Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I don't really like the way that sewers connects to B right there, it makes it hard for 2 CTs to watch B without being overloaded by the places Ts can go. What I would do, is take out the ladder from sewers to B, keeping sewers just as a connection from A long and T mid to CT mid. Sewers is then still useful.
What I would then do is make a connecter hallway from the staircase that brings Ts to the two main entrances to B. If you place a straight connecter there, it goes directly to that main overpass in the back of B. This allows Ts to have more places to push, without it being too hard for CTs to handle. You could then add a ladder to the blue hallway from that overpass so if Ts can find a way to cross that mini street without dying, they get a free passage to mid or where the B ladder at sewers now connects to.
I'm sure that was totally confusing, but I hope you can understand what I mean