Garry's Mod

Garry's Mod

[E2] SentCore
Počet komentářů: 17
cj2hgerber 31. kvě. v 18.46 
does the Cleanup command work for just anyone, and what exactly does it do? just delete your Sents?
Astralcircle 17. čvc. 2024 v 16.05 
Soon it will be useless because Sent Core has been added to Wiremod
d4v3 | the Supreme Being 19. čvn. 2023 v 2.14 
yup
Cracka 17. zář. 2022 v 19.13 
Cant spawn npc's other than zombies
SuperMonocle 24. bře. 2022 v 22.21 
This is a great mod! However, is there any way you could add cleaning up the spawned SENTS? Or is there already a way to do that?
SniperGnome 5. říj. 2021 v 16.44 
can you add gmod_wire_hydraulic to the spawn list with away to hookup the point1 and point2
ならうさよ 13. čvn. 2021 v 19.44 
it is possible to change the wire inputs, use the e2's function :createWire
Kerk 7. dub. 2021 v 13.39 
Is there a github version of this addon?
Phasez 29. pro. 2020 v 6.59 
ok cool c bien bonjour
Apu Nahasapeemapetilon 👀 9. čvc. 2019 v 4.52 
Is it possible to change the wire inputs? for example if I spawn a missile that has the "Arm", "Launch" and "Detonate" wire inputs, being able of calling them from the E2
Ben66  [autor] 9. čvn. 2019 v 4.53 
There is a new method to get an array of all SENTS we can spawn on the server.
getSpawnableSents()

HF
Tig Ol' Bitties 18. kvě. 2019 v 23.33 
Is there any way you could get this to work for entities that are actual functional missiles or such?
apc_missile or rpg_missile.
mechyrexic 27. bře. 2019 v 17.09 
doesnt seem to work with certain ents such as crossbow_bolt and rpg_missile which i would hope it would work for
Sanders 23. zář. 2017 v 8.19 
could you maybe make up an example? so i can learn how i would use this ?
Ben66  [autor] 28. čvc. 2016 v 0.01 
Thx Teh Engineer
Rubicon 27. čvc. 2016 v 15.11 
YESYESYESYEYSESYEYSYEYSYEYSYEY
I'm so glad I looked through your submissions, this is absolutely awesome!!!
KrypteK 25. čvc. 2016 v 13.02 
I am not even sure if this is possible at all, but it would be awesome if there would be some wiremod chip that basically acts like a weapon, where it goes in your weapon inventory and you can use it there, and program stuff inside of it using something like e2.