RimWorld

RimWorld

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Simple Improve [1.6]
   
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Mod, 1.6
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31 Jul @ 9:03am
16 Aug @ 7:32pm
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Simple Improve [1.6]

Description
Simple Improve

Transform your colony's infrastructure over time! Simple Improve lets you upgrade the quality of furniture and other buildings with quality through skilled construction work.

CORE FEATURES
  • Mark any furniture or building with quality for improvement
  • Pawns use construction skill to enhance buildings from Awful to Masterwork quality
  • Smart multi-building selection with consolidated controls
  • Configurable skill requirements with 5 quality standards presets

FUNCTIONALITY
  • Makes use of Rimworld's built-in quality system
  • The chances of success are exactly the same as if you were constructing the building fresh
  • All improvements are kept, even if they don't meet the target quality

QUALITY STANDARDS PRESETS
  • Apprentice: Loose skill requirements (high failure rates, but any assigned pawn can make attempts)
  • Novice: Low skill requirements (moderate success rates, and most pawns can make attempts)
  • Default: Balanced requirements (reasonable success rates for all tiers)
  • Master: High skill requirements (higher success rate, only well prepared pawns can make attempts)
  • Artisan: Tight skill requirements (minimal waste, only pawns with a high likelihood of success can make attempts)
  • Custom: Set your own skill thresholds (full control over skill requirements for each quality tier)

FLEXIBLE GAMEPLAY
  • Traditional mode: Requires materials like normal construction (default)
  • Adjustable material costs: Set improvement costs from 5% of original build cost upwards (100% default = same as build cost)
  • Labor-only mode: Improvements cost only time and skill
  • Works with any modded furniture or building that has quality
  • New "Improving" work type with separate priority from construction (for pawns that are working on improving items)

ENHANCED INTERFACE
  • Drag-select multiple items for batch improvement
  • Helpful settings menu




Localisations for English, Español, 日本語, 中文, française, deutsche, polski, русский, portuguesa (brasileira)

Please report any issues to https://github.com/Zei33/rimworld-simple-improve/issues with logs.




Check out my other mods:

Adds a detox cycle mechanic to biosculpter pods that cures addictions and tolerances in a safe and expedient manner.

Adds a separate autosave system that saves based on real world time passing instead of in-game time. This works independently of the vanilla autosave system.
53 Comments
M1A1 1 Sep @ 9:30am 
Hello, i found some issue. Constructoids don't even try to improve buildings, although they have enough skill
Operator 31 Aug @ 8:13am 
Bro you're awesome thanks for the update for this mod
Zei  [author] 22 Aug @ 2:37am 
@Davi sorry I don't have time to do that, but you're welcome to fork the repo and modify the code for your own purposes.
Zei  [author] 22 Aug @ 2:36am 
@IQ250 It should be running fine. I implemented performance optimisation a few weeks ago. It should only do calculations once upon loading, and when a new building is created. I will review the code and see if I can see any other issues, but I'm not seeing any visible performance loss on my computer.
Davi 21 Aug @ 3:32am 
Any chance for a 'simple downgrade'? :D
Hate it when I level my pawns construction level so much he only make master/legend stuff skyrocketing my colony value
IQ250 19 Aug @ 9:20pm 
不知道是不是我的错觉,感觉打了之后变得有点卡,这个模组应该不吃性能吧
Zei  [author] 16 Aug @ 7:44pm 
@Corpse 我添加了一个新设置,可以按百分比调整资源成本。尽情享用吧!

Version 1.0.8 is released, it includes a new setting for adjusting resource costs for improvement on a percentage basis.
Corpse 14 Aug @ 2:57am 
哈哈,其实我是希望能够以原始成本的80%~100%来进行改良的:steamhappy:
Zei  [author] 13 Aug @ 7:03pm 
@Corpse 有一个设置可以完全禁用资源。如果我添加了一个减少资源的选项,您希望它采用什么格式?您考虑的是原始资源成本的百分比,还是可以静态设置的资源成本?
BAKA BAKA! 13 Aug @ 7:18am 
@Zei
That's fair, I didn't think of that I was just thinking in terms of buidling/furniture. But I see your reasoning and it does make sense.