Starbound

Starbound

Enhanced Tech
89 Comments
Pixleator 22 Jun, 2019 @ 4:40pm 
Not gonna lie, This feels too overpowered all around the board. The only thing i like about this mod is the sprint to jump feature.
Wizard Toast 🥪 29 Apr, 2019 @ 7:36pm 
Nice mod, agree with spikeball being a bad change though

For anyone that wants to change this themselves, you could just delete the files related to the spikeball, takes about five minutes including the time it takes to look up a guide to figure out how to unpack & repack mods [community.playstarbound.com].


You don't need to look up a non workshop version to do this. Just open starbound, click the gear icon on bottom right main menu, locate this mod, and it should list the file path.

Once unpacked, delete the files below, then repack it and replace the original file.

tech\distortionsphere\spikesphere.lua

tech\distortionsphere\spikesphere .tech.patch
Copper Boltwire 8 Jan, 2019 @ 8:33am 
@Daunmi - could always just look into the files and try undo the changes to the Spike sphere your self - Just get the non-steam version of the mod for easy modding, quite simple i'd reckon.
k.o kirbe 28 Dec, 2018 @ 10:35pm 
the mod that every person should always have on them at all times
Daunmi 2 Aug, 2018 @ 1:39pm 
Every time I find a mod that changes tech, to do the ONE thing I want (allow jump tech while sprinting), it also completely screws over the Spike Ball tech by making it faster.

Glad I read the comments before I bothered to subscribe.
Headlock1_0 21 Jul, 2018 @ 8:35pm 
@Areso I agree.
ThePepperSlayer 10 Dec, 2017 @ 1:20pm 
Instead, why not give spike sphere something like armor boost? Melee damage reflection? Or just simply reduce energy cost so we can climb around faster. It was already an amazing tech in vanilla, not much is needed to be changed. If the spike sphere can't be readjusted, sadly, I'll have to unsubscribe.
ThePepperSlayer 10 Dec, 2017 @ 1:18pm 
Everything is great except for two things I've noticed so far. The blink tech has too much distance. It's turned into a speed travel tech rather than a great way to get passed those annoying traps or a quick back stab on enemies. It was fine with the distance it had before, but the other changes made work really well with it. The other, is the spike sphere. This is a major problem that should be fixed because it completely breaks the tech in many scenarios. It's obviously used to get into the tiny spaces while also being the best tech for vertical ascension. Due to the insane speed, it will often just cause you to fly off the cliff via speed launch rather than curve around the corners and keep going. The same goes for when going around those ceilings, you'll often just launch off whenever the terrain is too uneven. Lower the spike spheres speed back to where it was, for speedy travel we already had the sonic sphere and aqua sphere.
btsa  [author] 5 Nov, 2017 @ 1:34am 
@Bubthebob
Sounds potentially like a great idea, I'll look into it the next time I'm playing the game itself, since that's pretty much the only time I developed this mod further.
Bubthebob 4 Nov, 2017 @ 4:02pm 
Can you change the aqua sphere so you can travel within liquids? Would make exploring ocean worlds much faster.

Other than that, great mod. :D
Doctopus 3 Sep, 2017 @ 1:05pm 
Out of all the tech mods, this is certainly my favorite. The upgraded power accross the board is very welcome and enjoyable to me. Thank you for making this mod.
btsa  [author] 16 Aug, 2017 @ 6:14am 
@Mortarion @Revvemup
Yeah, unsubscribing shouldn't break anything. I'll try to remember to check out the mid-air sprint at some point.

@Mike
Not sure if I wanna make those changes, we'll see.
The Unscrupulous Take 15 Aug, 2017 @ 11:46am 
Also make sprint faster
The Unscrupulous Take 14 Aug, 2017 @ 4:27pm 
Nerf multi jump a little pls I like the idea of more jumps, but they shouldn't be as powerful as the normal one.
RevvEmUp 27 Jul, 2017 @ 12:18am 
@Mortation I unsubscribed and I'm fine. I still want to sprint mid-air, though.
Hayada Taro 26 Jul, 2017 @ 3:56am 
Unsubscribe and subscribe again cannot help this issue. What's worse, unsubscribe makes all techs broken, as if you didn't equip any one of them
Hayada Taro 26 Jul, 2017 @ 3:54am 
Plz help, all techs except for multi jump are broken
Random McRandomness 10 Jul, 2017 @ 5:18pm 
Thanks
Juice Boi 10 Jul, 2017 @ 9:58am 
ok thanks
btsa  [author] 10 Jul, 2017 @ 6:13am 
@ Justinator0822
No, uninstalling the mod shouldn't break anything. I'm not sure, but I'm gonna guess that the mods are not compatible.

@ Random McRandomness
No.
Random McRandomness 9 Jul, 2017 @ 3:39pm 
Does this change the player.config file?
Juice Boi 9 Jul, 2017 @ 1:44pm 
If i uninstall it will it break my character?
btsa  [author] 23 Jun, 2017 @ 5:38am 
I tested out all the techs for a short while, Spike Sphere was broken but everything else seemed to be working as intented. Just uploaded a new version with Spike Sphere fixed.

Also added a link in the description for the .pak file that can be used without Steam Workshop.
Theo 19 Jun, 2017 @ 8:51am 
Thanks bcha :)
btsa  [author] 19 Jun, 2017 @ 6:29am 
Sorry for the lack of updates, I've been kind of busy with school and work and it's been a while since I played Starbound last time. I'll try to find some time to fix the mod, maybe next weekend, though no promises. :brownchicken:
Kiglirs 11 Jun, 2017 @ 3:39am 
Can't deploy spike sphere :/

Please fix it quickly :3
wierdoki 10 Jun, 2017 @ 8:52am 
run some tests, spike sphere seems to be the only broken tech
wierdoki 10 Jun, 2017 @ 8:42am 
head tech broken, five jump & power dash alive
Elevas Sunchild 10 Jun, 2017 @ 7:50am 
Broken as of 1.3... Hope you fix it eventually... Was an awesome mod. :D
Dez 9 Jun, 2017 @ 5:29pm 
I believe the body techs are broken as of 1.3, though the five jumps still works.
Theo 9 Jun, 2017 @ 5:21am 
I wanted to add this mod but apparently 1.3 does conflict (Armadillo) . I wait a answer for fix
Armadillo 8 Jun, 2017 @ 10:37pm 
This mod has a conflict with Starbound 1.3 that makes the Spike Sphere unusable. Pressing F with Spike Sphere tech equipped does nothing at all.
Rathlon Tobias Riverwind 2 Jun, 2017 @ 8:24am 
I like this but I don't like the fact that this nulls out the negate fall damage that another mod does
to the sphere.
If you could add that feature in this, then it'll be a good mod.
Mr.Nage 15 Mar, 2017 @ 10:19am 
I couldn't use any Jump Techs during Sprint. I could jump while sprinting, though. Is this intentional?
Quantum Projects 4 Mar, 2017 @ 5:35am 
Is it still compatible with the current version of both Starbound and Frackin Universe?
ゴ DEADGOA7 ゴ 31 Dec, 2016 @ 9:41am 
is this client sided or not?
OKOPOK 18 Nov, 2016 @ 5:30pm 
How install to GOG version of game?
btsa  [author] 11 Oct, 2016 @ 7:22am 
@Xel
Hmm, maybe I'll adjust it a bit when I have time.
@Draconic Gaming
Probably not, at least fully.
@ezio242
Client.
EZIO242 11 Oct, 2016 @ 6:56am 
is this a client or server mod?
Draconic Gaming 10 Oct, 2016 @ 12:30pm 
Is this mod compatible with Freedom of Movement?
COPKILLER4FUN 11 Sep, 2016 @ 9:22pm 
please add ability to toggle modules
btsa  [author] 10 Sep, 2016 @ 10:00pm 
Should work just fine with 1.1
Silvoom 10 Sep, 2016 @ 8:44pm 
Does this work with 1.1? This may jsut be the most solid Tech Modifier yet..!
Elevas Sunchild 29 Aug, 2016 @ 1:11am 
Increased sprint speed *and* able to use extra jumps while sprinting? Sold!
Dorrivix 26 Aug, 2016 @ 8:11am 
hmm, well, I don't have any other mods that edit techs, just add a few, (like fu, mushroom tech, and phase shift) other than that I've got nothing, what i'm talking about is when I'm going around a single block (just a testing thing) earlier the sphere would stick to it better as opposed to now, where it will fly off at the slightest twitch.
btsa  [author] 26 Aug, 2016 @ 6:27am 
Spike Sphere in the mod was last updated over two weeks ago. Tested it yesterday, worked perfectly for me.
Dorrivix 25 Aug, 2016 @ 11:25pm 
a little too fast with the spike sphere, i'm falling off walls all the time now. an earlier build had it just perfect where it felt like an experemental tech, whereas now it feels faulty at best. earlier I said I was stuttering on going down corners, but i'm pretty sure that it was a save bug and not an actual bug with the mod.
BahoogyTheReborn 19 Aug, 2016 @ 2:30pm 
@defect are you holding the sprint button though, because i can perform a jump while sprinting but only when i let go of the key momentarily, making it difficult, btw i'm using the wall jump tech (so with this mod basically double pulse jump)
Defect ☁ ☁ ☁ 19 Aug, 2016 @ 2:14pm 
Works fine for me. I can jump 5 times while sprinting. Love this mod btw. Best Tech mod!!!