilNecroid 19 Jul @ 6:33am 
update?
SEONGMIN 16 Jul @ 11:02pm 
my pawns are not building anything
Beric01 16 Jul @ 6:37pm 
Yeah mod is working partially in 1.6, but not completely.
parigi5 16 Jul @ 5:07am 
I can't drag select with the QualityBuilder tool in Orders, i could swear in 1.5 you could drag select multiple projects. might be an incompatibility bug?
Ts_L 15 Jul @ 6:50pm 
works fine in 1.6
Pz.IV.H 13 Jul @ 6:38pm 
It works, but configuration is unavailable
Soullivaneuh 13 Jul @ 9:47am 
It works on 1.6.
Willow 12 Jul @ 2:20am 
Hoping for a 1.6 patch
明非 12 Jul @ 1:00am 
1.6
怪盗积德 12 Jul @ 12:52am 
Update please
ALVYBOI 11 Jul @ 12:30pm 
Update please
Bee 6 Jul @ 6:28am 
thank you!
Teemo 30 Jun @ 8:10am 
Alright, fixed that bug. Here's the workshop link for the 1.6 version I made. I'll keep it up until Hatti updates this one to 1.6
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3512466087
VitaKaninen 30 Jun @ 7:44am 
Thanks!
Teemo 30 Jun @ 7:42am 
Oh that happened to me as well, I thought it was normal behavior until I forbid some none quality things. but by then I had forgotten about it. I'll see what I can do in the 1.6 version I've got
VitaKaninen 30 Jun @ 7:09am 
Just a note in case you are thinking about updating this mod: I will often set up a lot of buildings to be built, but then forbid them when they are close to completion, until the right person is available for the job, such as when I need to build a grand meditation throne, or some other expensive item, and I am waiting for an inspiration. When I save and then reload the game, it will unforbid all the buildings, and then waste a lot of resources, since someone will go around and finish all the buildings.

Can you make it so that a save and reload will not unforbid all the buildings that are using quality builder?
Teemo 29 Jun @ 5:14pm 
I will warn that I used cursor to make lots of automated changes, but based on some small tests it works bug free in 1.6
Teemo 29 Jun @ 5:13pm 
I made it 1.6 compatible and fixed the ideology furniture bug people have reported. please if you like what I did use it to update the official version :)

https://github.com/pkp24/QualityBuilder
Liseiko 29 Jun @ 6:10am 
1.6 update?
VitaKaninen 27 Jun @ 9:17am 
@Teemo, the source files are in the mod folder.
Teemo 27 Jun @ 7:31am 
is this on github? I'd like to try and fix bugs
Tommy高富帅 24 Jun @ 2:14pm 
This is one of my most cherished mods ever. Hoping so badly it gets updated to 1.6.
ZenitiPlay 15 Jun @ 8:57am 
[de.hatti.rimworld.mod.qualitybuilder] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.ThingUtility.CheckAutoRebuildOnDestroyed
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors ()
HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch2 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Entry:Update ()

I getting this warning. It works normally, but I wanted to share with author, may cause some issues if not solve those patches on methods.
lost 13 Jun @ 4:19am 
I am REALLY hoping this mod will be updated to support 1.6!
:-)
VitaKaninen 10 Jun @ 10:00am 
@MLYTV, Yes
MLYTV 9 Jun @ 10:57pm 
Is it safe to install / uninstall mid-save?
Dźwiedziu 12 May @ 2:11am 
Is it possible to uninstall the lesser quality items instead of deconstructing?
Wxine 3 Apr @ 6:35am 
Patches on methods annotated as Obsolete were detected by HugsLib: Verse.ThingUtility.CheckAutoRebuildOnDestroyed
pls update
VitaKaninen 29 Mar @ 9:30am 
@ThatFatGuyML, Yes, check the settings.
ThatFatGuyML 29 Mar @ 7:34am 
is there a way to set this so it isn't *only* my best builder who builds?

but anyone over a certain skill level
VitaKaninen 23 Mar @ 1:38am 
@Diiablox, you are not wrong. I usually do something like that myself, but manually. I have all of my builders start building 100 armchairs, and then as each one gets nearly done, I will interrupt them and tell my best production specialists to finish each one. It would save a lot of hassle if this could be automated.
Diiablox 22 Mar @ 10:58pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2851645155&searchtext=best+builder

This mod (now abandoned) was the perfect complement to qualitybuilder, it would be amazing if it's features could be incorporated in too! You would never have to worry about low-skill constructors wasting materials forever trying to get a decent bed as only the best builder in the colony will come along to finish every given structure!