XCOM 2
Multipurpose Combat Rifles - Standalone
63 Comments
DC-Game-Art 27 May, 2022 @ 10:39am 
Love this mod.
hiboydd 16 Feb, 2020 @ 7:14am 
how do i edit my files to configure the weapons?
lyra_tcm 2 Jan, 2020 @ 4:59pm 
LiptonDI 6 Jul, 2018 @ 1:37pm 
Please sensei, I beg you, I can't play without this mod :)
Azimeir 16 Apr, 2018 @ 12:40am 
This is the most fantastic mod. Thanks.
Spart117MC  [author] 26 Mar, 2018 @ 8:49am 
@Professor Spank It

Someone did mention a while back their intention to port over my weapon mods but I haven't heard from them in a while.

@ProXz

It's on my list of things to do. Unfortunately I have a very long list of things to do.
ProXz 16 Mar, 2018 @ 3:38pm 
Any plans to update this? Best weapon mod in the workshop by far.
PotatoAim2k1 14 Mar, 2018 @ 12:32pm 
Always love this mod. Hopefully someone can take over and update it for WOTC.
Cardinal 9 Mar, 2018 @ 2:42pm 
These models should have been the originals
Compo The Smoggie 23 Feb, 2018 @ 9:13pm 
I haven't fathomed how to change the colour of the weapon yet but it may just be like the other Alien Hunter and Chosen weapons where you can't.
Compo The Smoggie 23 Feb, 2018 @ 4:56pm 
I found out how to access the Multipurpose Combat Rifle in WOTC!

First check the Aliens Hunters DLC XComGame Data file:

C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\DLC\DLC_2\Config\XComGameData

The console command, in game, for the weapon is:

additem AssaultRifle_Central.

The stats on the weapon are 5-7 damage and a clip size of 4.

If you then go into:

C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData_WeaponData

You can scroll down and see the weapon damage data on the rifle.

The original damage of the weapon is set at 5 but I've set it at 9 and increased the crit from 2 to 3.

If you include the multipurpose combat rifle in the upgrade weapon slots mod, you can have an 'all singing and dancing' alien wrecking weapon.

+SlotConfig = (TemplateName=AssaultRifle_Central, NumUpgradeSlots=5)
space is cool 12 Feb, 2018 @ 6:55pm 
rip
Spart117MC  [author] 12 Feb, 2018 @ 5:01pm 
@RRichard2
You can't.
space is cool 12 Feb, 2018 @ 2:49pm 
how could I set the marksman rifle to be able to be used by everyone instead of snipers, already have the carbine sniper and I'd rather have the marksman as something everyone can use
space is cool 12 Feb, 2018 @ 2:13pm 
Seems another LW2 loadout mod was changing them, fixed it by removing the mod.
Spart117MC  [author] 12 Feb, 2018 @ 2:08pm 
@RRichard2
The only reason the weapons added via the mod have different stats are if you yourself changed them.
space is cool 12 Feb, 2018 @ 1:35pm 
Why are the other rifles like alot more powerful than the normal automatic rifle? for example machine carbine is 6-9 damage and has a-lot of aim and crit, and automatic rifle is just normal damage with no add ons.
Primal_DLove 15 Jan, 2018 @ 5:45am 
i would love to see these come to wotc, and i know it is highly unlikely. wish i knew how to mod, and/or if it is possible to reverse engineer the meshes
Dakka Dakka Booom 30 Oct, 2017 @ 10:55am 
Wish to see this rifle in WotC
[82AD]Nezyr 26 Sep, 2017 @ 3:27am 
@Spartan117MC Strictly amazing project!

I had started my X-com 2 adventure a little bit late, and went straight for the WOTC (finished vanilla maybe 2 times prior to that), and haven't used any mods back then. Now when i look at those carbines i am stunned.

Hope you enjoy the expansion! Now im thinking of going back to vanilla only to play the campaign with them as main weapons!

Keep up the astonishing work in the workshop as it is a top notch - a quality on it's own, and encourages people to mod, code and work on more x-com projects!
Sirabot 14 Sep, 2017 @ 12:47am 
I dun think it's gonna happen :(
SgtoPereira>>> 11 Sep, 2017 @ 5:38pm 
Hello. Please, if possible, update your weapons mod as they are "spectacular" and are missing a lot in "War of the Chosen". Right away, thank you!
NikAkulov 9 Sep, 2017 @ 10:49am 
Agreed, can you please update? I still HATE how any of the vanilla beam weapons look, too alieny. Your mod was my only salvation :c
Deuce 2 Sep, 2017 @ 3:38am 
could you update mod please? it is my favorite mod here :)
The Big Red 1 31 Aug, 2017 @ 4:50pm 
does this work with the xpack?
SgtoPereira>>> 13 Aug, 2017 @ 10:57am 
Hello. Your weapons are simply "fantastic", congratulations to the work done so far and I hope - hopefully and hopefully - that your mod can be used in conjunction with the new "War of the Chosen" expansion and if that is not possible .. That you update the mod making this possible, because even though I am anxiously awaiting the new expansion ... it will be difficult to play without your weapons after we have become accustomed to them. Congratulations and very ("very") thank you!

It would be possible for you to gather all the weapons in one file ("Sawed-off Shotgun - Standalone, Combat Shotgun - Standalone, Salvaged Cannon - Standalone, Multipurpose Combat Rifles - Standalone, Carbines - Standalone, Magnetic Carbines - Dependent"). Make it easier to use these weapons? Thank you!
Underscore 19 Jul, 2017 @ 9:30pm 
Any plan on making this lw2 compatible? Right now all I see is tier 1, I guess I could update the damage values as I progress in the tiers but still.
Spart117MC  [author] 19 Jul, 2017 @ 1:36am 
You can't.
frried 19 Jul, 2017 @ 1:34am 
How to set the rifle with scope (like on Bradford's rifle) as assault one, not marksman?
Spart117MC  [author] 18 Jul, 2017 @ 3:59pm 
No. By default they're set to have the same stats as the assault rifles of their respective tiers.
Lux Manifestus 18 Jul, 2017 @ 1:34pm 
Are the default values for the rifle the same as Bradford's rifle in the DLC?
Quatch 13 Jul, 2017 @ 10:30am 
Guess I'm going to be the oddball, Anyone know how to make this compatible with Spectrum Green?
NEPTUNE IN SAGITTARIUS 11 Apr, 2017 @ 10:23pm 
This is better than many other weapons MOD, why only four stars? !
NEPTUNE IN SAGITTARIUS 11 Apr, 2017 @ 10:17pm 
MULTIRIFLE_SA_LASERSIGHTS=false,OK.is perfect.
Movitz 10 Mar, 2017 @ 12:35am 
Any easy way to add the sniper rifle optic (Bradfords) to the assault rifle?
Spotter 19 Feb, 2017 @ 9:22am 
What everyone else is saying; LW2 Compatibile... please.
High Voltage 5 Feb, 2017 @ 4:32pm 
Only tier 1 is available in LW2 , please make compatability version!
Deuce 22 Jan, 2017 @ 9:22am 
now... make LW compatible version ;) and we are home :D
PotatoAim2k1 3 Jan, 2017 @ 7:58pm 
How do you reduce the action cost on the sniper variant from 2 to 1?
dmc32 17 Sep, 2016 @ 11:28am 
@Spart117MC,
Can you upload this stand-alone mod along with "magnetic carbines" to nexus mods, excellent mod btw.
TempestZen 5 Aug, 2016 @ 6:28pm 
Love your Mods man, very impressive work. I also really do appreciate how you put in the path to the INI file in the event we want to tweak something. Thank you for your work, Kudos!
JurisDocta 4 Aug, 2016 @ 6:33pm 
Think you can make it compatible with the skin swapper mod? I can see the carbine skins in that one but not these rifles.
Gonanda 2 Aug, 2016 @ 6:31pm 
I'm VERY EXCITED! This is very quality and beautiful mod! VERY DETAILED WEAPON and very cool looks like! My game now shining like rainbow after rain!! Thanks and all glories to author of this excellent mod!!!
Warshak 19 Jul, 2016 @ 5:48pm 
You were wondering about a visual change for tier 3, what about if you used one of the experimental ammo animations for the tier 3 version
Boster 15 Jul, 2016 @ 11:29am 
Hey man, it worked! Thanks for the helpfull tip! ;]

(althou I wish I knew how I could modify item slots for XCOM 1 guns and Long War Lasers. Trying to insert number but it's not working ;/)
Spart117MC  [author] 10 Jul, 2016 @ 3:08pm 
God trying to make the laser tier work is driving me nuts. I'm gonna take a break for a while and play for a bit.
Tyranniac 10 Jul, 2016 @ 12:27pm 
Cool. Thanks again for all your work, love your mods ::)
Spart117MC  [author] 10 Jul, 2016 @ 12:24pm 
An optional one that'll require the laser mod.
Tyranniac 10 Jul, 2016 @ 12:21pm 
You mean you're going to be adding a 2.5 tier to your weapon mods?
Spart117MC  [author] 10 Jul, 2016 @ 12:00pm 
It's gonna take a little while because I'm also trying to patch my mods to use the laser mechanics and I've got a lot of ground to cover.