Starbound

Starbound

Enhanced Tech
90 kommentarer
Time_pug 30. juli kl. 3:58 
This mod is cool and all but it just makes everything overpowered. I just want Sonic sphere and aqua sphere to get a speed buff and rocket jump to actually be a rocket jump instead of just floating.
Pixleator 22. juni 2019 kl. 16:40 
Not gonna lie, This feels too overpowered all around the board. The only thing i like about this mod is the sprint to jump feature.
🎀 SlowBoku 🎀 29. apr. 2019 kl. 19:36 
Nice mod, agree with spikeball being a bad change though

For anyone that wants to change this themselves, you could just delete the files related to the spikeball, takes about five minutes including the time it takes to look up a guide to figure out how to unpack & repack mods [community.playstarbound.com].


You don't need to look up a non workshop version to do this. Just open starbound, click the gear icon on bottom right main menu, locate this mod, and it should list the file path.

Once unpacked, delete the files below, then repack it and replace the original file.

tech\distortionsphere\spikesphere.lua

tech\distortionsphere\spikesphere .tech.patch
Copper Boltwire 8. jan. 2019 kl. 8:33 
@Daunmi - could always just look into the files and try undo the changes to the Spike sphere your self - Just get the non-steam version of the mod for easy modding, quite simple i'd reckon.
k.o kirbe 28. dec. 2018 kl. 22:35 
the mod that every person should always have on them at all times
Daunmi 2. aug. 2018 kl. 13:39 
Every time I find a mod that changes tech, to do the ONE thing I want (allow jump tech while sprinting), it also completely screws over the Spike Ball tech by making it faster.

Glad I read the comments before I bothered to subscribe.
Headlock1_0 21. juli 2018 kl. 20:35 
@Areso I agree.
ThePepperSlayer 10. dec. 2017 kl. 13:20 
Instead, why not give spike sphere something like armor boost? Melee damage reflection? Or just simply reduce energy cost so we can climb around faster. It was already an amazing tech in vanilla, not much is needed to be changed. If the spike sphere can't be readjusted, sadly, I'll have to unsubscribe.
ThePepperSlayer 10. dec. 2017 kl. 13:18 
Everything is great except for two things I've noticed so far. The blink tech has too much distance. It's turned into a speed travel tech rather than a great way to get passed those annoying traps or a quick back stab on enemies. It was fine with the distance it had before, but the other changes made work really well with it. The other, is the spike sphere. This is a major problem that should be fixed because it completely breaks the tech in many scenarios. It's obviously used to get into the tiny spaces while also being the best tech for vertical ascension. Due to the insane speed, it will often just cause you to fly off the cliff via speed launch rather than curve around the corners and keep going. The same goes for when going around those ceilings, you'll often just launch off whenever the terrain is too uneven. Lower the spike spheres speed back to where it was, for speedy travel we already had the sonic sphere and aqua sphere.
btsa  [ophavsmand] 5. nov. 2017 kl. 1:34 
@Bubthebob
Sounds potentially like a great idea, I'll look into it the next time I'm playing the game itself, since that's pretty much the only time I developed this mod further.
Bubthebob 4. nov. 2017 kl. 16:02 
Can you change the aqua sphere so you can travel within liquids? Would make exploring ocean worlds much faster.

Other than that, great mod. :D
Doctopus 3. sep. 2017 kl. 13:05 
Out of all the tech mods, this is certainly my favorite. The upgraded power accross the board is very welcome and enjoyable to me. Thank you for making this mod.
btsa  [ophavsmand] 16. aug. 2017 kl. 6:14 
@Mortarion @Revvemup
Yeah, unsubscribing shouldn't break anything. I'll try to remember to check out the mid-air sprint at some point.

@Mike
Not sure if I wanna make those changes, we'll see.
The Unscrupulous Take 15. aug. 2017 kl. 11:46 
Also make sprint faster
The Unscrupulous Take 14. aug. 2017 kl. 16:27 
Nerf multi jump a little pls I like the idea of more jumps, but they shouldn't be as powerful as the normal one.
RevvEmUp 27. juli 2017 kl. 0:18 
@Mortation I unsubscribed and I'm fine. I still want to sprint mid-air, though.
Hayada Taro 26. juli 2017 kl. 3:56 
Unsubscribe and subscribe again cannot help this issue. What's worse, unsubscribe makes all techs broken, as if you didn't equip any one of them
Hayada Taro 26. juli 2017 kl. 3:54 
Plz help, all techs except for multi jump are broken
Random McRandomness 10. juli 2017 kl. 17:18 
Thanks
Juice Boi 10. juli 2017 kl. 9:58 
ok thanks
btsa  [ophavsmand] 10. juli 2017 kl. 6:13 
@ Justinator0822
No, uninstalling the mod shouldn't break anything. I'm not sure, but I'm gonna guess that the mods are not compatible.

@ Random McRandomness
No.
Random McRandomness 9. juli 2017 kl. 15:39 
Does this change the player.config file?
Juice Boi 9. juli 2017 kl. 13:44 
If i uninstall it will it break my character?
btsa  [ophavsmand] 23. juni 2017 kl. 5:38 
I tested out all the techs for a short while, Spike Sphere was broken but everything else seemed to be working as intented. Just uploaded a new version with Spike Sphere fixed.

Also added a link in the description for the .pak file that can be used without Steam Workshop.
Theo 19. juni 2017 kl. 8:51 
Thanks bcha :)
btsa  [ophavsmand] 19. juni 2017 kl. 6:29 
Sorry for the lack of updates, I've been kind of busy with school and work and it's been a while since I played Starbound last time. I'll try to find some time to fix the mod, maybe next weekend, though no promises. :brownchicken:
Kiglirs 11. juni 2017 kl. 3:39 
Can't deploy spike sphere :/

Please fix it quickly :3
wierdoki 10. juni 2017 kl. 8:52 
run some tests, spike sphere seems to be the only broken tech
wierdoki 10. juni 2017 kl. 8:42 
head tech broken, five jump & power dash alive
Elevas Sunchild 10. juni 2017 kl. 7:50 
Broken as of 1.3... Hope you fix it eventually... Was an awesome mod. :D
Dez 9. juni 2017 kl. 17:29 
I believe the body techs are broken as of 1.3, though the five jumps still works.
Theo 9. juni 2017 kl. 5:21 
I wanted to add this mod but apparently 1.3 does conflict (Armadillo) . I wait a answer for fix
Armadillo 8. juni 2017 kl. 22:37 
This mod has a conflict with Starbound 1.3 that makes the Spike Sphere unusable. Pressing F with Spike Sphere tech equipped does nothing at all.
Rathlon Tobias Riverwind 2. juni 2017 kl. 8:24 
I like this but I don't like the fact that this nulls out the negate fall damage that another mod does
to the sphere.
If you could add that feature in this, then it'll be a good mod.
Mr.Nage 15. mar. 2017 kl. 10:19 
I couldn't use any Jump Techs during Sprint. I could jump while sprinting, though. Is this intentional?
Quantum Projects 4. mar. 2017 kl. 5:35 
Is it still compatible with the current version of both Starbound and Frackin Universe?
DEADGOA7 31. dec. 2016 kl. 9:41 
is this client sided or not?
OKOPOK 18. nov. 2016 kl. 17:30 
How install to GOG version of game?
btsa  [ophavsmand] 11. okt. 2016 kl. 7:22 
@Xel
Hmm, maybe I'll adjust it a bit when I have time.
@Draconic Gaming
Probably not, at least fully.
@ezio242
Client.
EZIO242 11. okt. 2016 kl. 6:56 
is this a client or server mod?
Draconic Gaming 10. okt. 2016 kl. 12:30 
Is this mod compatible with Freedom of Movement?
COPKILLER4FUN 11. sep. 2016 kl. 21:22 
please add ability to toggle modules
btsa  [ophavsmand] 10. sep. 2016 kl. 22:00 
Should work just fine with 1.1
Silvoom 10. sep. 2016 kl. 20:44 
Does this work with 1.1? This may jsut be the most solid Tech Modifier yet..!
Elevas Sunchild 29. aug. 2016 kl. 1:11 
Increased sprint speed *and* able to use extra jumps while sprinting? Sold!
Dorrivix 26. aug. 2016 kl. 8:11 
hmm, well, I don't have any other mods that edit techs, just add a few, (like fu, mushroom tech, and phase shift) other than that I've got nothing, what i'm talking about is when I'm going around a single block (just a testing thing) earlier the sphere would stick to it better as opposed to now, where it will fly off at the slightest twitch.
btsa  [ophavsmand] 26. aug. 2016 kl. 6:27 
Spike Sphere in the mod was last updated over two weeks ago. Tested it yesterday, worked perfectly for me.
Dorrivix 25. aug. 2016 kl. 23:25 
a little too fast with the spike sphere, i'm falling off walls all the time now. an earlier build had it just perfect where it felt like an experemental tech, whereas now it feels faulty at best. earlier I said I was stuttering on going down corners, but i'm pretty sure that it was a save bug and not an actual bug with the mod.
BahoogyThe 19. aug. 2016 kl. 14:30 
@defect are you holding the sprint button though, because i can perform a jump while sprinting but only when i let go of the key momentarily, making it difficult, btw i'm using the wall jump tech (so with this mod basically double pulse jump)