Empyrion - Galactic Survival

Empyrion - Galactic Survival

Omi-Landing-Facility
19 Comments
Cirage Drakefire 4 Jul, 2018 @ 6:04am 
I have found that the ground under the base disappears after placement causing severe structural integrity issues. Has happened in creative, survival, and multiplayer
Calyntral  [author] 12 Sep, 2017 @ 1:05pm 
Please check out Forjo's version (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=897396074) . His is the Mk III version with several improvements including a greenhouse and better weaponry. I will leave the Mk I release out there in case you are looking to spawn a basic version of OMI that you can build from. This version will spawn at level 5.
Calyntral  [author] 12 Sep, 2017 @ 12:32pm 
Apologize for not updating this base sooner. Life happens. I appreciate the community support making this such a great game.

In any case I replaced the offending obsolete cannon. I also removed anything over unlock level 5 to make it easier to spawn in survival. So the base is using small oxygen and fuel tanks now.

Technically a repair bay block should be added to the “repair bay”. Unfortunately it raises the unlock level. I figure, it is easy enough to spawn the base first and then add the higher tech equipment.

I was tempted to remove the decorative plants, weapons, etc. due to the plastic and Sathium requirement, but it makes the base a little boring. Maybe another time.
Forjo 2 Apr, 2017 @ 5:24pm 
@Calyntral -- I took the liberty of posting my version of the OMI (with attribution of course). Feel free to incorporate it if you'd like. Also, I'm happy to unpublish it once you've updated your version to 5.x. Just let me know. :) Here's the link: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=897396074
Thor 24 Mar, 2017 @ 8:26pm 
Было бы не плохо если б база была актуальна для версии 5.5.1+ а то у неё какие то проблемы с совместимостью для этой версии . Создатель если не сложно обнови её ( It would be nice if the base was relevant to version 5.5.1+ and then it is some problem with compatibility for this version . Creator if not difficult to update it )
The-Maple-Syrup-King 14 Dec, 2016 @ 12:16pm 
Hey Calyntral, I don't know if you are aware of the civilian structure thread Hummel posted on Emperion website. I just wanted to see if you wanted to share your creations with the dev team to add to the game. They would look really cool in modular cities. Anyways here is the link:
http://empyriononline.com/threads/challenge-civilian-buildings.8053/page-9#post-85258

I hope you join the rest of us builders taking Empyrion to the next level!
piddlefoot 18 Aug, 2016 @ 11:06am 
neat
Calyntral  [author] 10 Aug, 2016 @ 6:35am 
Additionally I have been away from the game for a bit, so I haven’t tested this with the latest game build. If they have changed how integrity is calculated, then the base will need to be touched up to add the needed support.

Examples: What if the tower rails no longer support the outside/inward facing glass. What if the material strength and/or ability to support was decreased. All of these could also lead to problems.

Once I break away from my latest game addiction, I will check up on this blueprint and see how it is faring with the latest game engine.

If you want to make adjustments yourself to help address integrity, the easiest way is to spawn the base out in space in creative mode. There you can add/remove/change the needed supports and make a new copy of the blueprint. This is also a good way to make survival or PVP adjustments to the blueprint so that the base is more than just pretty to look at.

Thanks again.
Calyntral  [author] 10 Aug, 2016 @ 6:32am 
I had run into placement issues myself. As a result, I ended up adding pylons under the base. These usually do their job when you can submerge the base slightly. However I have still found cases where every pylon “appears” to be in the ground and the base still has structural issues.

I think integrity is a common issue with large structures. Before placing new blocks, check the integrity of the base. If you see a red region, attach a new block to any block already connected to the ground near the red region. This will usually recalculate integrity. Or the base comes crashing to the ground, but usually it recalculates integrity.

Practice creative mode and see if there are more effective ways to place the base.

Lastly having all players leave a planet so the server reloads that area, starting and stopping the server and/or restarting the game might help forcing integrity to recalculate. I just don’t consider those the best answers.

Hope that helps.

Thanks all.
Recoil 8 Jul, 2016 @ 11:25am 
Fun base and i love the look. Obviouslya lot of thought and effort went in to making it look fantastic. Big problem tho. Structural integrity is all out of whack. I removed one of the plastic tables and half the bas fell. Lost a bunch of stuff. Later i tried again and just didnt take anything out. I did add 1 constructor tho and when i went to dismantle it to move it later, it brought more than half the base down again and lost a ton of stuff again. I really really want to love this thing but that is a deal breaker for me. Any1 else experience this issue? Maybe there's a fix for it or maybe im placing it in a bad spot? I dunno ...
Viber123 16 Jun, 2016 @ 3:42pm 
What a GREAT job you did in the design! Love it =)
Zem 6 Jun, 2016 @ 2:45pm 
I understand the competing desires when it comes to creating in a survival game: Aesthetics vs Practicality. Aesthetics are what get my blood pumping, while practicality becomes important in PvP/Hardcore PvE environments. Even without any modifications, this is a fantastic airport template. I just like Rhu_An's suggestions when it comes to practicality; That takes nothing away from your gorgeous design :)
Calyntral  [author] 6 Jun, 2016 @ 11:06am 
I agree that much of what I created was for look and not practical for true survival. Usually when I play survival I create a box with thrusters and/or everything I need in a single square room. Would love to see what you came up with Rhu_An. Feel free to publish a survival version of this base. I will update my description and add a link for your survival build.
Zem 5 Jun, 2016 @ 8:00am 
I second all of Rhu_An's modifications. This is a beautiful build, and it is awesome to be able to create an airport quick and easy like this. The attention to detail in the exterior and interior styling is impressive.
Rhu_An 4 Jun, 2016 @ 11:58am 
After playing a while in survival with this base, i decided to adapt it a little to better suit my needs. I'd like to ask for permission to re-upload the adapted version of the base, as i think it is more functional, this one is more cosmetic than functional.

Some of the changes i made:

- almost entirely new interior design, i removed the bathrooms and all the furniture to remove the requirement for plastics and wood
- adapted the small landing platform to fit 2 SVs
- added 48 growing plots in the tower
- added more turrets (total of 3 cannon turrets, there is place for more)
- removed the constructor and other items from the repair bay (they are now inside)
- inside there are 2 large constructors, 2 large ammo boxes, 8 cargo boxes, 7 fridges and 1 food processor, medic bay, O2 station, and plenty of room to add more cargo boxes and gravity gen/offline protection if needed
- reorganized the fuel and O2 room (4 fuel tanks in the fuel room, 2 O2 tanks in the oxygen room)
Zukato 30 May, 2016 @ 9:08am 
Very nice!! awesome base!! looking forward to more designs from you.
Rhu_An 25 May, 2016 @ 2:30pm 
I love it, especially the landing platforms, small one can fit a large SV, and the big one is just the right size to land a medium size CV like Rengar.
Jarvis1563 24 May, 2016 @ 11:23pm 
using your base for an outpost on another planet, loving it
Mr.IceCat 20 May, 2016 @ 9:47am 
I really enjoyed your base, it looks awesome! It's definitely my favorite! Thank you that you constructed suitable base for my ships, I really appreciate it!