Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thx!
I'll see if I can replicate it and figure it out.
Thank you!
Again, not blaming y'all for anything and I'm not even upset.
Just a little confused as to whether or not it's intended since it's particularly catastrophic for folks that like to build tall.
To explain the situation, I was playing a Machine empire with the Voidforged Origin.
All was well until I received an event titled "[Planet]: Serious Damage"
Next thing I know, my capital Orbital Habitat was de-colonized.
Not a huge deal, but it did seem like it came out of nowhere.
The text in the event was:
"The orbital regulation system of [Planet], which was responsible for keeping the [Planet] ringworld in place and intact, suffered a catastrophic failure. This ringworld segment was torn apart by gravitational stress when the stabilization system ceased to function. It happened in a matter of moments. This segment was the civilization's last stronghold. In a blink of an eye, the went extinct."
signed: Karl (my online name)
@Icarys What is this "Serious Damage" event? In which context did it happen? I do not know which one of our's you could mean if it is one of our's at all.
Your portraits are better than the most recent ones PDX has sold us.
@Blazingdevil They should not, but I have already experienced the same issue you are refering to myself. Sometimes no fleets spawn either, yet I was not able to spot the cause within my script. Tree plans to rework the entire thing anyways so I have hopes we can get rid of that problem along the way.
Broken x Broken
If I do the dig, will the invasion still trigger?
Also, there's 'effect remove_modifier = y' with y being the code identifier of the feature and selecting the planet.