Garry's Mod
[E2] SentCore
17 ความเห็น
cj2hgerber 31 พ.ค. @ 6: 46pm 
does the Cleanup command work for just anyone, and what exactly does it do? just delete your Sents?
Astralcircle 17 ก.ค. 2024 @ 4: 05pm 
Soon it will be useless because Sent Core has been added to Wiremod
d4v3 | the Supreme Being 19 มิ.ย. 2023 @ 2: 14am 
yup
Cracka 17 ก.ย. 2022 @ 7: 13pm 
Cant spawn npc's other than zombies
SuperMonocle 24 มี.ค. 2022 @ 10: 21pm 
This is a great mod! However, is there any way you could add cleaning up the spawned SENTS? Or is there already a way to do that?
SniperGnome 5 ต.ค. 2021 @ 4: 44pm 
can you add gmod_wire_hydraulic to the spawn list with away to hookup the point1 and point2
ならうさよ 13 มิ.ย. 2021 @ 7: 44pm 
it is possible to change the wire inputs, use the e2's function :createWire
Kerk 7 เม.ย. 2021 @ 1: 39pm 
Is there a github version of this addon?
Phasez 29 ธ.ค. 2020 @ 6: 59am 
ok cool c bien bonjour
Apu Nahasapeemapetilon 👀 9 ก.ค. 2019 @ 4: 52am 
Is it possible to change the wire inputs? for example if I spawn a missile that has the "Arm", "Launch" and "Detonate" wire inputs, being able of calling them from the E2
Ben66  [ผู้สร้าง] 9 มิ.ย. 2019 @ 4: 53am 
There is a new method to get an array of all SENTS we can spawn on the server.
getSpawnableSents()

HF
Tig Ol' Bitties 18 พ.ค. 2019 @ 11: 33pm 
Is there any way you could get this to work for entities that are actual functional missiles or such?
apc_missile or rpg_missile.
mechyrexic 27 มี.ค. 2019 @ 5: 09pm 
doesnt seem to work with certain ents such as crossbow_bolt and rpg_missile which i would hope it would work for
Sanders 23 ก.ย. 2017 @ 8: 19am 
could you maybe make up an example? so i can learn how i would use this ?
Ben66  [ผู้สร้าง] 28 ก.ค. 2016 @ 12: 01am 
Thx Teh Engineer
Rubicon 27 ก.ค. 2016 @ 3: 11pm 
YESYESYESYEYSESYEYSYEYSYEYSYEY
I'm so glad I looked through your submissions, this is absolutely awesome!!!
KrypteK 25 ก.ค. 2016 @ 1: 02pm 
I am not even sure if this is possible at all, but it would be awesome if there would be some wiremod chip that basically acts like a weapon, where it goes in your weapon inventory and you can use it there, and program stuff inside of it using something like e2.